Is Ruby life pools overtuned?

We failed a 10 with a super hard carry. I’m pretty sure we could have timed it. It’s definitely over tuned. That last boss was rough, and that’s speaking from a resto druid perspective. Sorry casters :frowning:

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Did a +4 RLP today with friends.
30.7k overall HPS. This shouldn’t happen at +4. This wasn’t the best group but still the damage is way too high in the inferno / storm area. There is no reason baby keys should be getting punished that hard.

Thats what worries me is that its not even tyrannical and the final boss is this insane people will probably talk about the bosses more once next week hits and we have to deal with them on tyrannical

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Yes the trash is way overturned.

Another thing I’ll add that I learned from a failed key today because it wasn’t readily obvious to me: dps the dragon down to 50% first. It involves a lot of annoying chasing him around but when the troll mounts him and he’s already half dead all you need to do is finish him off and the troll has nothing to kill you with in comparison.

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The trash in RLP has too many pass/fail and non-obvious mechanics.

For example: pull a storm caller, wipe. It’s literally faster to run back than deal with it.

Dragons are bosses. They Flame Gullet severely punishes a low dps group, and the Storm one (idk his real name, we all call him Thunder… “rooster”) severely punishes inattention. One mistake, wipe. No cooldowns, wipe.

Flame dance gets off? Wipe. The Moonkin playing 46 yards back gets the circle? Wipe. Cinderbolt one shots people. Tectonic Smash. Fire elemental happens to enrage right before his cast goes off? Wipe.

It’s not that there isn’t counterplay to these, it’s that a lot of the danger isn’t obvious until you spend a lot of time in there, making it a nightmare for people who haven’t already gotten used to it on the beta or whatever.

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SBG is undertuned.

No one cares about undertuned dungeons sbg is fine the problem are dungeons like RLP

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I finally did this dungeon today on a timed +15 and the nerfs really did tone down the 2nd and last boss. There’s like 1/10th as much fire pools on the last boss and the group damage isn’t insane like before. It’s still hard, but not next level hard like before. The 2nd boss doesn’t clock the tank in the face either and the fire add dies really fast on Tyrannical.

The 1st boss though is by far the single hardest boss to heal through. She does massive AOE damage and her absorb shield has way too much health. She is now the wall boss for the dungeon and overtuned imho.

Yea, on the 15 I tried we had to just give up because of the first boss. Def some things we could have done better but we simply couldnt bust the Shield until it almost ended. Healer was not having a good time having to heal all of that, so I can only assume DPS CDs were necessary to break it.

It is! BY ALOT

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It’s just nuts. I’m looking at the log and the damage spikes up to almost 60-80k dps on the group for a solid 1 minute during the AOE phase. I had to blow all my cds w/ Power Infusion and everything just to heal through that reaching up to 70k hps.

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This dungeon is way overtuned. When is Blizzard going to fix it?
I’m going to have to skip it and get my KSM through other dungeons.

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What in particular is killing you?

Healer died → dps died → I soloed the boss for 10 mins then found out the party had left, so I killed myself.
Pulled the dragon → dragon breathed → healer died → healer ran back → healer died → dps died - me soloed the dragon for 5 mins and found out I was alone in this dungeon → I killed myself again.
So in particular, I kill myself in this dungeon :slight_smile:

yep, hit in the back by the patrolling dragons. awesome.

Maybe its not overtuned, but its a miserable experience. Maybe gear will fix it but I think i will avoid it for the time being.

I got KSM this week. I timed all keys 15-17 except RLP (highest is a 12). I mostly pug. I tried some 14-15 but its always a disaster. So yeah, I guess it is overtuned when a 13 RLP is harder than a 17 CoS

The funny thing is COS was the hardest dungeon for me to learn because i didnt play legion

If you know the mechanics inside and out, you should time RLP. I’m assuming you’re not directing the group to do the mechanics?

RLP is one of my favorite dungeons and every +10 key I go into the group disbands due to people not learning about the mechanics ahead of time. It’s rare I die in RLP due to my fault and often I’m the last one standing, and not just boasting about it, I know my job.