I like to use GS on tanks for when they go big on a pull in order to smooth out the ouch. Always want to have that external ready for such chaos. Using it on myself for aoe healing just isn’t my style of play. I don’t think it will ever feel unweird. Just me though.
Not just you. It’s super gimmicky and very unintuitive gameplay.
I truly predict Oracle being reworked too if they ever get around to reworking Priest as a class.
Not dead, but in need of a rework—some talents leading to Circle of Healing are lackluster, and the bottom talents need improvement. I’ve managed to pug up to 2725 M+ as Archon Holy, but recently switched to Disc since AOE Burst healing is 10000% stronger. CoT was much easier to handle as Disc, especially the third and last bosses. So, while it’s not dead, it needs attention to talents and AoE healing. The same goes for Disc, which has the most dead talents out of any spec. Blizzard needs to review the Priest class overall, as it’s been neglected. The talent tree also needs a rework to provide actual utility and additional dispels. I’d love Mass Purify on a 40secs-1 minute cooldown to remove all curses, poisons, and diseases for up to 5 targets, and make Mass Dispel a PvP option. We have no competitive edge over other healers because of our wheelchair talents.
I really hope they don’t rework oracle for the mere reason that we are gods in 1v1.
I’m speaking on PvE here mostly. I will say though, regardless of PvE or PvP, reworking Oracle to feel better (removing the clunk) to play shouldn’t mean the rework will ruin it performance-wise.
It’s actually kind of sad we as a class are so afraid of being changed for the worse, like beaten down dogs or something lol.
If Oracle Premonitions where strictly tied to Healing buffs, rather than cycling through CD/Shields it would be significantly better.
- Premonition:
– Insight: Your next 2 Holy Spells are Instant Cast (If Channeled: 50% faster)
– Peity: Leave as is, it’s strong useful and effective
– Solace: For the next 15-seconds, your healing spells apply a Shield to their target based on Echo of Light. - Clairvoyance: Separate 5-min CD - Gain the effects of Insight, Peity, Solace. – Reduce the CD of Clairvoyance by 30-seconds every time you activate Premonition
I think what people are noticing is the power bleed being pushed into the hero classes and tier bonus. Lets face it. Both flash heal and HW serenity feels like a joke compared to how they could burst people back up last expansion. That is because they shifted the power into the hero class abilities. Also everyone was riding high on the glorious s4 tier set bonus in DF where you almost always had a serenity up when you needed it and now that is gone, leaving people struggling to cycle it back around only for it to feel so weak in comparison.
Holy is suffering from the season 1 gloom. As it almost always does. I hated Holy in S1 of Shadowlands but it got much better later.
Some classes just really need those high secondary stat numbers to feel good and with restrained ilvls in season 1, It’s hard to bring that feeling back. So in essence, Yes Holy feels very weak in comparison to some other classes.
I think the reason why Holy sucks Season 1, is because the kit is poorly designed as a whole – and Blizzard balances it with OP Tiersets in Season 2, 3, and 4. – They do the same with Shadow as well.
Meaning the Season 1 Set will always be weak because they don’t have the metrics to buff the class.
This is my best guess for next Seasons Tier:
- 2-Set: Renews duration increased by 6-seconds and is 300% stronger
- 4-Set: Casting Renew increases the healing of your next Prayer of Mending by 100% stacking up to 3-times
lol
I was thinking for Piety on Disc Priest, I really wish the overheal protection would give everyone an absorb shield.
As it is right now, the overheal redistribution is nice, but seems so passive on Disc since you’re doing damage to heal everyone anyway. It would activate my neurons more if I saw everyone had a little absorb on their healthbars instead, that lasted for a good while.
I guess it kind of encroaches on Solace’s niche with the big shield, but I mean, that shield is massive and single target. I was thinking the Piety AoE shield could operate something like Divine Aegis. (God I wish Divine Aegis was buffed). Or maybe even like old Spirit Shell.
I wasn’t taking Disc into mind.
I agree. Modifying Premonition to have different effects between the two specs would be nice.
Yeah, I figured you’re a Holy main from your other posts here. I also think Piety needs to change for Holy as well to something less silly. Using GS and spam healing yourself is so goofy to me.
I don’t think Blizzard intended it to be used that way… but I guess we’re here.
To be honest, Piety (As a Different Ability) should’ve been a baseline Holy/Disc CD.
3-4 min CD - Pop it during big raid damage, cast Divine Hymn and as players are getting topped off by the other healers, the Hymn is redirected into players that need it most.
That would be sick – It can be used that way now, but its clunky AF. I’d rather just have my 2-min CD Halo.
I think what feels so odd to me about Holy Priest complaints, is I feel like we have way more holy words now than we did in DF S3 and S4. Really, we just got a massively buffed FH/Heal, and healing cooldowns in the form of Halo/Prem.
But there’s still so many people saying stuff like this.
Fact of the matter is that the dungeons are just kinda punishing in pug play - so people aren’t climbing very fast, and on top of that there’s a couple points in climbing keys where it feels like the difficulty “spikes.”
Those being in the +7 range, +10s and +12s.
At all 3 stops difficult ramps up massively compared to keys before it for one reason or another. It’s kicking the average player into the dirt, and there’s a ton of frustration around it. But seriously every healing class besides shaman is in a very “grass is way greener over there” mode on their forum and calling themselves a dead spec in dungeons.
