pretty easy when their team is only 2 or 3 people that aren’t competing for spots on the roster and since there’s always a holy priest, 50 to 100% of the DPS get PI at all times lmao
It’s amazing people who clearly spend more time playing the forums than the game have so many opinions that they refuse to budge on lmao
the tl;dr is very easy: you don’t play the game enough in team oriented PVE settings to understand why PI is annoying. but regardless of what happens to it, it won’t impact you either way because you’re out here collecting Glory of the General Discussion Forums achievements. Absolutely crazy that you’re arguing so feverishly over this trash ability
it is literally their job to cater to the players.
So why are we arguing for removing PI and not other raid cooldowns? I can make a similar chart for when our warriors should press Rallying Cry, or when our Shaman should SLT, etc…but these aren’t “problems” to you, are they?
you’re genuinely asking why raid-wide CD’s are less of a problem than a large haste based single target buff?
I’d also like to see more classes with intellect buff and magic damage debuff.
Difference in DPS between a group with those and one without is very big. It’s apparent that the classes were not balanced around mythic+ and more so towards raids where it’s more common to have at least one of every class present.
PI should definitely be self cast only. Too bad they already have it in the priest talent tree. I would replace it for an intellect buff or spell damage debuff any day
Now that I think about it… not every class scales equally well with haste so some classes benefit more from Bloodlust than others… and there’s no equivalent for other secondaries. Lust is unfair. Does not create an even playing field.
PI was fine back in the day when we didn’t have all these fancy logging tools and parses and such. Yknow, back when Molten Core was considered hard content because oooo you needed to dispel Shazzrah, or you needed to keep Majordomo adds polymorphed, or you had to move out of Rain of Fire! Back when we were nooby idiots that didn’t know how to min max the game is what I’m saying.
But in today’s hyper optimised world, PI is suddenly a wild card that can easily make or break a spec based on if a priest pockets them or not. In progression it gets spammed on the one person who gets the most out of it, and then after peogression people take turns having as many PI cast on them as possible to have their turn setting crazy high parses that are impossible without having multiple priests feeding them PI constantly.
For casual raiders like myself, I couldn’t care less, I just calls it likes I sees it. For people who do care about parsing and such, it’s a massive pain point, especially if you’re a class that benefits highly from it. You either get PI and set your parses, or you don’t get PI and deal with low parses. In my mind as long as the boss gets dead it’s no skin off my nose.
So it’s not PI that’s the problem, it’s the hyper optimized parsing culture that has set in. Unfortunately, that won’t be going away any time soon, not likely ever, so… things like PI are unfortunate victims in a world full of parsers. I don’t want Blizzard to axe PI or balance around the top players, but that is inevitable when they still so desperately want WoW to be an esport. Though I do find it ironic that as incredibly strong as PI is… It’s still better to just stack classes that are strong even without it for MDI. Poor Priests never stood a chance.
I’ve not been spammed for PI even once in SL by any addon or weakaura. I give the top 2 dps PI, rotating. and no one has said a peep about how I should do any different. It’s not a problem for me. At all.
It’s typical GD behavior to act aggro as all hell to people and then cry toxicity when people respond in kind. You are here to argue on the forums. I am here to actually give feedback on the gameplay that I participate in.
Just because you’re on the “don’t actually play the game” side of the argument and the forum hyper-casuals (not to be confused with the real casuals) eat it up doesn’t mean you aren’t being toxic
That wasn’t the point I was making and you know it. The point I was making was that hero/lust doesn’t benefit every spec equally. That would still be true if it were 10%, 30%, or even 1000% haste.
Okay, but so what? You are taking the argument to an unnecessary extreme. I am talking about the functionality of PI as an argument against people who talk about how fun and cool it is.
It is quite literally reduced to a one button macro that goes on the best numerical target.
It is completely different than a raid wide cooldown that is applied to everyone.
The argument is not against haste scaling varying among classes.