Is survival hunter fun? why is it fun?

Didn’t I already tell you I don’t care about your tone policing?

Besides, I’m not the one spreading misinformation and conspiracy bait online so I take pride in being a better person than that. Unlike you I don’t feel an obligation to be civil towards another party that has absolutely zero sense of civility to speak of. I noticed you didn’t have a fit when Metroid directly called me disabled, so miss me with this faux moral outrage.

Yes, I’ve seen all of Blizzard’s reasoning as to why they did it and I think it all fails the common sense test. They wanted to make Survival unique so they removed core Hunter capabilities from SV while they kept them on the other specs. That fails the basic premise of spec design in WoW. Specs are meant to add unique capabilities, not take them away. You will never, ever, ever sell a spec on a weakness and this is why Survival is consistently a floundering pariah of a spec.

Those players are defending developer decisions. If they don’t want to get called out they shouldn’t defend crappy behaviour and decision making.

This is just more tone policing. I already told you I don’t care.

You have a lot of nerve calling me the toxic one given your conduct on these forums.

You know this is your tell; every time you get caught out on saying something toxic, laughably wrong, or contradictory you claim you were joking or not being literal. The problem is when you do this all the time no one takes you seriously on anything anymore.

You ignored all of what I said so what’s your point?

Apparently Rhande cares a great deal because he’s still whining incessantly about how I don’t respect his or your opinions enough.

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I get what you’re going for here, but it’s probably wiser to just avoid this particular topic with a ten-foot pole.

And I’d be very surprised if he didn’t get flagged on the posts in which he used impolite words calling you disabled.

But seriously, I think that ALL three of you should just drop real world topics like a hot potato. :grimacing:

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Literally nobody cares about you policing and gate keeping so. Again Irony. Also I didnt I said it was a conspiracy. You understand that means an idea outside of the norm right? You are too literal. Like HS.

Well because you are acting like it so I mean

Theres that fragile ego again.

We call that whining temper tantrums and complaining in America.

This is called denial and you deeply care.

Is this the pot calling the kettle black like HS

Or maybe I been doing it to you for 6 months because you started acting like a child on the internet. The only person who really has an issue with me is you and the alt. But theres that fragile ego again thinking you are the entire community. This is pathetic man.

You dont respect anyones opinion if they call you out you mean. Iv noticed for the last two weeks at anytime someone doesnt respond the way you want them too you get all stiff and pretentious. Its narcistic af. On top of that this is probably the most delusional thing you have said yet.

Whoa dont look at me, hes the one who brought it up trying to be an internet bully on a WoW forum of all places. He isnt smart mate. Hes desperate for validation.

Contrary to a few grumpy old hunters opinions, survival right now is a ton of fun. Especially the wildfire infusion spec imo, one of the best gameplay loops in the game.

A few more dps traps and abilities would be awesome, but the way survival plays right now is quite dynamic and enjoyable.

Don’t let the haters sway you OP, try it out - it’s very fun and is a really good spec for pushing keys in spite of its somewhat low popularity :smiley:

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Literally noone asked for what you are describing.
Many people over the yers asked for a melee hunter because Rexxar. NOBODY asked for sv to be removed and made melee

If all else, BM should’ve become the melee spec because Rexxar.

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You do know that your self-admitted attempts at memeing and trolling fall under the definition of someone being toxic, don’t you?

Says the guy who ignores most of what other people say.

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The fact you don’t get the difference between a simple act of name calling (which I don’t condone either since you seem to not grasp) and bringing up real life labels on a video game forum speaks volumes. By the by, you may want to learn what tone means, because I haven’t been addressing your tone at all.

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SV is awesome, give it a go. DPS is solid in single target and aoe, rotation is a lot of fun.

In fact, it being fun is what matters.

There is a lot of wordy anti-survival propaganda in here loaded with misinformation and alternate perceptions of what matters in a video game. But in the end, fun is what matters most. SV is exactly that!

