WoW isnt too complicated.
Newer games are stupidly simple. I can see why FF is so popular. Rotation is essentially a waltz. 1, 2, 3. 1, 2, 3.
And this is coming from a BM Hunter
WoW isnt too complicated.
Newer games are stupidly simple. I can see why FF is so popular. Rotation is essentially a waltz. 1, 2, 3. 1, 2, 3.
And this is coming from a BM Hunter
Last night i did a 16 throne, had a funny collision on the 2nd to last pull before third boss:
I forget what the move is where the faceless pull the party in to one shot them, but had that, into an entangled as soon as we all moved out of the void zone, into the 2nd void pull.
Hi-larious. Nobody died, still funny.
WOW isn’t hard. I think if you go into WOW with the mindset of “I’ve played since 2004 and I am as old as the hills” then yeah, you will struggle with this game because it isn’t what you’re used to anymore and you have other things going on in life. If you’re a teenager or a child thne this game is pretty simple and straight forward.
As someone in their early 70’s this game can get to be a tad overwhelming. However, I enjoy it so I have strategies that work for me such as avoiding group content and sticking to open world. For talent trees I try to simplify them by sticking to passives as much as possible. I don’t play the game in a way that makes min/max terribly important.
I’ll never rock the charts in Details but I do have fun without driving myself crazy over all the buttons, currencies and reputations to chase. For professions I just do gathering for the most part, though by the time I’m leveling the stuff I gather is essentially vendor trash given AH prices. Still, I get a chuckle at those times I’ve hit a new level while picking a flower.
My metric goes from “This isn’t fun and I’m not doing it.” to “This isn’t fun but I should probably do it on at least one character.” to finally “This is fun.” It’s enough to have kept me in the game since 2006 without needing a break.
I’ve been playing since Vanilla '06 and I absolutely hated what they did with talent trees when they slimmed them down to feeling useless. I like more choices. If they wanted to talent tree all pets, weapons, etc., I’d be happy with that. Heck, talent tree my battle pets with a full, actual tree, I dare you.
Nothing really feels too complicated. I’m not doing much with professions, but that’s been over more than just this last expac. I think my only complaint is that if you boost a character or take a break and come back, the number of quest markers popping up in Valdrakken is annoying, but it’s not impossible to figure out where to start.
Maybe it’s more of a free time factor and not an age factor. The game hits different when you have 8 hours+ a day to be online vs. 2-3 hours every few days.
Both?
Some classes have complexities that just don’t seem fun, is my issue.
I love BMaster but I will look at, say, the Shadow Priest and think
"I want to try something else for a while, what are SPriests up to lately?
…Okay, well, I’m not playing this, then."
What gets me is classes can be complex AND fun. Like destro locks in Mists had a lot going on but it made sense and had a fluidity to it.
How do you figure? Genuinely interested, not a gotcha
This is the only over complicated, time gated, system done wrong in the expansion.
Yes, we wanted crafted gear to remain relevant throughout the expansion, not just the beginning.
No, we never wanted a knowledge point talent system, just talents.
No, we never wanted those points time gated.
No, we never wanted to be LOCKED after choosing the points.
No, we never wanted three levels of mats.
No, we never wanted 5 levels of finished product.
No, we never wanted RNG to come in and screw up a 5 star craft.
Orders… seems they should have been game wide, I as many other, can rarely find a public work order. Kinda hard to level up your profession if there are no orders to fill? Shouldn’t there been a reward for placing the order as well as filling it? Good thing i have alts that can put in personal orders for each other.
The system has potential, get rid of the knowledge points so we are all on the same level would be a step in the right direction. As it stands, if you take a long break, or are just coming back, you’re screwed.
It’s the game. Lately I’ve tried Classic Vanilla and Classic Wrath and they don’t have a fraction of the complexity that we have in today’s game.
Now is that a good thing or is it a bad thing? Well neither, the question is, does the game scale well.
A game can have all the complexity in the world but if you want casual players to play you shouldn’t have a steep learning curve. The basic features should be easy and casual players should be able to stick with those and play the game while more advanced players take on the more difficult features.
WoW does this to an extent. You can avoid most of the stuff and play a basic questing game without the complexity but there are balance problems. For example in the dailies and weeklies there are a few cases where you just don’t get the gear you need to beat the mobs if you just do questing.
