Is it just me, or

I am going to assume you mean tbc classic not remix.

I would agree that heroic dungeons hold up for the snap shot in time they existed. While encounters are less complex they are designed around far less powerful and mobile classes with only a fraction of the defensives and solutions of today.

I would disagree in so far as that the toxicity is focused in some portions of the game more so than in others. By allot lol.

I played Classic a ton, and a lot of players struggled in dungeons and leveling. The professional Blizzard forum posters love to bash the old versions of the game, but that content had teeth and still does.

Watching hardcore streams of pretty decent players dying in the open world was pretty fun to watch.

Our class kits are just way OP compared to the world content and most of the dungeon content, so they can survive in these punishing high difficulty modes.

In the old versions, player power and class kits were pretty weak against most of the content in the game, even in full Naxx gear, you could still get owned pulling too many mobs.

Edit: People saying they just auto attacked their way to level cap are lying. Flat out lie.

It is but that is more different players interacting with each other in ways they never normally would.

A normal mode raider and a mythic raider don’t normally interact. In mythic plus they can and they each have vastly different ideas on what is and isnt acceptable.

The parts that require interaction with other players, certainly. Raiding, M+, and my god, PvP.

Before M+, said toxicity still existed mostly unchanged in dungeons. Heroics and lower.

There are videos about the “gogogo” mentality in the Vanilla era and up to the Wrath era.

1 Like

For real, dude seems to forget that not even 10% of the pop back in OG vanilla cleared OG naxx, now people like to run around talking about it because the retail and classic is easier with scaling changes, and every bit of knowledge are at people’s fingertips and cleared it with every possible world buff that they raid logged for a whole week just to cheese the old raids with.

Sorry, but I do believe you’re reaching a bit here… I don’t believe I said anything about how I remember the past was.

Trying to be more clear, my point is:

1 - I believe that yes, WoW community is more toxic nowadays (no, I’m not saying there was no “toxicity” back in the days, just by comparison it is worse nowadays IMO).

2 - My point is also that the reason is the game design per se. First because Blizz is INTENTIONALLY not balancing some classes/specs, at the same rate that they’re making the game more “competitive/e-sport” each passing day.

3 - Finally, I also believe that these people who reply “WoW has always been like that” every time someone has ANY complain at all (story, lore, writing, pacing, etc) are full on copium. WoW is not the same, it can’t be the same, because it is being design by different teams, with different DEVs who have absolutely different visions… Not the same game, at all…

Now, can you tell me exactly what of these points you disagree with and why? Without reaching please…

1 Like

Well I was speaking more about casual players versus non-casual players.

You don’t see the level of toxicity you do in the competitive gameplay portions of the game that you do in the non-competitive areas.

When casuals interact they don’t express that level of toxicity that you see from the competitive population portions of the game.

1 Like

Any gamer with a brain can see the game is vastly different compared to the older versions, both design wise and community wise.

2 Likes

I think its the clash between the two. It is rare there is much drama or even complaints when 11-12 keys fail to time. Most people shrug and move on. You fail a ten… well that can get violent.

1 Like

Trying to cater to extreme casuals and hardcore players is just bad for a MMO. Pick one lane and stick with that. Trying to sandwich these 2 player groups together hasn’t been good for the game’s community.

1 Like

You should never ASSuME… Tony Randal on Youtube can explain why, but I digress, you are fully incorrect as that post was edited, and said so. I meant TBC TW.

In my experience the majority of toxicity is from casual players. Professionals have no need to interact with casuals, and hardcore players inbetween only bleed over at the low end, where unlike casual players, they’re trying to maximize the use of their time. In and out. They will leave a key wordlessly to get to the next, not cause a scene about your performance.

The more granular we’re willing to get with how we view casual vs “competitive” or hardcore, the less likely we are to see the latter having reason or opportunity to be toxic.

1 Like

You’re going to have to cite examples of that. Never seen it.

Think you’re trying to move the goalposts a bit. There’s an objective obvious level quantity of toxicity expressed by hardcore players vs casuals.

And, everybody agrees that competive activities have a better chance of bring out toxicity in human beings. Hardcore types compete excessively moreso than casuals.

2 Likes

I can if you really want me to, but you can’t hide the armory, and there are tons of casuals being toxic on a regular basis on these forums.

In-game, toxicity is so rare I’m not going to waste my time trying to find examples of that for you.

How am I trying to move goalposts?

There is not an objective level of toxicity expressed in this regard, this is why you don’t have any citations, either. Right now we’re both riding on anecdote.

Are you sure? I can dig for more than this, this was just at the very top of the thread.

1 Like

I do, because I believe you are wrong on that, but would be willing to be corrected if I am the one who is wrong.

And also, we were talking about in-game. Citing ‘forums’ specifically seems like moving the goal posts, again.

Yes, I’m sure. I’m talking about doctors and scientists, and not just forum posters.

I can’t cite in-game examples for you. Not only is it against the CoC, I would be working for months trying to find crumbs of toxicity. I see maybe one toxic interaction a week at most, and it’s always short.

The last one was a tank with 1200 rating.

1 Like

Have you not been reading all the forum posts/topics for the last week? They are very bias’d in one direction, casuals complaining about hardcore toxicity. Those like you who speak of the problem being in the other direction are a small percentage of posts.

(And yes, forums are 1-10% of the game population, blah blah, but they’re also a representation of the whole gaming population, in the same way that prodicting elections are done with a small population of actual voters.)