Is it just me, or is earning AOTC legit *really* easy at this point in the season

Yeah Raz had moments of difficulty, but I still thought she was easier to get a handle on than Daddy D.

Even nights we didn’t down Razageth, we still felt progress, like we were inching towards it, where my last guild just got stuck on Daddy D last phase. Not that last phase was particularly difficult, but that it required people to not screw up and die in the phases prior, and that kept happening.

With my current guild, we progressively had less and less screw ups on earlier phases, leading us getting to that last phase with most or all the raid alive.

Maybe it’s just a better raid group than my previous guild though.

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:smirk:

Really? I had more fun with Razageth than with most fights. Basically the more of my kit gets to shine, the more fun I have. With Razageth, I got to use Nature’s Vigil, Innervate, Ursol’s Vortex, Typhoon, Incapacitating Roar, Wild Charge, and Stampeding Roar while my healing from Renewal and Regrowths on the tanks were very useful. The fight had no mechanics that felt like a slog and high damage mattered. So I had a ton of fun with the fight since there was a lot I was able to contribute to it.

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I was progging it as an arcane mage which probably had a lot to do with the hatred. SL Arcane was a lot more forgiving and didn’t require a perfected 16 button burst rotation where a single mechanic screws you so I may have a super biased opinion.

Doing it as my warlock isn’t as bad but I would probably only really enjoy it on my hunter.

Well yeah…

The longer the season… the easier it is.

Boss nerfed multiple times.
Average gear level is higher.
Average knowledge of fight is better.

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And to be fair I don’t really know what utility you guys bring besides hero and Polymorph. Which I mean, hero is hero but there’s not really anywhere to use Mage utility in the fight. I guess Blinking through Tempest Wing is pretty cool? So for you it would really only be about the damage. Which as you noted is prone to disruption.

Since I did the fight as Feral and Razageth doesn’t do much to punish melee (her hit box is massive) it was pretty easy for me to do damage and do mechanics at the same time.

Very few of WoW’s bosses are so mechanically-dense that flawless execution of consecutive mechanics plays a huge role in success (Mythic Kil’jaden is one exception I can remember). More onus is put on players being able to pump out DPS and HPS numbers than their ability to expertly dance around things. I didn’t like FFXIV’s Savage and Ultimate content because those encounters felt super rigid. If you move to the wrong location or make a slight misstep, you’re toast (and so is the rest of your team).

Raz’s pre-nerf difficulty was a numbers roadblock and not a mechanics one. All of the fight’s elements are easily overcome with minimal co-ordination. Interrupt this, don’t stand there, drop puddles here, stack there, kill these quickly, and so on as opposed to Group One and Group Two run slowly in opposite directions to drop the puddles and meet up in the middle and then break off into pairs to negate a shared AoE or whatever. Once the nerfs came in, killing Raz on Heroic became a matter of “when” and not “if” if you run with a decent static group of people.

Blast wave and frost nova for the phase one orbs.

It’s the ability to get damage out while hoping you don’t get a mechanic.

The rotation for arcane is absolutely insane and if you get one mechanic it’s thrown completely off.

We were able to carry our grey parsers through. Maybe you got too many carries in your group. Think we had like 5 or 6.

Certainly, but devil in the details.

Listening to the raid lead means you are in a raid group in the first place, and that’s where people run into trouble, especially if they do have a life - which means their availability is not fully open for routine guild raid schedules.

PUG pickiness will turn almost anyone off before long. Yeah, there’s the whole “you’re not entitled just because you pay your sub” argument, but on the flip side, you do pay a sub. Game time is not free. Isn’t it perfectly reasonable for people to find it a significant negative if they waste night after night not even getting to attempt what they wanted to? It’s not like it’s a regular video game where it doesn’t cost you any extra if it takes you longer to conquer a difficult goal (I’d say not like a free-to-play style game either, but many of those can be worse than sub games, because there still often are buffs and benefits that have to be paid for with MTX and re-upped regularly, and these alone can even be more expensive than a standard sub MMO: e.g., maintaining all the timed buffs in say, Black Desert all the time will set you back about $50/month).

So that leaves finding a guild, on a limited schedule (is it really reasonable to expect people to change their real life around a video game? I thought we grew out of that.) - and moreover, finding a Heroic guild.

