EUGH or just how annoying it was to get into a raid because you just haaaaaaad to have some achievements and they wouldn’t help you acquire said achievement
No, they weren’t, and this is coming from someone who played six to ten hours a day every day and did nothing but pug dungeons healing them.
Timers was something that was added for m+. The developers even made a blue post about it, stating that they couldn’t get the difficulty increase where they wanted to without using them. Others who were skeptical of that explanation would say it’s just to make them more competitive, which it would Bobby was looking for at the time.
You’re being toxic. Stop gatekeeping.
Early wow leveling if you pulled more than 1-2 mobs, you died.
Early wow dungeons if you pulled more than 1-2 packs, you died.
Early wow raids if you messed up one simple mechanic because that’s all they really had back then, you died.
Most things had 2 difficulties, Normal and Heroic.
Normal was still relatively difficult in you had to know mechanics, Heroic was HARD.
The introduction of heirlooms and LFG/LFR killed the early game for WoW leveling, pushed people into just racing through the older stories and zones, you could clear a whole dungeon solo, etc.
I never stated old WoW was just grinding, it was also difficult, it made you think for some of the most trivial things.
Also, the quote “The only time the game is currently difficult is if you ignore all the difficult stuff” literally is an oxymoron.
It’s not the take you think it is.
Current WoW offers a lot more options for content that’s both easier than vanilla and harder than vanilla.
I’d say the only time vanilla is purely harder is leveling, but vanilla leveling is still nowhere near the realm of actually hard. It’s just that current leveling is completely devoid of any challenge whatsoever.
Which actually describes quite a bit of vanilla WoW: Harder than current WoW’s easier difficulties, but still not actually that hard.
Its you,
Just cause theres new things to complain about doesnt mean people back then wouldnt have complained
Early WoW leveling you turned on auto attack and tried not to fall asleep.
I disagree.
The most difficult aspect of it was “how can i keep my mind occupied until I auto attack this thing to death”
Your entire point is ignoring the difficult aspects of current WoW.
You said this, as you ignored it in your difficulty comparison.
Your entire argument looks to be based around leveling. The most mundane aspect of the game, that was no longer the primary focus once TBC hit.
Not sure if anyone point it out already, but the reason is Blizz itself. It’s the same company only on the name, most DEVs are gone, entire different teams…
These people who says “WoW has always been like this” for every complain someone has are just hard on copium. WoW can’t be the same… Because it is not even the same DEVs making decisions…
Most of the heated/toxic discussion on these very forums are direct results by Blizzard intentionally not balancing class/specs, and the new game design in general.
Bro, I brought up the fact of the variability of difficulty in endgame content as context to the fact that LFR/Norm raids, lower keys, and lower cr pvp is literally a pop all your Adderall and mash every key on your keyboard at once simulator.
You barely have to know how the play the game at a fundamental level, in M+ and Norm/LFR the mechanics don’t one shot, thus don’t reinforce the need to learn them, and in lower CR pvp you can just go late into the season, and have no understanding of DR’s, cool down trading, or proper rotation and you mindlessly get gear/cosmetics/mounts/etc.
Earlier wow was simpler, yes; congrats dude I’ve said this several times now. Auto attack or not, you still had to do things like get professions for first aid, pots, buffs, etc so you could have an easier time when doing early game content like leveling. Which is unnecessary in modern WoW early game content for a reason.
You can keep going, I feel like I’m talking in circles to a wall right now.
I don’t think I ever saw this, but this does sound on brand.
No…?
Mages were not brought to raids in tbc because they had scaling issues and it wasn’t resolved till the prepatch when they added another rank of their spells to learn to fix it.
Where did I say that the game was perfectly balanced in vanilla/TBC/WotLK? That is totally not my point, at all… First because the game was totally different back in the days, it was not design to be an e-sport competition. Classes were made to be unique in design, with obvious inspiration in the D&D 3.0 back in the days…
Sir, you have no idea what you’re talking about…
And also, are you disputing that the DEVs are not the same? LMAO…
No but the past you remember never really occurred… I was there I raided in classic and sold ZA mounts in tbc. There was not really a different ingame culture then now. It was more segregated and people were far,far less willing to take people from lower difficulties then they are today. Perhaps that is what you remember?
LOL, during the TBC TWW people were wiping to ingame mechanics that had nothing to do with scaling
Edit - wrote remix instead of TWW
But it’s a lot of fun
To clarify, this is the rest of that sentence…
Which doesn’t state if its toxic or not, but why it’s toxic.
Since my point was about if it’s toxic or not, there was no need to include the part of your sentence as to why you thought it was toxic.
My comment to you was specifically aimed at the part if your comment hemming and hawing over if it was toxic or not…
…, if the switch was set to on or off, not why somebody would manipulate the switch either way.
In-game it has gotten worse.
Outside of it, it’s rather the same.
I’d say both sides are ‘toxic’.
The game has a lot of people who just dogpile on others who criticize the game or simply dislike it. Act like Taliesin whereby they just LOVE EVERYTHING. It’s nauseating.
Then you have the others ‘‘omgerd, retail suxx… classic is the best’’ ‘‘no one plays wow anymore’’ ‘‘blah blah blah’’
yeah it was
Broadly, I guess. M+ isn’t providing anything that adds toxicity to the game, which is pretty much the only takeaway you can get from said quote.
Or, in other words, toxicity exists in M+ because it exists in the game. Not because of M+.