Which is why so many players have left the game over 8.3. Right.
Bis azerite traits have never been available to anybody not doing mythic raiding.
Which is why so many players have left the game over 8.3. Right.
Bis azerite traits have never been available to anybody not doing mythic raiding.
I donât agree this this, LFR should be extremely easy.
Itâs a storybook mode for people who donât want to put time into learning it.
Mythic should be headed to the chopping block. The game was fine with just normal and heroic. I used to clear all levels of content with an active guild until MOP. As mythic just brings an extra level of crap that feels terrible to me anyways. Ramp up heroic back to the way it was and folks with do it. Unique ID lockout face it is just for those top 20 guilds to lock down progressing. Once they get their world first pixel prize lets the rest of us atleast do mythic boss by boss lockouts. Why limit your audience it is sickening.
Mythic raiding would be fine if we had a balanced development team that represented more than one demographic that plays the game.
Mythic raiding is the best PvE content in the entire gaming MMORPG platform currently. This is an atrocious take.
Then donât do it.
I donât do LFR, I donât call for itâs removal.
For me I want LFR to be hard though lol. Well not HARD, but just normal difficulty maybe a inch less. Idk. I like the harder content but my anxiety and trust with other people is just so beyond broken that Iâd never feel comfortable in a group where any single person has all the power.
I feel like then youâre looking for a more tight raiding experience which i feel is the purpose of normal raiding.
I understand there will be a splt in LFR, those who want more than a story mode should do the harder difficulties. If you didnât want to trust someone else, make your own groups.
If you didnât catch the memo, I donât much care where he is now. I do care that he can no longer influence this game, or attack players for what amounts to disagreement with his âvisionâ. Riot Games hiring him simply means I wonât buy any of their products.
Thereâs a lot of things I could say on why I feel this way, but the biggest? He added CRZ and then he suppressed dialogue of it on the forums with Rygarius. Anyone who remembers all of the threads being doctored so they didnât appear as âHighly Rated Topicsâ can tell you this. 100 Upvotes do not transform into 200 Downvotes in 3 minutes without internal shenanigans. The CRZ feature (not to be confused with Battle-Tag Grouping) destroyed what was otherwise a seamless game world and damaged the Roleplaying Forums tremendously.
You can say he left for better opportunities, and you can believe it if you want. I do not. I say that because I know from past experiences in the industry that usually when you get told that your days at a company are numbered, it results in you looking for other employment and office friends helping you get resettled.
I just donât do it. Itâs not worth it. But at the same time I absolutely hate with a passion the fact that the loot system is conducted the way it is. Used to be if you killed a boss you could get an item. Might not be you on a given week, but someone would. Now? Itâs a slot machine and I know itâs a rigged one because sometimes youâll get dupes of stuff youâve gotten 5+
This was funny to read. Mythic is just old Heroic, and Heroic is just old Normal. LFR was added in Cata, and Flex was added in MoP then became the new Normal.
Mythic is for the dedicated who want the hardest option. Thereâs no reason to remove it. LFR doesnât have to be removed, especially since in this day and age and with with how much players are forced into raids, it just wouldnât work without a system like it. Instead of having four difficulties though, they should put LFR up to Normal difficulty and go down to 3 difficulties.
Mythic is harder than old heroic and is more tightly balanced, since itâs hard locked to 20 man.
Mythic is tuned harder than old heroic.
LFR is a big mess anyway.
Well that is logical way of thinking⌠but if you think he was fired because CRZ. why do you think CRZ is still around? It doesnât add up. When you fire someone because of something, you get rid of that thing. And generally apologize for it being a thing.
Iâm confident if we had numbers on this, you would find the opposite is true.
Edit: I should add, Iâm talking as a percentage of the total player base, since we KNOW fewer people are playing now than before. The percentage of people raiding in any fashion is higher now than it was back then.
As someone who did Heroic back in the day and current Mythic, no itâs really not. At least when you compare it to 25 man. I could see the argument that 10 man Heroic was easier than current Mythic.
Ego. Thatâs why. People hate Voidform too. Is it staying?
Why yes, yes it is. Blizzard does not apologize for bad designs, nor do they backtrack from them. It will eventually doom the company, because if you really think most people are going to give a WoW II a fair shot? They wonât because they will remember how their time investment was treated in WoW I. The biggest thing keeping this game going in spite of the Developer mal-practice, is the playerâs time-investment.
most in LFR canât NâZoth w/o 10 stacks. so no thanks
Heâs not actually saying theyâre overly bad, just that they had unforeseen circumstances.
With both LFD and LFR the benefits outweigh the costs.
Already linked it once. One moment.
Just means not having access to high ilvl rewards isnât what causes players to leave, if we even have evidence that 8.3 has actually caused people to leave, and if that evidence doesnât include the simple embarrassment that BfA has been.
BiS is subjective. Depends on what you are doing and what encounter you are stepping into.
Rolling Havoc/Flashpoint combo is pretty much BiS for multi target Destro yet it is unavailable from raiding alone.
Tier bonuses were BiS in past expansions, Iâ not sure how you are selling that BfA is less casual friendly than previous expansions.
BfA is like casual accessibility friendly at its peak.
All youâre saying is that accessibility and good rewards are not what make an expansion good, and to that I agree.