And there’s the second whammy. Heroic guilds are still semi-common, but they have been steadily declining as a proportion of guilds overall over the last several years. The vast majority of raiding guilds have, apparently, based on gleanings of WoWProgress, become Mythic oriented ones, with Heroic ones now being in the minority. (Normal guilds are rarer still, despite having been plenty common even as recent as Legion.) That leaves even fewer potential matchups (keeping in mind that schedule, temperament, and role must match - I’ve also often suggested one of the problems with MMOs has been the rather backwards way in which teams are formed compared to, say, Overwatch or a MOBA: in those, you form the team first, and then you sort out who’s to play what role; in an MMO, everyone has to commit to a role first and then you hope you can somehow cobble together a team out of that …).

Also add the fact that the better players in Heroic guilds tend to leak upwards into Mythic guilds when available, which makes Heroic-capped guilds even more unstable: pretty much, this is only the case on a very narrow remaining band of servers (those that are not huge - because there are too many Mythic opportunities on the mega servers that devour your better players resulting in frequent setback - and that are not dead either, and apart from maybe one or two holdouts like the clusters including Silvermoon and Quel’dorei, I’m not sure how many there are left in these days of heavy playerbase consolidation).

Trying to form a raid group in a guild that hasn’t been raiding is also very hit or miss, mostly miss (I’ve been there myself on multiple occasions. You’d think that out of 300 active players it would be easy to get 10 or 15 to sign up for a raid, right? Right? But apparently, MMO raiding is a moon logic thing where reasonably logical thoughts simply do not apply, LOL).

So yeah, I’m sure for the people that do have sufficient luck to get into groups (or insanely open availability, which is where the “no-life” complaints really originate), you’re right. For everyone else, there’s Mastercard. LOL

Let’s not forget how much Raz has been nerfed since release.

I play around 10 hours a week. I can still fit raiding and keys into my schedule. You don’t have to no-life the game to raid. Find one of the many pug raids or start your own if all else fails.

Start your own raid then, it’s not hard.

They are a dime a dozen. Most guilds never go into mythic raiding.

At the end of the day we can sit here and make excuses for anything or we can go do the content. This stuff isn’t as horrible to get done as the forum makes it sound.

:face_with_open_eyes_and_hand_over_mouth:

there’s a time you remove people for the betterment of the group.

Getting AotC has always been easy with a PUG. If you’re really determined, you can get it in the first week. But it takes patience. And it takes a degree of ruthlessness. It is by no means a positive experience for anyone involved, in my experience.

Getting AotC with a guild? There’s the challenge. There’s the fun. Odds are, you’re not going to get it immediately. But stick with it long enough, and it will happen. And you’ll actually remember that kill.

Sometimes the real AotC is the friends we made along the way.

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Yes it’s easy this late in the season to get it “legit” because of all the nerfs. It’s like this every season.

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Yep. I run my guild as explicitly not Mythic. That requires a level of dedication beyond what I am willing to demand. Heroic, though? You can bring anyone and muddle through. You can survive having too few or too many people showing up without having to disappoint anyone. People can take a break without the social pressure.

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It 100% depends on the guild and what the overall goals were/are. I can see some guilds sitting players out, but in a guild that is more welcoming and friendly/care free that would not be appropriate. If you are in a guild that doesn’t sit players out you can always pug later and go get your aotc.

As long as everyone is cool with carrying people not pulling anywhere near their own weight then have at it.

Very very true.

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Idk I found ras rlly hard but that maybe because of my disability xD

When you join a raid team you should already have a basic understanding of what the people are like, how things will be ran and their intentions for the season. Just my 2 copper ofc. Guilds are great but can really go south fast if communication is poor.

I just love how you are completely misrepresenting the conversation in order to make it sound like something that better suits your agenda. Your failure to admit how many hours you play makes it clear that the main whose guildies you are hiding your forum trolling on has indeed spent many thousands of hours and decades playing competitive videogames.

The issue is where trolls like you pretend that any brand new player should be ready to do heroic raiding and have ksm the day after they learned to move their character across the screen, which is worse than a lie. That if you had never played a videogame of any sort before, you would have hundreds of friends on your friends list begging to carry you on day 2.

And here’s the crux of your argument: that highly talented and experienced players can pick it up like you pretend you would if you had never played any videogame before.

And here’s what you’re really saying: that any highly talented, skilled, and experienced player can pick up a new raid quickly, so what’s wrong with those new players? What’s wrong with people on the learning curve? How dare they soil my game by being average players who learn as normal human beings do?

Sorry it bothers you that such people exist, that you aren’t getting the respect that a pretender like you deserves.

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