The disco lazer twister stuff started in raids, then found its way into dungeons with M+, and now is working its way into other parts of the game.
I’m not a huge fan of it either. WoW is not well suited for action game inspired play, which is the whole reason addons and weakauras keep showing up… they’re the players’ attempts to patch up the holes in WoW’s action game costume.
Shriekwing - 9 mechanics
Huntsman Altimor - 12 mechanics
Sun King’s Salvation - 24 mechanics
Artificer Xy’mox - 11 mechanics
Hungering Destroyer - 8 mechanics
Lady Inerva Darkvein - 27 mechanics
And these are supposed to be the easier bosses…additionally alot of these mechanics can easily end up wiping the raid entirely if screwed up
yes but blizzard doesn’t listen to the players saying its too hard, they only listen to the hardcore elite now a days, its why bosses have so many mechanics now
I’ve been against addons since they were first allowed saying they will cause issues with the games long term health…guess what?
because i feel addons need to be removed entirely since they simplify the game too much and make it easy as hell by doing things such as telling you exactly what to do when a boss mechanic happens, telling you exactly how to play your class, etc. im a troll, gg reported for abuse
It’s one of the reasons I got so burnt out with retail. Every single boss fight, and even many trash pulls, are just so hair-pulling with the ridiculous amount of sensory overload.
It’s like solving the davinci code through synchronized dance while blindfolded, where at random intervals 5 people in no particular order get banished to the shadow realm and have to break out in the YMCA in a double-file line, and if you break formation once the whole raid wipes, but you have to kill the boss in under 5 minutes or they auto-wipe the raid. Oh, and throw the entire rainbow’s worth of colors into the zone, on top of over-designed art making it almost impossible to tell anything apart.
Like…why? It’s so much going on, that I can’t actually enjoy “the game.” The mechanical overload creates so much disconnect between the gameplay and the game world. I absolutely hate when games get esportified.
I’ve been playing for 8 years and I have never used Add Ons and never will. And I don’t use macros either, yes, I’m a clicker. That will never change either. But then again I don’t play end game stuff and have no interest doing so. I play to get a break from real life problems. And I play a way that gives me enjoyment. I don’t need to have my ego stroked or say look what I did. After all it is just a game and people play for different reasons. You play your way and I’m fine with it and respect it. But then I expect the same respect about the way I play. After all we are all just playing the same game but in different ways. You never have to worry about me being in a group with you doing stupid stuff because I don’t group unless I have to.
multiple addons alter various compenents of the game, such as the user interface, the map, group finder, etc. now those ones aren’t exactly my problem, its the ones the are borderline cheating, such a DBM or weakauras which can basically make the game so easy to play that if you dont have them you essentially cant do higher end content
And there is no consistent IFF design guideline to all these abilities flying around. Then you got things like adding tar trap to hunter’s damage rotation, which is already problematic in how it hides visible ground AoEs but when you get to things like those barely visible grey AoEs in spires they just disappear.
And the god damn player vs’ camera this expansion. With everything else you have fights were your having to reposition because the camera is stuck in a tree, a corner, behind a wall, in a door or behind some flapping angel wing that is that close because?
IMO, this happened in a major way with Guild Wars 2’s first expansion as well - Heart of Thorns.
Almost every enemy had a way to slow you, or god forbid blind you (which made all your attacks miss until you cleared it), and that was combined with heavy mob density. Some players argued it made the game more fun, and ‘challenging’, but I always thought it took the fun out of the game. It’s when I lost interest and came back to WoW.
It’s important to have ups and downs when it comes to mechanics like this - without any downtime it just feels like an overwhelming, stressful mess. But having things like this come in occasionally and surprise you can be really fun.
My issue is primarily with Enhancement Shaman, it was in fact fine with how it behaved and worked. Just that Blizzard thought it was a good idea to throw in additional abilities to make it better. They don’t need more offense, they need more survivability… (Which thankfully they are better now) Most classes, even specs for each one I played don’t have me make 3-4 macro just for a series of abilities that I use in short amount of time. Enhancement was made to be a elemental brawler, not a slinger. It was fine to have some shocks but hate now Lightning Bolt and Chain Lightning have to have a use in the rotation. Oh, and lets not forget the constant need to plant your Windfury Totem every fight… That should’ve just been a passive.
You may be right, but can you say it’s not nice to have more variety in difficulty? Nobody’s forcing anyone to git gud, just as nobody’s forcing anybody to stay on that lazy river lfr ride.
Let’s be honest, they’re needed less these days. For example when I was running that Ulduar timewalking, during one of the encounters, there’s an important mechanic I kept missing because I couldn’t see any indication of it. It was just a tiny, pale blue swirly on the ground.
These days it’s super shiny in your face spell vomit and impossible to miss… unless you’re more focused on your second monitor with Netflix streaming.