Is the Game Population Dropping Fast?

I should have mentioned, the emphasis was on

You guys think the game is dying? Cool, I don’t, others don’t what are we gonna do? Sit here and nuh uh ya huh each other to death because no one here can prove anything :man_shrugging:

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The reason MMOs are failing is because they suck, lol. People still want to play games with other people. People still love fantasy worlds and having adventures in them. People still love to work to collect things, to make things, to dress up characters. And yet MMOs are failing. Could it be that MMOs are not designed well?

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WoW has really been going down the drain in terms of design over the years, and it’s pretty easy to figure out who has been screwing this game up.

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It’s still there but not in the sun because the current feeling I get is people play or want to play games that have cosmetics, are quick in succession and aren’t that big of a time investment.

With MMO’s, Warcraft is lucky it has a lot of ‘addicted’ players who are in it for the long haul, and have not made the mistakes of other MMO’s that failed.

I do agree though of;

because time and time again I seem to see MMO’s do 3 things out of 10 amazingly, then really mess up on the other 7 things. Or they try to go f2p and cash wall the content. Or even just constantly milking the customer for every cent so the content suffers.

WoW’s the elder that has found it’s niche. But with it, it’s playing safe and not moving out of it’s comfort zone. I don’t blame them.

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Its more that none have gone far enough to open all the doors so to speak. Think of it this way. WoW has one thing, which is its classes and visage that set it apart. All other mmo’s go for the rogue, warrior,archer, priest set up. While WoW has races and classes you typically can’t play anywhere else and are often reserved for mobs.

It also doesn’t help that while games like GW2 and ESO try to boast being different, they are the same with less to earn and less to play. Its the same basic content.

Level ===> Gear====> Win ===> New toon===>> Repeat

The issue is that guild wars 2 and eso tried to removed the gear, and the trinity and it caused them to fail miserably because they wanted to be more open to people who refuse to learn the games that they play. WoW has stood its test of time because it is as it always has been… Sure things get watered down but it has tons of lore, story, cosmetics and content. As well good classes in theme and identity. No where else can I be a big ol’bear and lay into someone, or be a orc and clap some face. Its normally human/elf/dwarf or gtfo which is why most mmo’s don’t pull people to it. Why go to another game and play an inferior version of say a warrior or rogue with less racial options, less cosmetics and less meaning?

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Up to MoP, gear was a fixed item. A gear item had a specific stat list, and a specific gem slot list. Period. You had one RNG to rely on… whether it dropped or not. Now it’s just a series of different variants. Is it indestructible? Does it have my stats? Can it hold a gem? Is it randomly upgraded? It’s just a giant casino now.

I also blame scaling on the lack of sense of progression. I still don’t understand the logic behind this. How is that boar that I killed at level 1 still hard to kill at level 60? Did it level up by eating grass? Scaling should be optional. We should be able to choose if we want to outlevel a zone or not. All this forced “This is how you’re supposed to have fun” dictatorship is tiring.

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Scaling is ANTI-RPG. Role Playing Games are reliant on Gear, and Leveling. WoW has little of either now. I don’t classify it as a RPG anymore. It’s more of an online casino/lobby game with chores.

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I have moved on to newer MMOs like Stardew Valley.

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Looks cute. Checked it out on Youtube. My GF loves Animal Crossing, so I wonder if she would like that.

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Yes she would totally love to play it. You can play with her too!

It’s dropping so fast they might have to change the company name from Blizzard to Avalanche.

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So do any of you claiming the population is ‘dropping fast’ have any actual sources to back up those claims?

Fascinating it seems Blizzard broke the addon that would monitor player activity.

http://www.warcraftrealms.com/activity.php?serverid=-1

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Warcraftrealms was never an accurate site to gain any population data from.

No I don’t actually. Our raid fluctuates because of availability but we never have less than 25 sometimes 30.
Leveling zones might feel empty because they are. There are so many choices of where to level now and it takes people less than 8-10 hours of play time to reach max. Leveling is more of a joke now then its ever been and hardly a judge of server population.

No not 100% accurate but it was a good assessment of player activity and when Blizzard used to report Sub numbers low player activity coincided with massive sub losses.

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No, it really wasn’t. The addon warcraftrealms relied on a /who search which alone makes it highly inaccurate and a poor tool for any kind of measurement. To make the addon even worse, it also required the person to upload said data.
Since very few ever used that addon it’s only use was as a guild recruitment tool.

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FFXIV is a great mmo. Blizz is just too deep into time wasting because they can get away with it. FFXIV is a successful mmo that can not afford to get away with those sorts of things.

It’s not that blizzard lacks belief in themselves, it’s not that they don’t think they can make a compelling game. It’s that they make more money off more people doing it this way.

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Sad but true. It will only work for so long though, even the most addicted will eventually have had enough.

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You and I have played very different FFXIV games. Most of the quests in FFXIV are nothing but an attempt to waste your time with stupid crap fetch and delivery quests.

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