Is PvP Holding WoW Back?

SL was good times.

I liked warrior leap to win when hey got one ability in a patch. Hop hop hop hop…1 point for flag lol. WSG broke down to whose warrior leaped the best lol.

DH fel rush, retail druid works really well with form weaving…WSG did change in retail.

Classic has form weave. BUt…we also get our delusional players who must be bear or cat only!

Mono-cat players won’t come off that stance. their loss as I see it.

Depends of the realm. My server, which is one of the best, is known for a different, steamier kind of player on player interaction.

Back to topic, No. Keeping PVP in game adds more value to the game as a whole. “There’s something for everyone” and all that. And it’s far from the only thing in game that needs improvement.

I just don’t think capture the flag modes are balanced when the mobility meta has been broken and broken many times. It’s simply too skewed, they’d have to tune down a lot classes to make them feel good to me. While for sure it can be fun, I don’t think it should be in the main pvp rotation for bgs and mostly used for weekly events or stuff like timewalking. I think the changes also they did for blitz should be used in random bgs.

How so, they hardly even do anything to enhance or promote it and they sure the hell don’t do any serious balancing on it.

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I’d argue M+ is actually holding back WoW. PvP receives virtually no development time mate and every single class has been completely redesigned and must meet criteria for M+

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They have to balance it all… What will this spell/abilitie do in PvP vs PvE… Its not just Criteria for Mythic Plus and or raiding… They have to take an account PvP

That’s honestly why I hate games that dabble in both because they usually both suffer, PVE and PVP

I totally agree that it’s not balanced. But neither are the other modes. AB and DWG massively favor classes like rogue that can CC cap flags and cycle really strong defensives to spin til it caps.
I also feel like actually well designed maps could do a lot to alleviate some of the class balance issues in pvp without having to actually change classes. Fewer abusable Z axis ports for flag carriers and stuff like that. Starcraft is a good example of a game that had a ton of balance issues on default maps, but community map makers were able to work around that and eventually arrive at map designs which created a pretty balanced experience. Then it was easy to tweak the map when if changes were made to the different races. Again, this goes back to my concern that they are misusing the resources they are putting into pvp.

This was always hilariously ironic to me because they said waaaaay back in (I think) TBC that they felt like arena was a problem for this exact reason. And yeah, M+ has had a pretty annoying impact on class design and how everything is homogenized. One of the biggest complaints about pvp is how disruptive everyone is with so much “micro cc”, and all of that is a result of homogenizing classes in M+ so you can “bring the player, not the class” as if that stops people from reroller augvoker or whatever is mathematically proven to be .001% stronger.

As for spinning, making the blitz changes would make it better. I think what rogues can do is also fair as long as some classes have the ability to hold points which most often tanks can do decently well.

Actually - on the rated side - barely anyone is doing blitz - there are dramatically more ques of solo shuffle. It’s the most popular PvP mode overall

if this is true I find it odd how pvp ranked second out favorite wow things to participate in by the survey Blizz did, pvp was not even that far behind m+ percentage wise on the survey.

PvP has suffered dramatically because most classes damage profiles contain passive ApE and they even nerfed CC last expansion to make PvP gameplay more similar to PvE where top damage wins always

If PvP and PvE are the only two game modes in WoW, it wouldn’t matter if PvP were <5% or 99% - it would still rank number 2.

Therefore, your argument stands little ground. Makes sense?

They wish.

It’s hard to say PvP is holding WoW back when they never really think about it.

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We haven’t gotten a BG since Mists lol until now

Ashran and Seething Shore?

Ashram isn’t a BG but you’re right I forgot about seething shore.

So it went Mists > BfA > TWW so basically every two expansions.

PVP only good, rewarded content left in the game.

Also evergreen. We been playing WSG for almost two decades. Pve only players get bored of the same dungeon after doing it twice because pve content is just kind of boring and scripted. :dracthyr_love_animated:

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I’m bored of a raid after the second clear and yet I still enjoy WSG and it’s 20 years old lol

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Blizzard continuously adds evergreen content to PvP. I struggle to understand how you could say something like that in good faith.

The PvP player base are some of the most entitled groups of people that I’ve ever encountered.

Their content will be relevant until WoW ceases to exist from a design standpoint, yet there are mountains of ridiculous requests to the developers from them.

Remove PvP from the base game and outsource talent to manage it in maintenance mode. I would imagine this would enable the more talented class and content designers from PvP to focus on core content.

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PvE might be Adam Sandler kind of scripted comedy but PvP is definitely Gallagher level.

It’s not important enough to worry about removing. It would take more work to remove than it takes to maintain.

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