It’s basically always haste. When it isn’t haste it’s because you’ve hit enough haste for mastery or crit to be better.
There are a few exceptions but this is the case with most specs.
It’s basically always haste. When it isn’t haste it’s because you’ve hit enough haste for mastery or crit to be better.
There are a few exceptions but this is the case with most specs.
This basically sums up a good starting point for anyone new and unsure.
All classes: I consent.
Outlaw: Isn’t there someone you forgot to ask?
Seriously, though, is Blizzard working on helping them with the Versatility issue?
I don’t think Blizzard is working on helping Outlaw with anything other than being a pirate meme.
Well maybe if they were always disappearing or something.
I havent played resto during TWW, but during DF I definitely stacked vers. But resto sham was weird, because I didnt really want haste either.
Best part is, it is in a state of flux.
You think you know your stat priority?
Haha! Wait until next season and you get this fancy new item and classes are completely rebalanced/reimagined!
Seriously though, if your main secondary stat is Vers (outside PvP/tanking) then they botched your Mastery imo.
It wouldn’t bother me as much if all specs were varied. But they aren’t, right now.
Most masteries are just a weird form of vers.
Vers = passively and linearly increase all damage
Most masteries = same thing, but only for some of it
I would say a more potentially interesting version
But I get where you’re coming from, and sort of agree. I just think Mastery could be a cool stat.
Oh it definitely could.
I think its mostly boring. SOME specs have cool masteries. Some is just basically vers, but without the defensive bonus.
Does it now?
What do you define as good?
This is your primary mistake.
Not only is there no “best” (there may be TODAY, but it likely won’t be tomorrow), “best” is not necessary.
At all.
The game has depth, and many complicate their lives digging in to it.
But none of it is necessary outside of the core fundamentals (i.e. iLevel – which manifests as main stat and stamina).
Go out, kill monsters, do quests, get drops, get quest rewards, gear your character.
Skip crafting, skip badges, skip renown, skip all of the “systems”. Do that and you will be able to not just do the content you’re in, but the next level.
Need better gear? Run dungeons. Is that running dry? Run heroics or go raid. Again? Run heroic raids or mythic dungeons.
Now, can you gear faster if you use things like the badge system?
Yes, absolutely.
Is that really important? No, not really. Not to the game. The game will gear you for the next level of difficulty and all you have to do is show up and put on the stuff with bigger iLevel number.
Gems, enchants, secondaries, using the badge system, using the catalyst – all are ways to augment your gear. Play the game long enough, that is, show up, kill monsters, etc. and folks will figure this out DESPITE the fact that the game tells you exactly what to do. “Go to this vendor, and upgrade your gear with badges.”
Even the badge system you don’t have to over think. You don’t have to worry about what’s a good upgrade or not. They’re all upgrades, just pick one. At worst it costs you Valorstones. And if you keep playing, you get more of those by – sing it with me – “showing up and killing monsters”!
Everything else is going for efficiency, doing things faster. But if you like just killing monsters, take your time.
And that will come naturally because eventually you might get to a point “hey can I get better? How come that guy isn’t getting clobbered and I am?” etc. Which prompts the player to, perhaps, ask questions of other players (some will tell you to get stuffed, ignore them). At this point you should understand the fundamentals enough that now you’re looking for that extra edge. What ARE all these badges and things? What DO those quartermaster toons have, and why would I want those?
Basics mastered, now ready to step up a notch.
But make no mistake. The basics will carry you through the entire game up to the highest level of content.
Show up, kill monsters, get drops, put them on your character. Just like from day one in this game. It’s never changed.
Have fun, take chances.
(Oh, and if you decided to get rid of that annoying pop up about talent points as some juncture, just pick stuff that sounds good. Outside of some edge case utility stuff, they all kill monsters, so pick the ones with cool names or neat icons or your favorite color. You can always change it later. Just pick a bunch to shut up the popover and move on.)
I wouldnt go that far. They have addons for everything. Theres an addon for tmog, changing how your bags open, opening mail, etc etc
I agree that there’s a lot, but that’s kind of inevitable with a 20 year old game.
However, I disagree that you need to look up most things like what to interrupt. Stat priorities only need to be looked up when you get to the highest content that needs you play optimally. That is the case for every game like wow.
If something is casting and it hits you hard, it’s pretty obvious you should interrupt it. If something fears you, probably worth interrupting.
Yes, you may die at first, but that’s also part of the game and a fun part of it.
I dislike looking up guides myself and prefer to read the dungeon guide when I’m stumped.
Without the Chinese website “wowhead”, the game would have died a long time ago.
My weak aura titled Xal’atath Feet Lust, is absolutely required.
Blizzard is not properly displaying the information on her lust worthy feet.
The game is trying to be everything to everyone and at the same time it is nothing but an overthought, complex disaster that is buggy.
They rely on outside resources for one main reason - it costs them nothing.
Other people/companies make money on all of that, so they can reduce staff and save money by pointing to 3rd parties and say, get that addon or read that webpage and they are done.
Thats been WoW’s thing since like…forever.
Probably its greatest strength.
I think the game is fine, but the community as a whole overcomplicate it because of how min-maxing it is, which is natural, WoW is still a competitive game in it’s own way, especially in M+, so you have situations where you go look at your spec’s opener and go “Damn, this isn’t intuitive at all…” and you know why that is? Because it wasn’t deliberate design, but rather something generated by a computer to milk every last drop out of DPS possible which is then smoothed out on the “not humanly possible” areas by theorycrafters, and then the guides sell you as the “Optimal way to play” which then the community translates it to “The right, and only way to play”.
The game is perfectly playable with addons, but by doing so you are risking making more mistakes, and mistakes costs everyone’s time and since people play this game like a job, that is not acceptable at all.
Case in point, Classic WoW, full of mechanics made for 2005 kids with bad internet and terrible computers and still people demand only the best of the best so they can clear a dungeon or raid 15 minutes faster.
No, I find it very simplistic in design, especially with the tutorial island.
Edit - What is not obvious is the speed obsession some players have, that is when things go awry.