Maybe to soon to tell, but I still wanna hear some opinions of people better than me. I’ve mained DH, Rogue, played a little bit of warrior and played a little bit of pally.
The new changes made WW look pretty cool. I’ll be playing all forms of content, pvp, pve, and open world stuff.
I think so! Brewmaster has been pruned in a good way. It feels very smooth now. WW is looking strong as well, and MW is going good. So, a solid class overall. You shouldn’t play with the meta, as that’s constantly changing. You should play what you like!
I’m loving WW and MW so far. Used to main MW for years, but it’s been a long time since I’ve had this much fun with it. And I never used to enjoy WW, but it’s feeling great to me now.
MW main but recently picked up WW and potentially checking out Brew later in TWW
PVE perspective only, MW/WW both are in a pretty good spot, have pretty good flow, and have improved since DF. MW could stand to use a few numerical buffs here and there but the spec feels complete and good to play. Monk is in a pretty solid spot overall
I do like the fistweaving, so that’s probably where the difference is - but at the same time like, mw has been fistweaving for 3/4 expansions at least, even in caster playstyles you’ve still always been in melee…
Yes, I’ve always been in melee but I don’t play the fistweaving build. There’s nothing fun about it. I prefer a hybrid build, one that doesn’t penalize me for not being in melee 100% of the time. The talents going forward look like crap and after 10+ years I’m done.
Fair enough. I guess I just don’t feel this, even with full fistweaving build I absolutely feel comfortable stepping out of melee and healing from range if needed in 10s/11s on beta
I cannot speak for MW as I do not heal. I can speak in a big way for windwalker and a tiny bit for brew. Windwalker in TWW is a mixed bag but I’m hopeful.
STUFF I LIKE:
I really like our new class tree, and most of the WW spec tree. The brew talent tree got a nice slimming down getting rid of random button bloat that didn’t really feel nice like bonedust brew. I like most of the additions to the windwalker tree, and the removal of quite a bit of the boring or pointless multi point talents from all trees.
STUFF I DON’T LIKE:
I can’t speak for what I don’t like for brew as I’m not too experienced in it to speak on the negatives, so I’ll just talk about ww. Windwalker has had its skill floor significantly lowered, which isn’t really a bad thing inherently, but reducing our resource generation, making so many of our generation passive (expel harm, tiger palm energy cost nerf, removal of power strikes to name a few) has led to a significantly slower spec with more downtime.
Numbers and performance may end up being amazing for all we know but at the very least expel harm has to come back as a castable ability, and chi wave/burst need to stop being passives/procs and go back to being available whenever. Another big offender to me is the removal of serenity, clones in my opinion feel really lame on single target. There was an obvious attempt to make clones better on ST with the addition of ordered elements which is effectively weapons of order from SL, but it still feels rather slow and janky, I miss the all in single target type gameplay serenity provided. It’s sort of a death by a thousand cuts situation where all of these small changes feel LAME. I’m also fairly mixed on haste being pushed so hard for us, yeah it makes the spec play faster but it barely compensates for how SLOW the changes make it feel in comparison.
BUT! I don’t think it’s doom and gloom, it’s entirely possible I just need to adjust, but this is just sort of my initial feeling playing in prepatch with no TWW gear/scaling/following our new stat prio.
If you want a really dull class with not a lot of depth or options, choose monk in TWW
Performance is still to be determined, but in terms of engagement, that has gone down significantly in TWW
MW is literally just spam your kick macro and press vivify nothing else. Vivify is so strong it’s almost not even worth having Sheiluns Gift or using enveloping mist because a chi harmony vivify can take care of that healing.
So if you want to stay engaged for an entire expansion, I recommend a different class
For WW People are excited for the haste scaling but as others have mentioned, there is now a haste floor to meet but not actual scaling potential.
They designed it so basically you need haste to be functional rather than creating interactions that let WW scale with secondary stats like other classes (hence long time vers stacking)
At the end of the day I will keep maining MW - as long as they keep various talent choices/playstyle options and I am not forced into unfun abilities like jadefire stomp to complete my max vault m+ rewards.
It looks like for TWW I wont be forced to talent into Jadefire stomp to get my m+ vault filled out like DF and should still have no issues pushing somewhat higher with the bros, so I am satisfied. I don’t feel much has changed though playstyle wise going from DF to TWW, outside of essence font being gone, which I don’t mind at all in m+. Raid healing will be interesting, but probably a bit more boring, extending essence font’s and uncapped ren mists was more fun for me, I dont think maintaining the exact right number of RenMists and using Zen Pulse procs and spamming vivify as a more fun replacement but at the end of the day I still get a shiny new conduit cooldown so whatever. ( which I hope sticks around after TWW )
IMO the class/spec is still very fun if you enjoy being in melee punching things: lots of control over your mana bar with mana tea. Still very bursty. Lots of stops and add control. Enrage dispel with Para. Rolling through stuff slows it. Tanky/Beefy healer. Tons of movement. The poison dispel plus revival will also be great in TWW s1 m+ esp if the new healer affix goes live.
Also through the Celestial Hero Tree I get to see my red cracked out chicken again when still talented into Yu’Lon, and also the rest of the celestial gang, so I cant really complain xD
A lot of this is opinion, so I won’t contend with that, but…
This is factually and numerically wrong. While we don’t know if Windwalker will scale great or how it will compare to other specs, the scaling should be significantly better than in the past. They added enough Haste scaling and interactions that it went from our least useful to our most useful stat, so I don’t see how you can say they didn’t.