Is it time to move on from the holy trinity of game play?

Not really, just make tank busters interruptable, reduce incoming damage by X so DPS can tank it and give a bonus leech for DPS only dungeons.

And also not really. I still think a tank/healer dungeon would mean you could pull more and therefore get through faster, and if not they can just tune it to ensure it is still the faster/easier option.

My void walker tanks
Brann heals
I deal damage.

Does Brann even heal pets? All I’ve heard from T8+ is that pets fall over quite fast and they are almost useless.

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But if you remove the tank and healer, who are the useless dps going to blame? Each other? Pfft

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:musical_note: Blame Canada :musical_note:

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He drops potions and when you step on them it heals you and your pet.

Also don’t care for your idea, sorry.

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Yep.

Eve is an MMORPG that does not have the trinity per se.

It has complex mechanics supported to do that.

Speed tanking, Signature tanking, And fun stuff like angular velocities. Math is used in eve. Use it well, die less.

If one moves fast enough and in the right way…you get hit less and for less damage when hit.

this is how in eve I’ve taken ships from the cruiser ship class into content meant for battleships. and they don’t die. Some content I run solo in cruisers that battleship would actually most likely die. they are big, fat, slow targets. They get hit more.

Guild Wars 2 went back to the trinity as well because endgame group content sucks without it.

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I don’t think that matters as much as you think it does. It’s content made for people that already didn’t participate in high keys, sometimes not even Heroic raiding, people that had no way of progressing their character. I am willing to bet that the % of people that stopped playing high keys for Delves is super low.

This is a rough season on Tanks and especially Healers, it isn’t surprising that the numbers are low on the pugging scene, where you just plainly can’t trust each other to play optimally, even if their score sounds right for the key.

The game and content is good how it is? I don’t understand why people don’t fill in roles if they don’t want to wait. Lol

I find it funny the idea to reduce dungeons into delves when we already can have both.

Maybe instead of removing things that people like, we could suggest adding mythic delves or something.

Of course that’s opening a whole nother can of worms.

Trinity class design and gear need to go. Forced roles are dumb. Item level grinding is dumb. Get rid of them and move on with the genre.

I’m guessing it’s coming. They already have companion dungeon options that work pretty well. They’ll probably expand to group content to fill out needed roles.

It’s not about high keys, delves has a flow on effect on all keys.

Delves gave players another option instead of keys, meaning there are less keys being ran, less DPS yes, but also less tanks and healers running keys. 2 days ago, over the weekend, I tried to find some low keys for my alt and keys listed with a tank, there was like 3 keys total in LFG.

It feels like there is just less keys then normal being listed, and with less keys being listed there is less able to be done, and with less being available that means players will struggle to get anything done, no keys, no rank, no rank, no chance at getting into keys.

And once players hit 619 come the complaints, which is already happening, that trying to upgrade is too hard since they cannot get into keys and there are no options otherwise to upgrade that doesn’t take months.

For some people they just can’t tank or heal, like they are just bad at it. For some, yes it happens, they cannot DPS, I know a few who only heal and hate DPS or tanking, and some who can only tank.

It’s not so easy to tell people “Lol just swap to tank”, that in my opinion, and one that many around here hate to hear, is actually a worse idea. Because people swap to tank or heals without a lick of knowledge on what that entails, they are just plain bad at it and refuse to acknowledge that they must garner knowledge first before jumping into keys, then they proceed to complain it’s all too hard without realising it’s them, they are the problem.

And what happens when a someone swaps to tank or heals for the very first time? You run a key that ends up not finishing, or try to kill a raid boss and just waste everyone’s time.

I get why you guys tell people to just tank or heal, and I see why people would do it, it’s free entry to group content. But at the same time the person firstly should want to and secondly, they should be getting any information they can on what to expect, read some guides and learn their spells and rotations so when the time comes it’s not a complete failure.

For example, getting a warrior who has never tanked before and just asking “Do you have a shield?” is a sure-fire way to make matters worse.

The problem with delves is that they get real boring real fast. Maybe if they went the T+ route and added additional rewards and affixes and stuff it might be worth trying, but then I can say to you “We have dungeons already, why not change those?”, it’s the same argument in the end.

A big fat nooo.

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If you wanted to replace the trinity in WoW you would need to be careful because a lot of DPS players like the easier path of just following the tank and mostly dealing with simple mechanics like don’t stand in the ick for too long as they rely on the healers to keep them up. Even in raid you only need maybe 2 or 3 DPS to do the few extra mechanics outside of the tank/healer. I know I prefer DPS over tanking.

So, if you spread the tank/healer mechanics across the whole raid and Mikey Mage and Franny Fury would have to hurt their parse to do mechanics you are going to have a lot of pissed off DPS.

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Tanks dont want to deal with pugs so the answer is to change the game? The playerbase will still be a cesspool that people dont want to deal with, at least in pugs. Thats why tanks dont want to pug.

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To expand on this, nope

i like trinity in this game but its definitely time for group content to get overhaul and update.

Because Delves are not dungeons.

Old Republic removed the need to queue with a tank and healer. The only flashpoints it works in are the ones they specifically created to work that way— and they were crap design. The rest of the flashpoints, we either end up leaving because there are bosses where you hit a wall without a tank or healer or it’s just a poo show and we end up leaving anyway.

Absolutely not, no. Deleting specs or making them useless in most content creates a mass exodus.

I swear, no one who writes these “delete the trinity” posts has a clue how marketing and game design works.

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I have played a game without the Holy trinity called GW2. Another RPGMMO who thought that could beat WoW, but didn’t happen. Nothing can really beat the basic core of D&D…the Holy Trinity .