Offering good rewards doesn’t make content good. I didn’t have flight, but I could skip the bulk of it because I was more focused on doing 8.3 content and was doing it on a character that had seen some playing during BFA.
The patch was trash. It was one of the shortest patches in terms of added content, while adding extensive grinds and more RNG and one of the worst systems in corruption that was so horrendously balanced it had to be nerfed and was still not balanced properly.
And people forget that LFR was originally designed to get people into the raid content. It was easier, but when it was first implemented back in Cataclysm, it was only easier in the sense that the raid was broken into individual chunks, reducing the time commitment needed to do raid content, but the mechanics were originally the same as Normal, just a bit more forgiving.
Even today, LFR is to serve as an introduction to the raid, but maybe bringing the difficulty back to where it was when it was originally implemented is in order. But, in response to the OP’s question no, Blizz is not going to do away with LFR any time soon. Not without implementing something to replace it that matches it.
And there are few MMOs which are still kicking that have been around for longer, though the number of those which aren’t solely privately maintained by the player base are few. The thing with WoW is that it has stayed relevant for fifteen years. I’ve been playing off and on as real life allowed since Vanilla. I haven’t like all the changes when they were implemented, LFR was one of them, but I’ve learned to simply just accept it.
^This is very true. Another thing that is true is that a lot of things that killed WoD were kept, but with the lessons learned about what killed WoD. Blizzard made other development mistakes since, but that’s expected by me. They’re constantly working to keep WoW relevant and having to retune it over time.
I wish they would do what FF14 does. Just 1 super hard 20 min boss fight. No story attached to it, no gear attached to it, just maybe some transmog and a title/mount. I would love to see it.
Would be awesome if they put in one of those “Unkillable” world bosses in the game. Ones that other games have done before which are designed to be neigh impossible to get down unless the entire server gets together and trys to do it. A massive server wide fight, although likely laggy as all hell. Would be so much beyond fun it’d be worth the server melting for.
Oh don’t get me wrong, that isn’t what I’m saying.
If you go back up and see where the comments between myself and Spellchaser start their whole argument that started it was “casuals left 8.3 because they didn’t have access to good gear” which is factually incorrect.
Oh, in that case yeah. They have access to good gear. I just don’t see how that translates to a good patch, and casuals probably don’t want to put the time and effort to get that gear. Gear isn’t a good draw for me, and as a (now) casual player I certainly didn’t want to. I didn’t even finish the cloak questline. I was insanely bored and realized it was just unlocking more grinds, so I quit.
I’m not even sure I’ll play Shadowlands. I might level an alt, but I have more fun just playing Classic than I do doing the story of BFA.
Instead of just getting rid of it which I doubt they will, since it’s been in the game for 10 years now, they would probably drop it from 25, and make it a 10 person mode version. But yeah it’s been in the game for 10 years now, so doubt they will just remove it.
Wouldn’t that make things worse? I mean the queue times would make people rage so hard… you would need so many more tanks and healers. Welcome to World of 5hour QueueCraft.
Nah it would make queues get worse. There is an abundance of DPS. Not enough healers and tanks. Dropping it to 10 people would mean you need more Healers and Tanks and less DPS. To get the same amount of people into the raid.
They are also doing something similar with their version of time walking in 5.3. Instead of scaling down though, the boss scales up with new mechanics.
That drops the amount of DPS slots drastically, of which there’s already long queue times for them. So it’d be really bad.
I wouldn’t be surprised to see a solo instances version of LFR. That’d be far better, reducing queues to nill for everyone and it’s not like people in LFR do it for the social aspect.
Yeah 100%, it just seems to be the common place that people jump to when blaming Blizzard for sub losses.
Elitists gate gear, casuals are kept down and can’t get equivalent rewards etc.
Like BfA has had a load of issues, but the low quality of casual rewards has never been one of them.
BfA has had the smallest disparity in ilvl rewards between casual and mythic content the game has ever seen.
It’s BfA’s content, grinds, and systems that have let it down, and if anything a lot has been the over rewarding of gear for casuals severely devaluing what people normally consider casual content like heroic dungeons and LFR.
On this I definitely agree. Loot doesn’t interest me, so it wasn’t at all a draw for me - it’s the content. And BFA as you said has been… really bad. It’s like it saw Legion as a, “success” without knowing why, and doubled down on all the worst systems in Legion.
Artifact weapons were a neat idea executed horrendously, TF was a garbage system and class, “fantasy” was horrendously stupid. Class halls were neat but they gated too much behind it and it pigeonholed lore for the classes.