Is dampening really needed?

Go make a brand new healer get it just honor gear and then have two DPS beat on you out in world with no dampening, see how long it takes for them to kill you

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Lmao no you can’t why you :billed_cap:

Noob, read the whole post

I’ve killed three fully geared dps trying to kill me on my fistweaver. Could probably swap to honor gear and do the same.

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People die in battlegrounds all the time. Yeah, even the rated ones. There’s no dampening in there. World pvp isn’t a measure of literally anything.

Also more people and plenty of fights with no cooldowns available.

Like I said take 2 dps fully geared and have them train a new healer in just honor, it won’t go very well.

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I can solo people in bg’s. Yeah, it might take them using their cooldowns and having none available to do that. But, so what? Cooldowns should actually do something relevant.

Are you saying this as a healer? Because if that’s the case that’s kind of the problem.

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Regardless, I dont really care about the details on the specific specs that are the issue, because dampening is a blanket thing everyone deals with

And for some dps specs thats literally a non issue, and for other dps specs im being nerfed literally out the gate because of healers being to strong???

Naw dampening should be the very last thing they fall back on to balance their game. Not the first priority like it was treated going into DF

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This is an ignorant analogy

In arena as a healer you have to worry about 2 dps, doing damage to your 3 man team, Its not just pure ST

You have to expend cds for these other 2 players ontop of cds for yourself

Getting trained in Wpvp as a solo healer, healing 2 dps means you only have to expend cds on yourself leaving you with more options to cycle through for a longer time

ALL of that ignores that some healers have passive mitigation stronger than a dps

Edit: Just so you know also, me and my arena parter as a 2 man can kill any healer in the game by ourselfs in the vacuum situation you described, Its really not that hard just line cc up well and they die after trinket

I don’t think he’s looking at this correctly. Other than duels and world pvp, there are no situations where you’re literally solo for an extended period. Talking about being able to solo a healer is the wrong conversation.

Except if people trade cds properly and with decent disruption you can stop goes instead of just face tanking the dmg like my example.

I’m looking at this just fine. Current game just isn’t designed to handle arena without dampening and unfortunately pre dampening was just horribly long arena matches

So what is your justification for people getting globaled in openers (with overkill) when dampening is at 10%? And to that effect, people getting swapped to and dying. Is it ONLY because of dampening? I’d bet on that answer being No.

Dampening has not changed; abilities and class mechanics have. There have been other times in this game’s history where damage wasn’t this high. Burst meta wasn’t a thing for the most part. Melee and caster meta’s have been interchangeable throughout the years as well. They haven’t even tried this meta with no dampening, or even capping it at a low percentage. They just port their current iteration of dampening across multiple expansions and patches without any adjustment.

People not pressing their I live buttons mostly

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Youre just describing regular arena gameplay at this point, after they expend cds then it falls on the healer too. Thats where the design is at

dampening brings the game to the same conclusion but unnecessarily while also being very specifically toxic for specific specs compared to others

It shouldnt be the first go to solution to change sustain in pvp at all, it should be the last and most lazy bandaid one

Healers can die to current damage damp or no damp in ladder very easily to 2 good players

Even in wpvp

and even if they couldnt, then just nerf them specifically rather than blanket nerfing every single aspect of healing throughput at the same time

I’d prefer if they removed dampening and made a similar debuff that targeted mana regeneration of healers instead. Or just made dampening affect healers alone.

Dampening disproportionately penalizes hybrids and unfairly rewards classes whose defensives don’t revolve around healing.

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You’re like a god mode fistweaver though

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Healer mana begins to drain at 1% every 5 seconds