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Survival is very fun sucks people want to see it gone are so upset about it but their opinions don’t really matter to me

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Since the talents that enhanced melee abilities were always in the survival tree, the eventual survival “spec” was always the speculated candidate for the melee change, as long as I can remember. That is to say, once they made up specializations, there was immediately talk (albeit niche) that SV would or should be a melee hunter. Prior, the talk was just requests that melee hunter be a more viable option by buffing SV talents.

“Niche talk” is a nice way of saying that occasionally a thread was made about it, where the vast majority outright rejected the idea to turn any spec into melee. Its not like this was some broadly discussed topic, any thread that was started about this was pretty quickly abandoned, because almost noone wanted a spec to become melee.

If youre having fun with the spec thats great and im happy for you. The issue is not that people dont want you to have fun with it, but that they had fun with the ranged version of the spec. This fun was taken from them and they want to have their fun back. Because its all about the fun and the ranged SV was exactly that!

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Feel free to be a bit more specific in regards to what you say is propaganda loaded with misinformation.

Agreed, and for a lot of people, fun was taken away when the playstyle that was RSV was removed from the game.

Best solution for this issue? Give us a 4th spec for the class that is a modern version based on what was RSV prior to Legion. This way, we all get to have our fun.

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Every single thing Bepples says about it. There is too much to quote, scrolling up would be easier.

It is very strange how every other iteration of hunter has changed since then as well–you know, back in 2016. Hell, every class was shifted. Ret pally in wrath (my main at the time) was a speedy class with a lot of DoT damage…and now it is a slow, heavy hitter. Oddly enough, SV is what ended up replacing it for me.

All for a 4th spec and people getting back what they want. But it wouldn’t be anything like it was since nothing is.

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He is very much against current SV, that’s for sure. Although “every single thing” is debatable. Anyway, not getting into that…

I can’t say how much you know about the old RSV spec/playstyle we had between WotLK and WoD. Nor will I pretend that what you can find below is a 1:1 copy of what it was. Having said that, if you compare it to any past iteration of RSV, incl core abilities and talents/passives, etc. You will notice that for the most part, it definitely retains the core loop it had in the past.

A lot of specs did change quite a bit going into Legion, but you can design a modern version of RSV without it becoming a monstrous abomination that’s unrecognizable to what it once was.

Feel free to also compare it to the other current hunter specs, and how they’re designed. I’d argue it definitely won’t play like either of them, despite how a certain someone likes to tell us different(when it comes to RSV).


Any numbers mentioned are only here to provide further depth to the concept and are ofc subject to change.


Core Abilities

[Cobra Shot] - Instant cast
A quick shot causing X Physical damage.

Generates 7 Focus.

[Explosive Shot] - 20 Focus - Instant cast - 10 sec recharge - 2 charges
Fire an explosive charge into the enemy target, dealing Fire damage. The charge will blast the target every second for an additional 4 sec.

[Black Arrow] - 30 Focus - Instant cast - 30 sec cooldown
Fire a shot infused with dark energy at the target, dealing Shadow damage over 12 sec.

The periodic damage-effect applied by Black Arrow can be stacked up to 3 times on the same enemy.

[Serpent Sting] - 15 Focus - Instant cast
Fire a shot that poisons your target, causing them to take Nature damage over 15 sec.

[Arcane Shot] - 20 Focus - Instant cast
A quick shot that causes X Arcane damage.

[Multi-Shot] - 40 Focus - Instant cast
Fires several missiles, hitting up to 5 targets within 8 yards of your current target for X Physical damage.

Multi-Shot applies Serpent Sting to all targets hit.

[Immolation Trap] - Instant cast - 1 minute cooldown
Hurls a fire trap to the target location that will burn the first enemy to approach for X Fire damage over 20 sec. Trap will exist for 1 min.

Class-wide abilities

[Kill Shot] - 10 Focus - Instant cast - 10 sec recharge - 1 Charge
You attempt to finish off a wounded target, dealing X Physical damage.

Only usable on enemies with less than 20% health.

Major Cooldown

[Munition Tactics] - 20 sec duration - 2 minute cooldown.
Increases your haste by X% and instantly triggers Lock & Load(Passive). When Explosive Shot is used during Munition Tactics, this resets the remaining cooldown of Black Arrow.

