I spammed tank last expac every single day… I only made it about a week and a half into TWW before I called it quits. The nerfs just felt so bad. I could see how for top tier mythic plus this is actually an improvement as you can coordinate with your healer and need to bed a more cohesive unit to survive - however that makes your average pug experience much worse.
Trust me, mate, it’s not an improvement for most players. This is the result of healers crying because for some reason they believed tanks need to be reliant on healers at all times, not realizing they were about to inflict misery on themselves in the process of getting what they thought they wanted. Now we see the “solution,” and nobody won that one.
I won, having fun in keys. Tanks aren’t immortal anymore.
Healers already had plenty to keep them busy with all the group-wide damage being eaten by DPS. The fact some of you were mad because tanks - and only tanks - didn’t need all that much healing is just confusing.
Yea, as in, 4th dps,
and only go heals for certain parts. The only thing preventing most groups from doing that is hassle of respeccing but actually needed? nah.
A lot of us felt that was an improvement over the age old triad.
You don’t heal.
I’m suggesting an even better improvement. No tanks, and no healers.
I do heal, actually. Or rather I did. I would rotate between tank and healer depending on what mood struck me. Now I just DPS, because I’m not about to deal with the absolute garbage state of the other two roles.
I do agree with getting rid of tanks and healers, however. Making everyone completely responsible for their own survival would be a big step in the right direction.
WOW needs such a redesign to accommodate that.
At that point, just play a solo game.
Can’t imagine failing because someone didn’t do enough dps to be any more compelling gameplay.
I think this is part of why delves are such a big hit. Setting aside the demographic they were originally aimed at, we saw quite a few people step away from raiding/M+ in favor of them. Obviously this is a small pool, being only people I personally know, but many of the now-former raiders I questioned regarding their decision said it’s because they’re tired of having their progress tied to others.
there are single player games more engaging than delves.
People don’t want to give up the social aspect of the game. They still like doing stuff with others - they’re just not too keen on being held back by them. Hell, I’d be right there with them if delves were infinitely scaling like M+.
Diablo 4 exists.
The only thing Diablo IV is good for is convincing people to play Diablo II.
Why? Solo progression. And other players.
My hair would be grey before I finished listing off all the things wrong with D4. Suffice it to say, it’s just not a good game. It had potential, but they kept doing that one step forward and two steps back thing with it. Now it’s pretty well too late for them to turn it around.
Just list some things.
And even if Diablo 2 were better in your eyes, it doesn’t change that Diablo 4 has single player progression.
Gameplay is bad
Dungeon design is hot garbage
Gear progression is positively atrocious
Where the hell is Diablo in a game called Diablo?
Yeah, it has solo progression. You know what else has solo progression? ESO and SWtoR, both of which saw a massive increase in players as soon as they opened up the possibility of getting fully geared through only your own merits. Other MMOs have started leaning in that direction - even WoW, as proven by the existence of delves. FFXIV is the stubborn holdout, and its players are being rather vocally salty about it.
And diablo 2 is better how?
You realize, we had visions before? In BFA. And it took awards basically same as Delves.
Better gameplay
Proper procedurally generated dungeons
Gear progression that, while requiring more of a grind, is also a lot more impactful
We know exactly where Diablo is in a game named Diablo.