Because sharding is the only difference between classic and current WoW right?
The dropoff will happen for a small amount of players who come from retail and have never played the real version of the game. They are severely underestimating the amount of players who will return to the game. I agree with you to some degree.
3 times in 15 minutes… the hour long lock. It could scale too, second is 3 hours…
Then players with numerous flags/locks could eventually get banned.
Blizz likes to make exploits against TOS so it wouldn’t be hard.
I would label it as ‘‘a necessary evil for the sake of stability’’
A lap around Un’goro on private servers took me about 10 minutes if I hit the volcano, the bottom dino elite area, and then to the left ridge. If You give me the ability to farm that 3 times in one hour I am making a poop-load of money man.
Obviously I am it’s a role playing game not devilsaurfarming economy simulator.
It is one of many. And there are many. And the slippery slope is real.
We are going to pay fifteen bucks for a fifteen year old game. It is inexcusable they cannot come up with a solution beyond “well, this is the cheapest option, so jump in a lake.” If you’re worried about congestion, add temporary servers for a week, and at the end of the week, merge them.
You’re the ignorant one if you think devilsaur gear is mandatory for raiding solved content everyone knows all the bell and whistles to now, and I honestly feel like you skimmed over the rest of my post. I’ve cleared MC with less than 40 people (private server isnt 100% accurate I know) and virtually nobody was decked out in full pre-raid BiS, we just played our classes well and had more than 2 functioning braincells.
All this “optimal race/class combo” “pre-raid BiS gear” crap is a byproduct of bored NEETs living in European welfare states playing the same game over and over and over for 5+ years. Of course they’re going to try and squeeze the most optimal numbers out of the game, they’ve dedicated so much time to it and it’s probably the only thing that made all that redundant content interesting for them. By your logic I’m playing Ocarina of Time wrong if I’m not spamming the side hop at all times because speedrunners do it and you can’t have any originality of your own
I am not buying that. it is being played off like a stability concern but I believe it is a $$$ concern. They don’t want to, as a company not all the designers, pay for 100+ servers. So they are sacrificing gameplay for the sake of $$$.
It is not a necessary evil either. Bootleg Euro private servers located in Russia and elsewhere, ran by halfwit scammers, have maintained servers with 14,000 players on at the same time. You tellin’ me a multi-billion dollar company can’t put out 50 servers with half that ability?
Cmonnnnnn…
Right, but if it persists then it would get harder and harder to do.
I don’t know the exact numbers they would have to use but it could solve the problem.
Exploits are bannable.
A roleplaying game is not dress-up. Go play Sims if you desire that.
You still might be in a starting zone with thousands, depending on how large a layer is.
Not only would I be able to abuse this in the short term in a zone, but a shard hop or two is all that is needed to produce multiple rare spawns to farm for ultra rare items or mobs.
I am for Layering. I think the game will need it. I’ve played other games that use the same idea, it will affect the economy.
People will jump layers hunting for rare spawns and checked already camped farm spots. They do it in other games and people would be silly to think that people won’t do it here.
As a mage, I will 100% try to hop instances to find an aoe grind spot if another is taken.
Hi Schelp, I see you didn’t read my post. The concern isn’t seeing a bunch of people at all, please read the post.
15 years is a slippery slope?
And you said it yourself: one of many. It’s a completely game for a multitude of reasons, not just sharding.
The solution is not long queues, the solution is not crashing all the time, the solution is not temporary servers (what kind of community is that for those players?), the solution is to have you on your server for the time you want to be there. And this is the best way to do it.
If it bothers you that much man, you don’t need to play, it would make more room for the rest of us.
You’re telling someone they don’t care about gameplay, while layering is specifically intended to prevent disruptions to gameplay.
Did you even play during the first few months of launch?
Sitting in a queue for 20 minutes. Getting stuck looting. Constant crashes. Trying to tag mobs for quests before one of the other 50 people did. Spending an entire play season just trying to find peacebloom to level herbalism and alchemy, along with 50 other people.
No one cares about the number of people. The importance is the consistency of people. I’m technically online with billions of people at this moment. But there’s only a few I can say I know.
I have no idea why you are FOR layering… You aren’t self absorbed and inconsiderate of the overall game play effects at all.
Yes, I agree.
So, is there a way to stop that from happening?
I’m trying think of solutions here.