Any time Explosive Shot deals damage to a target affected by Black Arrow, during Munition Tactics, this will cause the periodic damage effect applied by Black Arrow to spread to nearby enemies as well.
(This effect is replaced by a different passive effect when engaged in instanced PvP; If your Black Arrow is at any time dispelled or otherwise removed from an enemy target, this instantly resets the remaining cooldown of Black Arrow.)

Mastery

[Mastery Bonus: Toxicology] - Increases all non-physical damage dealt by X%, based on Mastery.

Passive Effects

[Lone Wolf] - Increases your damage by 10% when you do not have an active pet.

[Lock and Load] - Periodic damage dealt by Black Arrow and Immolation Trap have a chance to cause your next Explosive Shot to cost no Focus and trigger no cooldown.

[Trap Mastery] - Tar Trap now slows approaching enemies by an additional X%, and the effect sticks to the enemy for 3 seconds after they have left the tar.

The trigger radius as well as the radius of the effect on your Tar Trap is increased by 25%.

Freezing Trap can now be triggered manually by the hunter once placed, causing it to form a fragile Ice Block that you can stand behind to protect yourself from frontal attacks until shattered. The ice block shatters after 8 seconds or once it has sustained enough damage.
Manually triggering it requires you to stand in close vicinity to the trap.

[Serpent’s Focus] - Using Cobra Shot several times in a row will increase the amount of Focus generated by each shot by 4. Stacking up to 3 times.

[Serpent Spread] - Targets hit by Multi-Shot are also afflicted by Serpent Sting equal to 9 sec of it’s duration.

[Exotic Munitions] - Your Auto Attacks have a chance to increase the remaining duration of either Serpent Sting, Black Arrow or Immolation Trap by 5 seconds, on an enemy affected by either of these periodic damage effects.

Utility/defensives

Includes all other abilities, such as [Tar Trap][Frost Trap][Aspect of the Turtle][Concussive Shot][Counter Shot][Tranquilizing Shot][Misdirection][Pet Utility][Exhilaration][Disengage][Feign Death], and more.

Note that I would prefer if(on a class-wide basis)

[Posthaste] - becomes a baseline effect.
[Master’s Call] - becomes a baseline ability again.
[Pet Specializations] - Ferocity, Tenacity, and Cunning, if they were changeable again.
[Revive Pet] - Cast time brought down to 2 seconds again.
[Camouflage] - becomes a baseline ability again.

Talents

– Level 15 –

[Ever Burning] - If you fire Explosive Shot into an enemy already affected by a previous charge, the remaining duration of the previous charge is refreshed as well as increased by an additional 3 seconds.

An active charge can only have a max duration of 9 seconds.

Exotic Munition-procs now also increases the remaining duration of any active Explosive Shot charges you have on the current target by 3 seconds.

[Noxious Stings] - Increases the periodic critical damage of your Explosive Shot, Serpent Sting, and Black Arrow by 25%, and Serpent Sting now deals increased damage against targets below 30% health.

[Fusion Shot] - (Replaces Cobra Shot) - 1.5s cast time(castable while moving) - 6 sec recharge - 2 Charges
Fire a charged shot into the target, dealing Physical damage.

When your next ability that deals periodic damage hits the target, this triggers a volatile fusion immediately causing it to erupt dealing additional instant damage equal to 40% of it’s total duration. The target will take additional damage of the same type as the ability used to trigger the fusion for the next 12 sec.

Generates 25 Focus.

– Level 25 –

[Death Adder] - Serpent Sting also does instant damage equal to 30% of it’s total periodic effect. Also applies to Serpent Spread(Passive).

Every time Serpent Sting deals damage, you have a chance to gain 3 Focus.

If the passive effect “Exotic Munitions” procs while your Serpent Sting is active on the target, this also triggers the Death Adder-effect.

[Predator] - Casting Explosive Shot, Black Arrow, Serpent Sting, or Multi-Shot reduces the Focus cost and increases the damage of your next Arcane Shot by 30%. This effect stacks.

[Viper Venom] - Whenever Serpent Sting deals damage, there’s a chance that this can cause any other periodic damage effects you have applied to the target to instantly deal damage equal to one tick of their total effect.

