tfw the devs give more explanation for why they’re changing herbing than they do for removing DT
Overload Elemental Deposit and Overload Elemental Herb has been slightly redesigned:
- Overloading cooldown is no longer modified by gathering mining or herb nodes.
- Overload is now taught to all Miners and Herbalists after collecting their first Elemental themed node.
Mastering the Elements unlock point now restores Overload cooldown reduction functionality.Developers’ note: Overload offers the occasional moment to allow gatherers to not only change up their gameplay, but also to gain a nice bonus of extra elemental reagents. Requiring a specialization investment to engage with the system felt too restrictive and also did not offer all Gatherers the same opportunity to try something new. By shifting the cooldown reduction onto the unlock point and unlocking the spell for all Gatherers, everyone has an opportunity to participate but also get a better understanding of what the feature is offering before investing points into the specialization tree.
vs
New Talent: Tactical Reload – Aimed Shot and Rapid Fire cooldown reduced by 10%.
Double Tap has been removed and Steady Focus has swapped to its position in the Talent tree.