Is it time for PI to die?

It’s because they aren’t. I don’t know why anyone would assume people in charge of balancing wouldn’t look at logs to determine what’s going on, see something is artificial/situational power and decide to gut a class because of it.

That’s total nonsense. As is pruning age old, class-specific abilities because zoomers don’t get to feel good about their logs. Lol

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I feel like your second contradicts your first.

With Blizzards analytics, why would they NOT nerf classes which overwhelmingly benefit from cooldown stacking?

If every priest can bring double use of pi why wouldnt you stack half your raid with them unless they are only good because they can can bring pi,

Two raids, 20 members in each the first does 100k raid dps , the second brings 10 priest that the first dosnt, what should that raid dps be? The same or more, do you really want a raid with 10 priests? Or more? If they only bring the same raid dps why bring them at all?

Because the damage is coming from the cooldown, not themselves. If PI were the common denominator in every nerfed class then Blizz would be able to see that and would nerf PI, not continue to nerf every haste-scaling class in sequence.

Despite what the forums want to believe, Blizzard isn’t shooting in the dark when it comes to balance changes.

Lawful Good: PI your rl friend
Neutral Good: PI the current top dps
Chaotic Good: PI the tank
Lawful Neutral: Pi the best geared player
True Neutral: Don’t use PI at all
Chaotic Neutral: Use a random number generator and PI a random dps
Lawful Evil: PI the raid leader
Neutral Evil: PI a hunter pet
Chaotic Evil: PI the raid leaders gf

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dying. This is so fantastic

I wish PI the boss was an option.

as a greek myself it’s amusing that people think the greek letter π is pronounced as pie

How should it be pronounced?

pee is the correct one

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This amuses me. TIL.

No? The damage is coming from the class.

Balancing a class in a vacuum without taking into any other factors is a terrible idea. If you want the best balance, you balance around the environment. In a raid, that means balancing around the fact that externals exist and they’re better on some classes than others.

I mean Fire into Venthyr Boomie into Demo Lock.

That’s three of the best PI scaling specs in the game that have been nerfed due to overperforming.

I agree, which is why the idea that Blizzard somehow wouldn’t balance around externals existing is baffling.

It’s not like PI’ing is some super niche strategy that only the top guilds can pull off.

All of which overperformed even when they didn’t get PI. You’re going to have to prove that there’s causation there rather than correlation. Why should we be surprised that if a haste-scaling class is a top performer that it is also one of the best PI targets?

The person who cast the spell that did the damage is irrelevant. It’s obvious that the damage came from the combination of the Priest and the other class. If the other class is fine without PI but the combination makes it overpowered, then you nerf the combination, not the class on its own.

And the idea that they don’t is an unsubstantiated myth. As you said yourself, the thought that they wouldn’t is baffling. So what makes you think that they do?

You forgot to add who pays me the most

:stuck_out_tongue_winking_eye:

PI sucks, there is nothing fun being a priest having PI.

frame glows
i click it

incredible wow very fun and engaging.

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To a degree in which they (especially Venthyr Boomkin) warranted the nerfs they got? Nah, I gotta disagree there.

The idea that PI doesn’t factor into class balancing relies entirely on the assumption that Blizzard just pretend PI doesn’t exist.

The problem (in regards to logging at least) is that it’s not obvious. If it was flat damage you could go “yeah, they did a 2m damage during PI and PI gives 20% extra damage, so Priests functionally caused 400k damage with a PI cast”.

But because PI gives Haste, which affects procs, cooldown rates and so on, it gets messy.

So if you’re looking at how classes perform with PI, using real data, you can’t just go “oh yeah, PI caused X damage here”. You can math it out on a Patchwerk, but rarely, if ever are Patchwerks the important fights of the tier.

PI would absolutely be easier to balance if it just gave flat damage (or Versatilty or whatever) and was attributed to the Priest though.

What you did there?

I saw it.

Infinitively.

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On an individual level that’s true. But broadly speaking you can look at what the average Warlock damage is like when they get no PIs vs. what their damage is like when they get stacked PIs and compare that to the differences in other specs to make sure it’s not out of line. Or you could compare what average group damage in groups without Priests looks like vs. average group damage in groups with Priests look like to determine how much damage the Priests (with PI) are responsible for. I promise you, Blizzard is not waiting with baited breath for WarcraftLogs to release their rankings list to figure out how they should balance classes.

You’re frankly dealing in conspiracy theories. The conclusions you’re reaching require quite a bit of reaching and dubious connections.

PI is great and it’s not going anywhere. Other wise no one would ever bring a priest to their group outside Disc in raid for Barrier.

Honestly I can’t wait for the inevitable conclusion of removing PI from ranked logs being that people are angry when they get PI’d because it disqualifies their parse.