If this proc occurs when the target is affected by Black Arrow, this will instantly refresh it’s remaining duration and restore 8 Focus back to you.

– Level 30 –

[Trailblazer] - [Natural Mending]

[Bestial Dicipline] - (Replaces Camouflage as a talent choice) - While your pet is active, you and your pet(s) regenerate X% of total health every 3 sec. Healing done to you and your pet(s) is increased by X%.

Damage taken by your pet(s) is reduced by 15%.

When Lone Wolf(Passive) is active, you continue to heal for the same amount of health.

– Level 35 –

[Cluster Shot] - 25 Focus - Instant cast - 15 sec cooldown.
Fire a shot which explodes on impact, instantly dealing Physical damage to the primary target and all other nearby enemies, and causing them to bleed for an additional X Physical damage over 3 sec.

Explosive Shot-charges which are still active on any target(s) hit by Cluster Shot will instantly erupt, dealing all remaining damage to the affected target(s) at once.

[Wildfire] - 8 sec duration
The periodic damage effect applied by Immolation Trap will now spread to any enemy standing in close range to an already burning target. As long as an enemy is within range of another enemy affected by Wildfire or Immolation Trap, the Wildfire will continue to spread.

[T.N.T.] - Explosive Shot now deals damage to all enemies near the affected target.

– Level 40 –

[Born to be Wild] - [Binding Shot]

[Adaption] - (Replaces Posthaste as a talent choice) Getting hit with an incapacitating effect(Stun/Fear), reduces the remaining cooldown of your Aspect of the Turtle by 30%. This effect has an internal cooldown of X sec.

Aspect of the Turtle is now usable when incapacitated.

When rooted or slowed, the remaining cooldown of Aspect of the Cheetah is reduced by 15 seconds. Aspect of the Cheetah frees you from movement impairing effects and you cannot be slowed below 100% movement speed while it’s active.

– Level 45 –

[Spitting Cobra] - Cobra Shot now deals an additional X% damage as Nature damage and extends the remaining duration of Serpent Sting on the enemy target by X sec.

Cobra Shot now has a high chance of generating double Focus when fired.

  • [Exothermia] (Requires talent: Fusion Shot)
    Increases your critical strike chance against any enemy you hit with Fusion Shot by X% for 12 sec. Dealing Fire damage to the target extends this effect even further.
    Fusion Shot generates an additonal 10 Focus over 5 sec.

[Pre-Heat] - The cooldown of Immolation Trap is reduced by 5 seconds every time Immolation Trap deals critical damage to the enemy target. In addition, if an enemy target dies while affected by Immolation Trap, it’s cooldown is reset.

[Intoxication] - Your ranged Auto Attacks have a chance to grant you 2 stacks of Intoxication. When Black Arrow is refreshed or when it expires from an enemy, you gain this effect as well.

  • Intoxication
    When you use an ability that deals instant damage, it has a 100% chance to be a critical strike.
    When you use an ability that deals periodic damage, damage caused by this ability is increased by an additional X%.

– Level 50 –

[Rapid Recuperation] - Damage caused by Explosive Shot have a chance to reduce the remaining cooldown of Munition Tactics by 1 sec.

Whenever Lock & Load procs, this causes the next Explosive Shot fired to have a 100% chance for each of it’s ticks to reduce the remaining cooldown of Munition Tactics by 1 sec.

Catalysis - Duration 10 sec.
Black Arrow increases any Fire-damage you deal to an enemy by X%.

In addition, Explosive Shot-charges granted by Lock & Load extend the remaining duration of Black Arrow by 1 second every time they deal damage to the affected target.

[Resourcefulness] - Reduces the cooldown of all traps and Black Arrow by 20%. Your Freezing Trap and Tar Trap both have a 100% chance to proc Lock & Load when triggered.

Freezing Trap when triggered manually can now withstand 100% more damage before shattering.

When an enemy breaks free from your Freezing Trap, they will take an additional 10% damage from all sources for the next X seconds.

Critical damage dealt by Immolation Trap is increased by X%.

