This is essentially what layering in Classic is all about can’t you see it?
The only difference is that it happens inside a server and nobody needs to rename their characters.
I don’t think people understand that with layering, the cost to maintain servers will be: $X
Without layering, the cost to maintain servers will be: $X
The same.
This is because Blizzard is hosting all of this on Cloud infrastructure. They’re not saving money by having layers… they’re improving our quality of life without negative effects.
No it isn’t. There’s a difference between set servers, and random shuffling.
Layering is intended to save blizzard money. It keeps them from making 100+ servers. Any other explanation is simply a secondary explanation. That is reality bro.
I must go do real life now, I can’t respond to all the white knight half-witted lame excuses for this horrific idea.
Please, for the love of Classic WoW, Blizzard… Figure out something else or this is going to be a huge…HUGE blunder and disaster.
I feel trolled.
Because I am used to it in other games, it will not RUIN the economy, it works fine. Sorry you can’t corner the market on one farmed item, but is that really fair either?
It’s fine, far better then the alt or demanding blizz allow servers to destabilize because of your preference of 101% authentic
So, your argument is that you’re used to an inferior experience, so it’s fine?
By “real life” do you mean watching a Youtube video to listen to some nerd tell you how to play WoW classic??
Show me the proof. Otherwise you’re talking out of your backside.
Blizzard had to develop technology to do this, and they need servers capable of supporting the increased number of players, along with the layering.
Obviously some anonymous guy on the internet knows more than developers who said “we don’t want to repeat the same issue the game had at launch, so there’s no impact to actual gameplay.”
I was responding to someone else. Please follow conversation and replies.
LOL… One of the developers in the interviews says it is sharding. The other guy corrects him and says its layering. They “developed” applying it to a whole continent. And they had good incentive to do so, their bosses IE: market execs/Activision has a budget…
You want proof of this? Proof? Layoffs, refusal to have gms instead loot trading, common sense…
No, he said it’s BUILT off sharding, and new technology they developed specifically for classic.
Lol at the guy acting like he’s got a processing disorder, and not just being disingenuous to try and sound “right”.
You are incredibly naive.
This is assuming you swap layers and people don’t just end up on yours or even another one where said spawn is dead. You don’t know anything about how it’ll work in practice. Literally all you have now is base speculation.
How ironic. You still haven’t answered half my post.
If someone is in a layered server don’t you think that the layers might have people farming say Devilsaurs on all the layers? If I’m on a high pop, more then likely if there were 3 layers, Devilsaurs would already be on farm on those 3 layers by different people. One person could jump around to compete on each layer I suppose but its not an empty/free world for them to loot everything in sight.
Heres an example for you.
Layer A has 4 people farming Devilsaurs,
Layer B has 2 people farming Devilsaurs,
Layer C has 6 people farming Devilsaurs all numbers made up
Wheres the exploit in that?
No, I mean that it works great as a solution to the problem.
The problem being you don’t actually want to interact with people?
Imagine quite literally copying the thread I already have up that everyone is already discussing layering in, BIG THONK.
What? There will be tons of people, and an instance will only spawn when the first one has reached its limit.