Yeah, reminds me of that ability the Reaper class in FFXIV uses, which also looks amazing.
The jury is in: SR is annoying af
its damage is pretty wimpy it does less damage than frostscythe 85.47X4=341.88% every 30 sec and it aoe a group of mobs
while soul reaper only does 205.92 why?
ive been saying make it cost 2 runes put all damage into the proc, but thats only 250.8% it should be one of our hardest hitting if its an execute
maybe also increase the cd to 30 sec make it do 350% damage after 5 sec
but oh wait Frostwyrm does 370% has a slow and ranged every 3 mins
so Soul Reaper costing 2 runes with a 30 sec cd when it procs at 35% or lower dealing 350% damage would that be a fell good to press ability
also what if we gave it the sudden death like follow up talent
They really should just bake it into SS/CS or whatever your main strike is ( i dont play frost idk what it is). Heck make it a glowy or something. Just anything!
Not that its a nightmare for Unholy its just a âpseudoâ fourth resource we have to watch. On top of Wounds, Runes, and RP.
remove it.
Nobodyâs ever liked it, and they obviously donât have the know-how to make it worth our time
Hey hey Im all for tuning over removing. I like an execute. Maybe just take this iteration back to the drawing board you know?
Yeah thats what im thinking. It seems it not worth the global cd.
Eh, I donât think they need to remove it; Iâd much rather see them iterate on it conceptually to the point where itâs valuable outside of strictly ST execute, or make it actually beefy enough to prioritize inside of ST execute.
Itâs not like itâs a mandatory pathing talent anyways currently, it just happens to actually be worth something currently due to the large increase of available talent points we now have.
The biggest problem it has currently in concept is the delay. To my knowledge, no other class has a delay-based execute where youâre waiting 6 full seconds in combat for the execute to actually go off. Timing the trigger of the on-death effect for resource replenishment is awkward because it actively impacts our rune economy. Maybe a version of Soul Reaper that is an instant execute ability, interlaces with talents that impact ST rune spenders for each spec, and costs Runic Power instead of Runes. Would make it awkward for Blood, but would probably not be a bad starting point for Frost and Unholy.
that would be to much like warriors execute if it was instant
Any more or less than Kill Shot on Hunter, Touch of Death on Monk, Shadow Word: Death on Spriest, Hammer of Wrath on Paladin, or Rogueâs old version of Dispatch? Could technically add Fire Mageâs execute-range Scorch effect here if you want.
Execute has a particular place in Warriorâs toolkit depending on what spec youâre in. Soul Reaper doing all of its damage on swing instead of as a delayed explosion doesnât suddenly make Warriorâs Execute ability meaningless.
ok soul reaper is instant costs 2 runes or 50 rp does 350% damage if it kills it triggers runic att/corruption on all runes on cd if it doesnt only 2 runes. 30 sec cd
Iâd like if it was just a passive talent to make rp spenders do X% shadowfrost damage as a 4 sec dot to targets below 35% hp.
It would make it somewhat unique compared to other executes. Or make it similar to how hammer of wrath works but as a dk version maybe. Not sure. Currently though it isnât fun to press at all.
oh like merciless combat but with a dot
ranged idea
use your runes to hurl a powerful dark energy at your target marking them with soul reaper and exploding dealing massive damage to them only use able at 35% or lower triggering runic att/cor when it kills
even if you canât get the proc to go off, its pretty awesome in pvp for tricking people into blowing defensives. they see soul reaper and think you are setting up for big damage, which you are, but you can fake a few goes to bait their defensive CDs before you actually burst.
if it does go off, it seems to do upwards of 850k damage, which is A LOT of pressure if you are already sub 35% HP.
So the delay has been a bummer for most and people are asking why itâs so janky to use.also make it like other executes. I agree that all the damage should be upfront dealing massive shadowfrost damage.
Also itâs damage is rather small compared abilities like frostsythe dealing 341.88% every 30 sec and frostwyrms fury doing 370% to everything in a line in front of you every 3 mins or 1 min 30 sec.
Soul Reaper doing 385% shadowfrost damage also costing 2 runes. You empower your weapon/s with dark energies and strike the target and have it explode dealing massive shadowfrost damage at 35% or lower. If it kills the mob then it triggers runic Att/corr.
Give it a 30 sec or 1min cd. Soul Reaper always critically strikes.
a follow up talent that gives it the sudden death treatment.
For sake of this scenario Iâll call it
The Laughing Death
You spells and abilities criticals have a moderate chance to reset the cool down and make Soul Reaper useable at any health %
bump for relevance executes should be the hardest hitting thing you have other wise what the point of it
Then Hammer of Wrath needs a buff because its not Rets hardest hitter, execute would need to be buffed because it doesnt even beat crushing blow fir fury and the only one that it does any real damage in is arms, and it doesnt beat mortal strike for the hardest hitter.
Soul Reaper would need to be buffed by about 300% to be Frosts hardest hitter.
You are wasting your time.
you think 385% is enough?
I highly doubt they will buff Soul Reaper by 385% let alone 20%. Frost doesnt need it. SR is just niche when you press it. Sometimes its worth it, most of the time it isnt.
even without the janky 6 count as soon as you hit it strikes the target full force i dont think that niche