Bonus effects/Bonus Traits

Got no good names for these traits/bonuses yet but…just wanted to add in some potential fun bonus effects that are spec specific. They can be tied to things such as Set Bonuses or something similar to Artifact Traits/Azerite Traits of the past.

(1) Lock and Load now grants 2 charges of Explosive Shot when it procs, instead of 1.

(2) When you get a Exotic Munitions-proc. It will grant you an additional bonus effect depending on which periodic damage-effect it benefits.

Serpent Sting - Until the current Serpent Sting debuff expires or is refreshed, every time it deals damage to the target, you instantly gain 3 Focus.

Black Arrow - The remaining cooldown of Black Arrow is instantly reset.

Immolation Trap - Your next Immolation Trap will deal an extra X% damage and will also have an increased X% chance to critically hit the affected target.

(3) Arcane Shot now triggers the passive effect “Exotic Munitions” when it hits an enemy target.


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There it is again. “It’s just a prank, bro!”.

As I said: every time you get contradicted on something you just say you were joking and sweep it under the rug. That might comfort you but it’s clear to everyone reading that you don’t have any standing when it comes to the SV issue.

The rest of the post is more of the same. You don’t even mention Survival once. So there’s nothing much more to respond to here. Come back when you want to actually discuss the issue at hand. And leave your “memeing” at the door because you’re not funny.

Melee main defends Survival. What else is new.

There weren’t many threads to begin with before Legion was announced asking for a melee Hunter but in the ones that were they generally asked for either BM or SV to become melee. They also lined up to defend and promote it once Blizzard actually did it. This is why they rewrite history and say things like “SV was always unpopular” or “SV was always the same as MM”.

Why are you still tone policing? I’ve already told you I don’t care. I’m glad I called out Metroid for his repulsive stances and I would do it again without hesitation. Spend less time defending nasty people.

Yes, this is why people ask for ranged SV to come back because it provided fun and enjoyment to far more people than melee SV.

If you think something I said was incorrect go ahead and show what it is and how it’s wrong.

This weak argument again? SV changed far more extensively and fundamentally than everything else. Last time I checked BM is still a ranged master of pets and animal companionship and MM is still the ranged sharpshooter/sniper.

Melee main defends Survival. What else is new.

Yes it would be crappy if they just remade a spec one day and screwed all the people who were formerly playing it…

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Any thread about survival hunter will eventually develop into larping post about old ranged survival. New law of the internet.

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This doesn’t mean what you think it means.

Have you read my name lately?

Are you jealous I give Bepples more of my time than you? Im sorry sweetheart I didnt mean to hurt you.

I remember saying this back in april and being told I was wrong. lol

Pretty much every ability it has is ranged apart from raptor strike (which has a way to be ranged) and carve. Its not like it really went anywhere. People seem upset explosion shot went over to MM.

Probably the part where the biased opinions are trying to be forced as fact. But maybe im drinking all ya koolaid.

Time to move on. Its been literal years.

No.

no, im being serious when I say you are too literal. And even from that you still dont get it.

Thought you said you were wasting your time? Whats your discord. Dont be scared, I wont hurt you.

Literally cant stand people not having your own opinion lol

you dont seem to understand what that means as you been doing it for months. You seem to care deeply as you keep saying it over and over. If you dont care, log off the forums. Thats how you show you dont really care. Anything else proves otherwise.

So now im confused. I thought you said you were tired of wasting time but now you say you wanna do it again? Bro you contradict yourself way too much. LOL Nasty? DUUUUUUUDE you seriously dont stop to think smelling yourself is a bad thing? jfc Tone deaf af.

You dont speak for everyone even when you think you do

This is literally been your argument with me. Now its weak because someone else said it to you? LOL?

European education from a barn.

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Just because you’re unbelievably sour about he way survival has gone, doesn’t mean it’s not fun, not good or not engaging.

It’s a fun spec, it has a fun theme, cool builds, excellent gameplay - does very good damage especially in m+, and it’s pretty lame to see saltlords repeatedly talk down on the spec, lol.

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Wait till he finds out MSV can still equip a bow/gun