I hope (and honestly think) that i have just been in 2 really bad guild/pugs so far, but this raid doesnt seem as easy as people say it is. I am almost a full prebis resto shaman and its a serious struggle trying to keep everybody up. I still have some learning to do in terms of balancing mp5/ + healing, and I could use some more addons addmitingly. With that being said, the trash packs just NUKE melee in droves every pull and fights like Garr and Shaz can quickly go south or plain wipe if a taunt is missed or resisted. The power of my healing feels far stronger in retail, but the trade off is that the mechanics of bosses is admittingly far harder to manage. I felt like the private servers were easier than this, but I was ranged dps and not a healer.
So, Im not saying 1.12 is anything comparible to a mythic raid; But, I am also certainly not seeing why people say its “Ez pz plzbuff MC Blizz” mode. I’m hoping that the difficulty is due to poor gear in the raids or lack of knowledge on the dps’s part (no reason all melee dps should be near death every pull). But maybe I need to get gud. Idk. Whats your experience so far?
People act like it doesn’t have a challenge when they see youtube vids/streams about guilds that have been playing 15 or so years together and were able to rush beat the content so fast.
Then they come on here to complain about it when they are still lvl 30 and only go by streamers experience.
Raids will be hard for the average player, don’t feel bad about it.
No it is not to retail players by any stretch of the imagination.
Yes it will be easy to private server players who have been doing this for more than a decade now. No sh*t.
I was in an MC pug earlier this week with mostly a guild that’s supposedly be “cutting edge mythic raider players” on retail, and they wiped over and over on Ragnaros at 5-10% every time until they decided to call it.
This is the first raid in Vanilla mind you, so ofcourse people who’ve been playing Vanilla for more than a decade will find it easy. How is this news to anyone?
It is not easy to the overall average WoW player. Period.
The giants do splash damage to the melee, so you might want to have them use their ranged weapons until the healing gets stronger. It sounds like your dps needs to learn what aggro is and/or your tanks need to learn their class if you are having those issues with taunt. MC is easy to clear but there are some mistakes you can make with extremely steep punishments.
I felt, and here’s where people get to say “lol feelings”, as if healers needed to coordinate a lot more in vanilla. By default you healed your group, then the rest of the raid, some people were assigned specifically to the MT or other tanks if applicable, and if you needed to do something more complicated than that it was coordinated in advance.
In retail, there are so many raidwide heals flying around that pretty much, at least sub-mythic, healers are just playing whack-a-mole. The retail class I play (mistweaver monk) even has a playstyle where you literally pay no attention at all to who you’re healing, you just dps and try to proc this ability that puts HoTs on random people. Even the tanks don’t require that much special attention since they have so much active mitigation.
In vanilla, if you’re fighting Rags, a mage gets nuked into the lava and swims out at half health, and nobody heals him then he just… doesn’t get healed. (yes, I know about bandages, pots, and healthstones. Once those are used up). The next nuke kills him. If it is nobody’s job to heal him and all healers are staring at the MT, then that’s a possibility.
APES made the positioning look easy on Rags, and it ain’t rocket science but it’s harder than they made it look. It’s not just lol spread out, cause there ain’t room, and even if you aren’t near anyone else you can get knocked into the lava yourself. Plus you have to make sure the healers aren’t all “spread” on one side and the people needing heals on the other.
Now, maybe we never really needed to do that and healers just blindly running in and playing whack-a-mole works. Certainly no sophisticated healing is needed if the boss dies in 30s.
Oh yea LFR Naz’Grim and LFR Aggramar were actually harder than their Hard mode counterparts. Naz’Grim for sure is the hardest LFR boss because he has 1 simple mechanic, don’t attack him. Aggramar at least after a wipe or 2 people would start to get the idea to stand in front of the boss so the tank doesn’t zoom into the next dimension but getting people in LFR to stop pressing buttons was literally impossible.
See this is some news right here. Aside from healing an assigned tank. Its all been whack-a-mole with alot of overlap. Going into the raid, I thought each healer would be responsible for 5ish people plus a tank because that seems manageable. When i run dungeons in classic, i feel VERY powerful because focusing on healing 4 people is easy and its easier to know which type of heal is needed. But no assigns were given in this 2 raids except for boss fights (2 healers each tank) . No assigns is easy to manage in retail because there is so much aoe healing but whack-a-mole is rough in vanilla; even with chain heal. Is it standard to have assigns throughout the raid for more than just the tank?
Did a PUG raid of an assortment of 3-4 guilds into MC tonight, and cleared through Geddon. Didn’t have time to go after Shazz as Geddon was done on the second try and with 36 folks instead of 40 because we were losing people due to the hour. A lot of it was a learning process, depending on the particular mob, as some of us like myself had never even seen Molten Core… but it went fairly well and a single RL with good communication skills helps immensely.
And as long as you get everybody same page, you shouldn’t have too much trouble.
The only one i recall wiping on was first boss of crucible. Because other tank didnt taunt and we after he ran off and died i solo tanked both bosses and we got them down to 8% so amd MC is basically tank and spank for the most part.
Yes, MC is very easy in a coordinated group. The issues you’re describing sound like they’re coming from a retail zerg mentality. The raid is not mechanically difficult at all, the punishments for messing up a simple mechanic are just much more brutal (usually death). If the pug didn’t assign healing in advance then that’s an issue. If the dps were going ham and pulling off the tank, that’s an issue. Sounds like you just got into a bad, unorganized group.
I envy your first time experience. I’ve cleared MC ~200 times (it took a LONG time for the right binding to drop) and it’s one of my favorite places in WoW.