yea. thats why I like to play ez specs like BM and Havoc so I can just focus on mechanics and intrupts and stunning mobs abilities and calling intrupt order for 10 billion mobs that chain cast spells
People can state anything they want but blizzard looks at the numbers.
The proof of that is to look at what filters you need to set over on warcraftlogs before all the classes and specs start to look closer to balanced. Not perfectly balanced, but after each major patch… if you look at “normal 50%” of a given current raid, the classes will be very tight in balance. As time goes on this drifts as people start favoring some classes…
But basically, blizzard balances for the actual average player. Not the high skill nor the low skill players.
That said… what we’re seeing I suspect has a lot to do with the popularity of FFXIV, GW2, and ESO. Those games all have faster paced combat systems. Yes I know FFXIV has a very long GCD, but after mid level most abilities ignore the GCD and the ‘actions per minute’ is maybe twice that of WoW, if not thrice…
FFXIV is all about ‘learning the dance’ of any given fight. It’s the extreme example of this. It’s NA playerbase is also possibly larger than WoW’s. More people play FFXIV in NA than in it’s native Japan. WoW is bigger in Asia, but in Asia Lineage has over 300-million subs (whereas maybe 1 single guy in Florida plays it outside of China) so… everything but Lineage is tiny.
So… FFXIV is kinda dictating who they’re trying to compete with.
GW2 is a lot smaller, but it’s one of the ‘action combat’ MMOs, as is ESO - and these all work at a faster pace. I imagine Blizzard looks at all those MMOs and feels they need to do something to be sure people come back to WoW after trying those.
The CC here I don’t know - those other MMOs don’t tend to CC players as much. But they have other tools to ramp up combat difficulty that WoW lacks, so I guess WoW is just using the tool it has.
Most of that CC is easy to break out of if someone in your group actually switched to doing so… Exceptions exist of course, especially when it happens in open world content. But a lot of the ‘fail’ in dungeons comes when nobody bothers to use their interrupts, purges, etc…
Like these changes or not - if they don’t make them, they will start losing more and more people to those other MMOs. They already do lose them, but then just get them back for a bit during patches. Without some change to modern design, they won’t even get folks back during the patches.
WoW has become busy work, which I am not a fan of in a MMO. Well in general really.
Ultraxion says hello.
https://www.wowhead.com/npc=55294/ultraxion
Closest thing to a target dummy boss I have ever seen in WoW. All the dps had to do was press one action button at the correct time. If you timed it correctly there was almost no loss of DPS. No movement required at all.
they need to just ban the use of addons entirely, no idea why blizzard allows such modification of the games files to begin with to the point it trivializes virtually everything in the game, on top of this im so sick of addons glitching forcing me to reload my ui, if the game is at the point where you need to rely on third party addons to be able to do content your game has failed
I’ve never understood the addon refusal crowd. Like, it’s came a long way sure, but blizz’s bone-stock UI is still absolutely horrible at conveying important information.
If blizz removed all add-ons I’d probably literally not enjoy the game anymore, after playing since BC. The stock ui conveys absolutely nothing basically.
The ui’s are another beast entirely, im referring to the addons that are borderline cheats
Sounds like FFXIV.
OMG, yes, this exactly.
Shadowlands seems to have quadrupled down on two things:
1: Ground circles everywhere, better run away but no wait the mob will cast circles wherever you go so keep on running and not doing any damage!
2: Teleporting mobs. We once had a mob somewhere in the past in some raid or dungeon that had the ability to teleport behind you because reasons. NOW WE HAVE 50% OF MOBS DOING IT. Just stop it already. It’s not fun, it’s not “challenging,” it’s just obnoxious.
only read title
nope
No not really
I think the fact that you need a custom UI to track all these things is the problem. You should be able to play the game with the games Ui, but it is hard to impossible depending on what content you are doing.
Having to turn around once isn’t annoying, but it is when there’s almost always a common mob type in every zone that does it.
If someone can’t stand Asmongold then they don’t pay attention to him.
He really tries to make this game better and calls Blizzard out all the time.
Asmongold is the reason why Blizzard created the essence system.
Nah, he’s kind of the enemy of the people to be quite honest. He profits off rage and frustration with the game. Dude is just trying to make a living of course so I wouldn’t call him “evil” per say, but there is no way you can look at what he does and believe he is a good influence on the game.
Why would they make the essence system (because of him) when he flat out, multiple times, said how much he hates systems like this and wish we didn’t have them?
Eh, no. You’re just missing a lot of context here.
I actually agree many fights have just gone too far. They’re borderline obnoxious in design. I get it however they want to one up themselves with “content” but even they know they’ve pushed it too far.
I admit I used to get annoyed at all this fighting. Everywhere I have to go or anything I have to do there’s always some kind of violence slowing me down or distracting me from my goals.
But then I saw the sunny side and learned to really embrace and enjoy being a sociopathic mass murderer. It’s not the destination that matters, but the many sentient and non sentient beings we’ve killed along the way. I like to imagine their families waiting for them to get home. Haha! They’ll be waiting forever thanks to me.
Now when I get dazed off my mount I’m truly grateful and express my thanks to who or whatever knocked me down. Then I kill them and bathe in their blood. It’s these small moments of joy that make it all worthwhile.
These are the target demographic, the only players the game is now being catered to.