What you are saying is that some players will be able to exploit layering for personal benefit. Yes, I wholeheartedly agree with you on that.
There needs to be something implemented to stop people from exploiting this.
What I am saying is that the overall economy wont be that different then if layering didn’t happen. X number of resources vs Y number of players creates and equilibrium. 6 black lotus vs 3000 players is the same as 18 black lotus vs 9000 players.
Your argument is that many people will exploit, so it its okay?
Do you guys hear yourselves? What color is the sky in your world? On what planet does these arguments make any sense? I am sorry…I am not trying to be mean…but I am literally in awe of the lack of honesty and/or common sense employed here. It is almost as if you are trying to ignore reality.
I have news for you that person would still have 50 times more items than you layering or not. Does it really matter all that much if he has 50 times or 100 times more.
It’s a game try to enjoy it if you can’t then don’t play it.
You act as if one group of 5 guys is going to run 10 layers on each server. If another layer is existing it has 1-3k players in it!!
A person exploiting it will have to find the highest pop server they can, but guess what, each layer they go to “exploit” they still have sometimes 2,000 other players they still have to compete against.
So, what you’re saying here is that you don’t like that people have more time to play than you? That’s a personal problem. People are going to have 100x the items you have regardless if they play that much more or are on a different layer, or are abusing the layers.
This is the mindset that made WoW slowly but surely stray off it’s original path. If you can’t stand the fact that people with more time to invest in an MMORPG are going to have better stuff then maybe Classic/TBC isn’t the game for you
I disagree with you. Take a player who no lifes it. They would normally have, lets say, 20 devilsaur skins from a no life farm session.
Now said player has 60 devilsaur skins. This player now has the ability to sell, make money, then control the market by buying out skins. it allows for a player to not only gain massive monetary advantage but for a player or players to become so wealthy in contrast to the rest of the player base that it will ruin the economy. You better believe this will happen if this goes live. Everyone who played on any private server knows this is true.
And again, they already stated that there will not be many servers. So you can’t avoid this by being on a different server necessarily you won’t have many options.
He has to go to two other “servers” to farm those. Those aren’t empty layers dude, they will have a full population in them.
People will if anything, find the layer with the least people on it and farm in that layer. Switching layers isn’t like sharding where you can find yourself alone.
From what I understand layering is basically spinning up entire continents to keep up with demand on a server. They won’t be sharded. They will be complete continents with same player pool.
It is only going to be in place for a week or so, and will definitely be gone by the end of phase 1.
I don’t think any of your concerns will actually happen.
Again this statement applies to singular players within an entire economy. I agree with you.
Blizzard is most likely aware that people will exploit this, and will have to implement something to stop it.
No. I am saying that if I put in 10 hours and another player puts in 20 hours, they should get ahead of me. If they consistently put in 2x my time they should get ahead of me. They should not gain 100,000,000,000 gold and break the economy because they got ahead of me though.
I also would prefer to gank people in STV as I level withou them fading into another shard, but that is another issue entirely. First we need a game that isn’t DOA.
Overall, it’s not an ideal fix but it’s good that they are looking at different solutions. The fact that it needs as many tweaks as suggested here is evidence that its foundation is weak. What’s needed is a system that isn’t so much a hack as it is something that’s seamlessly implemented which complements the vanilla experience- and can scale up in response to demand. Here’s the problem: the idea of layers in a persistent world solves the ‘ghost-town’ effect at the expense of a cohesive world.
Well…did you keep reading? When that player has 50,000 gold and buys out every devilsaur skin on the auction house you will quickly realize why it DOES effect you.
Compromise does not frustrate me or make me mad. This IS a compromise. If you think Blizzard is giving up nothing by developing a new approach to manage server populations then your bargaining skills are that of a child who wants all their needs met and is incapable of understanding the needs of the other party.
We are getting classic, we ARE getting stable and static server communities that are simply connected.
I would prefer they just make more servers and merge them at some point if this is due to population drop off control.
But I feel like it is better then sharding if they can somehow put a CD on how often you can switch between layers it probably could stop a lot of the abuse that comes with the system.
I understand that limits grouping with multiple groups of friends with in a play session so unsure if that would be plausible