Is ret boring?

I have a dumb question. I main a warlock (demo) and absolutely love it.

Its fairly geared and im in a mood to shake things up and play a melee class. I am having fun on fury but for some reason, i find ret puts me to sleep. I cant understand why as big bright lights go brrrrrr

Just wondering if im alone in this.

Just probably not to your tastes, I always find casters boring but I enjoy Ret decently enough, although my perspective is kinda skewed since I don’t typically enjoy DPSing.

I think the combat system is rather fun and fluid on Ret, which is nice. But IMO, as I play more alts, I find Ret to be extremely lacking in their Cooldowns and that underlining secondary class fantasy.

Cooldown aspect:

  • Playing Demo, its a lot of fun to summon big demons and doing that at the right time so the demons buff eachother is very rewarding.
  • Playing a Warrior and landing a spear, utilizing Blade Storm’s Freedom/anti CC perks. It feels really fun and engaging.

Underlining Fantasy:

  • Playing a DK and having an obnoxious amount of snares and grips.
  • Playing a Rogue and utilizing stealth and picking your battles.
  • Playing a Warrior and heroic leaping, and charging to your mobs feels aggressive and fun (fitting for a warrior)

Ret, and to an extent all Paladin specs, don’t really feel like they’ve doubled down on anything in particular imo.

Execution Sentence, Final Reckoning, and Divine Toll, aren’t really engaging cooldowns, and almost everything a Paladin has utility wise, other classes have something extremely similar. =/

8 Likes

Idk, I immensely enjoy it, especially when Hammer of Light crits multiple targets for nearly 3 mill crits :sweat_smile: I’ve been playing prot mostly on my pally though. It’s a lot of fun.

6 Likes

Ret is one of those specs that’s easy to pick up and play but surprisingly difficult to master. I can see why some would find it boring.

It’s not terribly complex but is visually cool to play and easy to succeed with at less than elite levels.

10 Likes

I think its the impact of spells (visual and audio) that is slightly lacking. I spent a few hours trying to figure out my dilema abd this is what i came up with.

The only thing that is somewhat satisfying to press is the templar big hammer thing that comes after wake of ashes. Other than that, you press button, bright light flashes, but there is no impact or audio queue to be felt.

You press implosion with 20 imps on 20 mobs and man that feels good. I dunno. The big numbers and utility on the class are super enticing. Not sure they are enough for me to stick with the class

3 Likes

That’s fair. Our normal finishers, Templar’s Verdict and Divine Storm, don’t hit very hard. Neither does our execute Hammer of Wrath. I’d say the latter two could use visual updates as well: DS originally had a powerful golden lightning effect instead of just being cartoony hammers, while HoW looks a bit dated compared to Judgment. I also agree with Zaim that Divine Toll could serve our class / spec fantasy better.

At any rate, I’m sorry you don’t enjoy Ret as much as you hoped.

1 Like

Now it is, at least to me. Everything goes off automatically, too many passives too much handholding, no button feels good to press other than wake of ashes/hammer of light

4 Likes

I feel like a issue with Paladin since their rework is that they are aesthetically forward but mechanically lacking.

Meaning: Their aesthetic is all about swinging big weapon and doing flashy holy light damage and holy hammers spinning everywhere.
But mechnically… they are only known for what? having a bubble, some blessings which affects other people- and a lay on hands.

i feel like their other long iconic gimmick- Auras… has been significantly nerfed over the years and is incredibly forgettable. I know so many paladins that just run with Crusader aura and forget to turn Devo on… because its exactly that- forgettable.

I wish Auras were more engaging, unique and iconic… make them interactive with the paladin… passive effects, activated effects, cycling between auras rather than just “set it and forget it”…

2 Likes

Ret Pally is very easy to pick up. As far as excitement, it depends what you find exciting. I don’t find graphic effects that big of a deal. I also don’t know what people mean when they say it doesn’t “feel good” to press a particular button. I almost exclusively play Ret for 2 reasons 1) survivability is great in PVE ( I don’t do endgame though) and I can kill difficult quest mobs no problem (Stiches in Duskwood for example) 2) I find the rotation simple and smooth. Generate Holy Power and then hit with single target or AOE. I really don’t look for a “big finish” necessarily, so I don’t require Templar’s Verdict to do monster damage. I really just like being able to take on almost anything in open world content.

1 Like

Final verdict doesnt feel good aka you press it and it tickles instead of being a good finisher.

Most damage comes from generators, whats the point of building holy powrr for a finisher when a generator can do almost the same damage and more in certain situations.

That is why it doesnt feel good. The spec is flooding in resources and that is why eveeything feels bad except one butto. That is hammer of light

3 Likes

You would love retribution if you like a hybrid of ranged and melee damage. You’ll get used to melee range stuff in the right senses, yet still be comfortable as a normally ranged damage player.

It’s because they tuned Ret to be the OP idiot proof class. I could not play it for that long before just finding myself very bored. Another poster put:

Everything else basically plays itself.

At first I wasn’t going to reply to this, cause it almost seems like bait. Then I thought maybe just PvP centred. Seeing that most of this is PvE based thread, I need to ask, “What The Fudge are you smoking?”
30 second dps cool down, a whole grocery list of utility, and decent damage outside of cool down windows.

Holy crap, this is why I really think the devs are out of touch and favour certain classes like Paladin.

There are even more classes that do not.

Another reason I think Devs favour Paladin. How many reworks have they had? While classes like Arms Warrior, Marks Hunter sat for YEARS without meaningful updates.

Don’t even get me started about this BS. This game is slowly turning into World of Paladin and Shaman Craft.

Cause ret

30 second cd with 60% uptime dangerously puts it in a “not a cd its sustain” range. like frost dk frost mage, havoc, outlaw, fury warrior before it. ret is slowly but surely transforming into a sustain consistency spec. all we need is a talent that makes our “burst” 90% uptime

Oh BS, what Ret currently has would be akin to Fury warrior having Recklessness and Avatar on a 30 second cool down. Which would be in all rights broken AF.
Call it “sustain” all you want, but it’s still absolutely great damage every 30 seconds.

1 Like

its great cause its tuned strangely high against the norm. also read what i said, its heading towards toa sustain spec, all it needs is one tierset that extends wings or one new talent that extends wings and then its over

like how hpal had wings gutted in shadowlands becuase they had it up 90% of the time

Works for me. :wink:

1 Like

Paladin hater detected.

Refuses to be open minded to other class issues detected.

2 Likes

Paladin hater, yes.
Refuse to be open minded? I have no issue being open minded about other class issues. Paladins are NOT in a healthy state. Too much dps combined with insane amount of utility, off healing, etc. Anyone who says otherwise are absolutely delusional. Shaman are also not in a healthy place. I suppose you think that’s all fine.
What seems to be apparent, is that Blizz is putting classes on some sort of wheel making each broken/OP for a time to get rerollers. Means more time in game for players leveling/gearing said new FotM classes.
Absolutely garbage idea if you ask me.

Anything else stated doesn’t matter at this point.

4 Likes