Those writers did do most of the OG cast / crew rather dirty, and two of them happened to be among my favorite characters in Chrono Trigger… then again, sometimes things happen that way in a story… I did find how they went about writing those outcomes to be more upsetting than the fact that they were trying to incorporate tragedy into some of their storylines… putting it simply, there are ways to end a character’s story, and then there are ways not to…
I like that the gameplay / systems designers tried to have more than a standard amount of playable characters, especially based on branching paths… but TOO MUCH is TOO MUCH… they could have easily achieved the same result with maybe 24 characters at most instead of 45… even though either way, almost everyone and their mom that I know who played that game (myself included at times) would have stuck with the main character and only a handful of others, ignoring almost everyone else who didn’t have the best stats / grids / techs… ironically enough, kind of like what a number of players in WoW and other MMOs do – especially nowadays – only within the context of a single-player experience…
To each their own with regards to the art style and music… I REALLY liked the scenery in certain areas, but some designs – especially those of established Chrono Trigger characters – I found funny and / or downright odd… almost literally everyone from Chrono Trigger somehow aged backwards and / or shrunk… as though the designers had a meeting where they tossed around ideas like “what if we made CHIBIS out of all the Chrono Trigger characters, then royally hosed some of them in the story?” and such… you would know at times when some of the artwork team members were high on something… had Akira Toriyama stuck around for Chrono Cross, his presence on the project could have averted this to some degree, and parts of the game might have looked much different…
The music (to me at least) was hauntingly beautiful on some tracks, and okay on others… I was hard-pressed to find one track that was even just mediocre… except maybe for the FATE battle music, which I felt really didn’t fit a major story antagonist with a certain level of unique genius, but it wasn’t awful or anything… I still consider much of the music in Chrono Cross to be some of Yasunori Mitsuda’s greatest work, even if he was just doing his best to contribute toward a game that amounted to an iffy production at worst, and an overlooked / obscure work of art at best…
Overall, I would give Chrono Trigger a 9/10 and Chrono Cross a 7/10… I’m of the opinion that most of the time, a studio / producer / et cetera puts their best foot forward, rather than saving the best for last… this isn’t always the case, but I tend to find that the smaller a series’ scope is, the more impactful the initial titles are… despite this, would I still be interested in a Chrono Trigger remake, or a Chrono Cross sequel? Absolutely!
I don’t mind constructive criticisms (key word: constructive) of something I enjoy, it gives the possibility of a thoughtful conversation… even so, there are times when I run out of energy for that, especially these days when I’m usually having to focus on lots of other things…