Is LFR heading for the chopping block?

Which is why so many players have left the game over 8.3. Right.

Bis azerite traits have never been available to anybody not doing mythic raiding.

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I don’t agree this this, LFR should be extremely easy.

It’s a storybook mode for people who don’t want to put time into learning it.

Mythic should be headed to the chopping block. The game was fine with just normal and heroic. I used to clear all levels of content with an active guild until MOP. As mythic just brings an extra level of crap that feels terrible to me anyways. Ramp up heroic back to the way it was and folks with do it. Unique ID lockout face it is just for those top 20 guilds to lock down progressing. Once they get their world first pixel prize lets the rest of us atleast do mythic boss by boss lockouts. Why limit your audience it is sickening.

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Mythic raiding would be fine if we had a balanced development team that represented more than one demographic that plays the game.

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Mythic raiding is the best PvE content in the entire gaming MMORPG platform currently. This is an atrocious take.

Then don’t do it.

I don’t do LFR, I don’t call for it’s removal.

For me I want LFR to be hard though lol. Well not HARD, but just normal difficulty maybe a inch less. Idk. I like the harder content but my anxiety and trust with other people is just so beyond broken that I’d never feel comfortable in a group where any single person has all the power.

I feel like then you’re looking for a more tight raiding experience which i feel is the purpose of normal raiding.

I understand there will be a splt in LFR, those who want more than a story mode should do the harder difficulties. If you didn’t want to trust someone else, make your own groups.

:+1:

If you didn’t catch the memo, I don’t much care where he is now. I do care that he can no longer influence this game, or attack players for what amounts to disagreement with his “vision”. Riot Games hiring him simply means I won’t buy any of their products.

There’s a lot of things I could say on why I feel this way, but the biggest? He added CRZ and then he suppressed dialogue of it on the forums with Rygarius. Anyone who remembers all of the threads being doctored so they didn’t appear as “Highly Rated Topics” can tell you this. 100 Upvotes do not transform into 200 Downvotes in 3 minutes without internal shenanigans. The CRZ feature (not to be confused with Battle-Tag Grouping) destroyed what was otherwise a seamless game world and damaged the Roleplaying Forums tremendously.

You can say he left for better opportunities, and you can believe it if you want. I do not. I say that because I know from past experiences in the industry that usually when you get told that your days at a company are numbered, it results in you looking for other employment and office friends helping you get resettled.

I just don’t do it. It’s not worth it. But at the same time I absolutely hate with a passion the fact that the loot system is conducted the way it is. Used to be if you killed a boss you could get an item. Might not be you on a given week, but someone would. Now? It’s a slot machine and I know it’s a rigged one because sometimes you’ll get dupes of stuff you’ve gotten 5+

This was funny to read. Mythic is just old Heroic, and Heroic is just old Normal. LFR was added in Cata, and Flex was added in MoP then became the new Normal.

Mythic is for the dedicated who want the hardest option. There’s no reason to remove it. LFR doesn’t have to be removed, especially since in this day and age and with with how much players are forced into raids, it just wouldn’t work without a system like it. Instead of having four difficulties though, they should put LFR up to Normal difficulty and go down to 3 difficulties.

Mythic is harder than old heroic and is more tightly balanced, since it’s hard locked to 20 man.

Mythic is tuned harder than old heroic.

LFR is a big mess anyway.

Well that is logical way of thinking… but if you think he was fired because CRZ. why do you think CRZ is still around? It doesn’t add up. When you fire someone because of something, you get rid of that thing. And generally apologize for it being a thing.

I’m confident if we had numbers on this, you would find the opposite is true.

Edit: I should add, I’m talking as a percentage of the total player base, since we KNOW fewer people are playing now than before. The percentage of people raiding in any fashion is higher now than it was back then.

As someone who did Heroic back in the day and current Mythic, no it’s really not. At least when you compare it to 25 man. I could see the argument that 10 man Heroic was easier than current Mythic.

Ego. That’s why. People hate Voidform too. Is it staying?

Why yes, yes it is. Blizzard does not apologize for bad designs, nor do they backtrack from them. It will eventually doom the company, because if you really think most people are going to give a WoW II a fair shot? They won’t because they will remember how their time investment was treated in WoW I. The biggest thing keeping this game going in spite of the Developer mal-practice, is the player’s time-investment.

most in LFR can’t N’Zoth w/o 10 stacks. so no thanks

37:10
(Sorry its an asmongold vid but it was easier to find with all the people spamming no lfr.

He’s not actually saying they’re overly bad, just that they had unforeseen circumstances.

With both LFD and LFR the benefits outweigh the costs.

Already linked it once. One moment.

Just means not having access to high ilvl rewards isn’t what causes players to leave, if we even have evidence that 8.3 has actually caused people to leave, and if that evidence doesn’t include the simple embarrassment that BfA has been.

BiS is subjective. Depends on what you are doing and what encounter you are stepping into.
Rolling Havoc/Flashpoint combo is pretty much BiS for multi target Destro yet it is unavailable from raiding alone.

Tier bonuses were BiS in past expansions, I’ not sure how you are selling that BfA is less casual friendly than previous expansions.
BfA is like casual accessibility friendly at its peak.

All you’re saying is that accessibility and good rewards are not what make an expansion good, and to that I agree.