That wasn’t an issue in BfA. SL had it a few mobs in Zereth Mortis I couldn’t kill but it’s worse in DF. Some of the drakes I can handle, others I can’t.
Long time WoW-er here.
My reflexes and ability to build muscle memory to the point where I can play multiple classes and specs well are still with me, but some of the game systems are needlessly complex (and sometimes irritatingly so).
For example, the whole flightstones thing is stupid. Why not have one currency class for upgrades (i.e. crests)? And why do we need 300 stones to make sparks?
After a while it’s kinda like when they move the cheese section in the supermarket. The new location is not the problem. The problem is that they move the cheese every 3 weeks and you’re kinda getting tired of re-memorizing the locations.
Well, we live in a world of the meta. Personally speaking, I have far less than I used to involving talent trees than I did prior because most of the skills had been already baked into the class.
The idea behind getting more is, in my opinion, flipped.
Here’s a good example. Forever and always, druids had hibernate, right? Something I used to do in arena is I would root druids, and force them to shift, and by having hibernate as an ability baked into the spec as a baseline thing, I would then spam hibernate on them so that the second they shifted to break the root, they would be put into a full sleep. This was incredibly useful, but is no longer possible with the talent trees being what they are, and that interaction is now lost.
And we traded little, unique interactions like that for…what, exactly? People all going to the top end website, copying the meta build like we always used to, and going in and trying to perform to the best of our ability with the best loadout possible for any given mechanics check or encounter.
Additionally, and this is just obvious, not all talent trees were made equal though. You have things like current rogue and ret running around and then you have the mess that is most of the monk talent trees.
I’m old, but I don’t consider the game complicated. Tedious, yes.
The Druid “problem.”
As someone who plays at a very casual level, I reached a point in BFA and beyond where playing every class told me one thing loud and clear: Open world is for druids.
Since then, I’ve literally altered OC lore and concept to fit my main into a druid. The Venthyr helped this a great deal and I’ve never looked back, but yeah, there is a big “effortconomics” reality around druids and open world content. A guardian druid has access to instant cast travel form, stealth, range and a tanking style that works in the two things that all open world scale in: Hit points and armor and they self heal, the end.
Can every class solo the open world? Yes, but holy crap a fire mage is playing a totally different game from a guardian druid in the open world!
I will say that M+ is probably my favorite activity in the game, and I try to do well enough to hit 2500 every season with at least one character. That’s not a stratospheric goal at all, but it does take effort most seasons. (This season getting all +20s in time felt on the level of hitting 2500 during other seasons, which felt odd.) I have mythic raided in the recent past, but have “settled back” into a friends and family guild whose goal is AOTC every season, and features players at almost every spectrum of ability level.
So I like group play best and I enjoy group play that is challenging for me most. Above all, it is very important to me that I carry my weight, though no one in my guild puts that on me, for certain. That demands of me that I do research, work to gear my characters as well as I can, and work on rotations to maximize what I can contribute. That’s my motivation.
And when it comes to the new talent system, I’ve found for me that it makes doing that more challenging than it used to be and, perhaps more significantly, less fun than it used to be. I find choosing whether to have an interrupt or a poison dispel talented much less interesting than whether I can use those tools effectively in actual gameplay.
ok that’s a great example, thanks. I am maining warrior, I don’t have Berserker Rage anymore, it’s not worth picking up, yet I miss it all the freaking time, because there are fear effects out there.
would it be improved if some nodes were baked back into being baseline?
I’m old enough that “picking one of three talents in a row” is the “new talent system” to me, and I hated it.
i dont think the game is too complicated, it only rlly gets remotely close to complicated at the very top, min-max theorycrafting level and even then there are just a handful of people per class who do most of the work (a lot of which is simming)
granted im not old
Uhhh which this expansion is fairly straight forward
There’s really not much one needs to know about these days
PvE warrior is another good example. Things like berserker rage, and even some of their stuns are no longer capable of being taken and bringing them to something like a high key is only worth it if you know the warrior, your friends with him and you like running with him.
To answer your question though, yes. Berserker Rage, Hibernate, Dispersion on shadow priest, all of these are abilities which should be baked into the class, and there’s a ton more examples.