too bad the other thread got taken down - was looking forward to reading your replies back to me this morning as I sipped my coffee
oh well, until we meet on the field of battle TTYL!
edit - you really need to read this guyâs post if you want to understand why Vanilla/Classic is what weâve been working/fighting for all these yearsâŚ
Twitch is a [live streaming] platform owned by Twitch Interactive, a subsidiary of [Amazon] Introduced in June 2011⌠https://en.wikipedia.org/wiki/Twitch.tv
Yeah, thatâs why I was second MT to a warrior and MTâd some in Sunwell. Our warrior MT was amazing and havenât met another warrior on par with him retail or private. Feral was great in BC. Not just decent. Did you remotely actually play in BC? Again we werenât chart toppers as dps. We were finally tanks that enough changes that most of the stigma from Vanilla was removed.
I question your knowledge of anything to do with druids.
Ever Class can be brought to a dungeon or raid to dps. Not every Class will do the same dps. Some guilds may not want to bring some classes to dps because that guild believes that the utility that the spec brings will not benefit the raid as much as another classes dps. Do not expect that every class will have access to an abundance of raid quality dps gear.
Play the character the way you want but the way you want might require you putting in extra effort to get that raid spot. If raiding is what you want to do. Getting in the right guild for you is key.
Have fun.
Youâre completely full of it. Feral was decent in TBC, had flat out worse mitigation than both Paladins and Warriors, worse evasion and were barred from even attempting to tank certain encounters due to the mechanics. I say this because the top guild in TBC didnât use Feral Druids at all for SWP. So keep talking like you know anything. Show me how Feral Druids could make up for not having Spell Reflect, Shield Block, Shield Wall, Holy Shield, Consecrate, etc.
Oh yeah, and I also played Feral in Classic, TBC and WotLK. So donât talk to people like you know anything. Thanks.
I have to say this is exactly the type of thread I was looking for. I main a feral Druid on live and was wondering if it would be viable for classic. Sad to see that it appears they wernât a very good dps so I will probably be rolling a Warrior or Rogue. Thx for the advice fellas.
In BC, Boomkins had mana troubles, but their damage was great. In SSC, Boomkins with the right consumables to manage their mana will top charts, competing with the BM hunters who abused scorpid pets for 1st!
That was then. This is now. I expect most guilds will figure out pretty quick that Classic is not as hard as everyone remembers or has made it out to be. Player skill is vastly superior to what it was in Vanilla. Thereâs a reason private servers were tuning bosses to be harder than they were in the real game.
To piggyback off of this⌠and to not make a new threadâŚ
I am worried on making sure I pick the right class so I can enjoy the game to itâs fullest and also be a worthwhile pick for dungeons/raids and any content.
I want to be a druid, but apparently only resto is worthwhile.
Not too bothered with not being in the âtop tierâ DPS. Most likely at this stage playing Shadow Priest because I intend on doing PvP as well. Iâll be the utility spot. Iâll be the person if you need someone, Iâll be the person ready to go⌠and hopefully there will be a home for people like me who want to go against the grain.
If the discussions here are any indication, there most certainly will be. There seems to be a growing following of these lesser-known âmeme specsâ not necessarily for their performance, but for the challenge and fun-factor of playing them well. Shoot, thereâs already a Classic shaman tanking guide on Wowhead. I wouldnât be surprised if we saw guides for ret pally, feral druid, and the like in the future.
So long as youâre playing with like-minded people, youâll have fun no matter what youâre doing. Better to wipe on a boss with friends than to down it with people you donât know.
Yes and no. A lot of specs werenât designed with long raid fights in mind, so those folks fall off quickly. That being said, when it came to 40 man raids⌠all but the top end guilds really werenât too picky when it came to filling slots. Heck, at a certain point, they just took warm bodies.
âYouâre a Shadow Priest? Fine, youâre in. Just⌠throw out some heals or something.â
âYouâre an Enhancement Shaman? Ugh⌠just auto-attack and make sure you keep your totems up.â
âYouâre a Prot Paladin? Really⌠why the hell would you⌠fine, just watch TV until the Blessing timers run out. Keep those up, and weâre good.â
How my friend summarized the average raid experience vanilla:
15-20 people who knew what they were doing.
The rest were just there to throw more bodies at the problem.
Any number from either side lagging out at random intervals.
By the time the boss was dead, so was at least a third of the raid.
Prot would at least offer some decent AoE off-tanking here and there, as well as Blessing of Sanctuary. But yes, paladins were primarily brought for buffs anyways. Not every paladin is going to be holy or wanting to go holy, and the best ones will be in competitive guilds anyways. The more average guilds are, like you said, going to take what they can get.
Whatâll make or break them are whether or not their goals are realistic for the players they have.
Yes, and the only viable tank is Warrior (Warrior also being the best DPS in the game).
People want to draw a line between âViableâ and âOptimalâ, but thatâs completely pointless when you have to work twice as hard for less than half of the result as one of the true hyrbids.
If you get to play anything other than a healer as a Hybrid, itâs because youâre being carried and those whose shoulders you sit on are fine with it.