This is more just because we have insane ST healing with GS and the self increase from Oracle passives. If someone needs emergency healing, it’s still better to just directly heal them. The GS/self healing is just a way to turn our crazy ST healing into very overpowered cleave healing to 5 targets, which is a spot Holy traditionally lacks. I’d rather they didn’t take it away just because it’s a HUGE tool for HPS that there’s no way they’d give us something equivalent to. It’s already borderline too strong and only limited by not being accessible all the time.
But like a lot of the top priests are playing Archon in M+, so it’s not exactly needed. Just a fun synergy that works out in 5 mans when you can line it up with boss burst.
The bigger issue moving up the ranks is people get meta classish. By +12s, 90% of the healers are Resto Shamans, and it’s basically bears and prot warriors only. The majority of groups are also running all melee with an aug or mage.
Most of the +11s I timed were my own keys or friends because if you’re not the blue class you get declined to most keys.
This is partly why I’m fine with getting all +11s and tapping out for the season because in another week they’re overhauling Prot Paladins so I want to start pushing on that.
I just don’t like what they did to this season. Lower keys still feel hard and they made +12s become an immediate wall. Blizzard is also dragging their feet with nerfing overtuned classes.
I would be okay with a bit of the single-target stuff going away in favor of
- Prayer of Healing
- Circle of Healing
- Holy Word: Sanctify
actually moving health bars.
A versatile healer who can reverse damage on individuals or groups and even heal from beyond the grave.
(emphasis mine)
and yet our group healing buttons have been criminally underpowered for a long time now. Prayer of Healing was held up by Azerite traits and just never recovered from that. Circle of Healing can work with Renew.
Boost them outside of raids, put amps on Lightweaver and Divine Word.
This is without even beginning to get into the 9 2-point nodes that need to be squished to bring them in line with other talent trees. I’ve also noticed some specs are getting some of their PvP talents in PvE so I [Ray of] Hope we see that, too.
I’d love to see CoH move health bars. Even with Healing Chorus fully charged, it still feels like a waste of a GCD. Not to mention the effort in keeping renews rolling.
Speaking of Renew, doesn’t it feel useless as well? Someone gets hit for 1m, renew ticks for 20-30k, neat.
Renew and CoH are both only good if you’re using Healing Chorus because you’re feedback looping the power from Renew into CoH. I was using CoH for a while in M+, but as I got more gear it became obsolete because Flash Heal was doing the majority of my healing. CoH was 1-2% of my overall so it was time to chuck it out the window.
The main benefit of Renew though is through Renewed Faith because you can passively increase the healing taken by others by +6% by just rolling Renews on them before AOE damage comes out.
I totally agree. It’s very strange Holy Priest isn’t allowed to move health bars with their AoE spells anymore. I’m wondering if this has to do with raid vs mythic+ balance, because it literally makes no sense to have dead spells like that.
Holy spec also has so many buttons and active tools (talent spell choices) as it is, so maybe the issue could also be due to the talent trees being laid out in a way where it would be too powerful if those spells were actually working well, on top of the Flash Heal build.
I’m making this sound weird but simply, they could be just balancing “the build that works” which is the Lighweaver build, and unfortunately neglecting anything else.
It’s a running theme for the Priest class for Blizz to kind of shove us out the door, and “make us work”. Our talent trees need revamped that much is very apparent.
As far as the Renew spell is concerned, it feels like a weaker version of Mastery: Echo of Light, except you have to actively waste a GCD casting it. Renew feels pointless now. It was nice in Dragonflight when the tier set made it passive, but now it’s just been hung out to dry. Total neglect once again.
And they could so easily address it like they did with Atonement by making it stronger outside of raid. Also, speaking in complete ignorance, since I’m a one-trick, when looking at Resto Shaman’s tree and searching for Chain Heal, there are 10? talent points that modify it in some way. That is, not like Prayer of Mending where it’s just something like Prayer of Mending does 4% more healing each bounce it’s something that does something else and also makes Chain Heal better.
I hate to use the word ‘rework,’ but perhaps that’s where things have to go. I see people concerned about button bloat, but I know there’re some people (such as myself) who like to have a lot of buttons. If the trees worked such that people could take talents to play whack-a-mole, but other people could play a more generalist style, then that would be preferable. There’re 9 2 point nodes in the tree, collapse some of those and put some power in so that people can choose which style(s) they want.
With the release date being the 22nd, assuming the conspicuous lack of notes under the Priest heading does get filled this week or as a last minute add-on (hello, 10.2.6), it could be yet another
“I put the fires out”
“You made them worse.”
“Worse? Or better? Hmm?”
It would still be incredibly frustrating for continued radio silence on the matter. If it’s not now, when? It doesn’t take a moment to give us an update and some stop-gap changes.
One thing that isn’t talked about with holy that I feel needs to be is the issue of its Mastery. Atm being the start of the expansion its pretty crap, but as we get to stack more of it, it becomes just a flat % increase to every single healing spell we cast.
Meaning spells like PoH which is currently garbage now with like 20-30% master become significantly better when we are rocking +60% by the end of the expansion.
This is a big reason I feel we often seen holy struggle at the start of the expansion and damn near take over by the end. I wish they would do something about the mastery so its not effectively just a % boost to healing as the way it scales holy feels like there is little to no real way to balance it, especially when they have to take all 3 of your AoE tools between CoH, PoH and Sanctify into account when balancing it.