It’s impossible to have tested anything; you can’t use unauthorised servers to test Vanilla game-play, as they are not an accurate representation of Vanilla; some of the numbers are guesswork, which people involved in the development of them have admitted.
I’ve seen hardcore Vanilla/Classic fans admit this, and state that the part that was more difficult were the open-world mobs and levelling, and not the raid mechanics.
There are dungeons that are level appropriate they could have farmed to get really good gear, not just quest rewards and standard mob drops, then farmed dungeons higher then them with said gear, farmed that dungeon’s gear, went to an even higher level dungeon, and repeated the process.
Your wording seems strange, but it appears you are claiming that vanilla did not have databases and people telling others/posting videos of how to play.
If this is the case, you are quite wrong.
There were databases like allahkhazam (which started with EQ stuff and added a wow section), there was Thottbot, which I think eventually turned into wowhead (might have gotten bought out, not sure).
The old FoH forums and the EJ forums were rife with theory crafters, and warcraftmovies used to be the place to post videos.
Now as the game has advanced and tech has advanced we have newer and better versions… of the same exact things, but now with advertisements out the wazoo. yay?
They have all of the data from 1.12, which would include mob stats and behaviour, as well as any boss mechanics, and are constantly comparing things to the reference client (the original client they have) with the Classic client, and have corrected a bug where the Classic client was using Legion values for some content.
Yeah, they’ve done a lot of work. And will do more. But somethings I hope they keep working on until it’s the way it was in Vanilla. And some of these they haven’t stated whether they are an issue or not.
Like even in the AMA someone responded they didn’t even know the issue of if guards spawns in some areas were behaving properly.
They made the dungeons a lot harder since closed beta, I played closed beta and the demo, in closed beta mage or priest could basically tank RFC, in demo if we pulled aggro we got 3 shot, it was a lot more accurate than closed beta which is when the video was made by Asmondgay.
What makes you think that they weren’t the way they are in Classic in Vanilla? Your memories of it (which can often be wrong [e.g. people thinking warlock summoning was bugged when it wasn’t]), actual video footage from vanilla (which is extremely useful and reliable if it’s authentic vanilla footage), unauthorised server experiences or video footage (which got a lot of things wrong), or something else?
I’m not trying to be combative or argumentative; this is a sincere question as I’m legitimately curious and would like to continue this discussion with you. I want to clarify the intended tone of my reply as people on the forums tend to be… snarky, to say the least.
The combat values on classic are not like they were in vanilla because the videos show extremely easy gameplay while I played vanilla in 2004-06 and can without a doubt say the classic beta videos look easy mode.
Oh you mean the company that sold it’s soul to Activision and is only maximizing profits by catering to the largest markets ala lowest common denominator?
Yep, because from everything I’ve seen, they are doing their utmost to make Classic very very very close to Vanilla. If they really were catering to the “lowest common denominator” don’t you think they would have made far more QoL changes than they have?
There are threads on this forum all the time asking for small convenience changes (and I would like many of them!) but they’re likely not going to happen because Blizz has chosen to make Classic with virtually no changes from Vanilla. If they won’t put in something simple like AoE looting, do you really think they are intentionally dumbing down combat to appeal to the masses? That makes no sense.
AoE looting is so trivial. You compare this to the core group play content you’ll do all the way up to level 60. There is a huge difference & there’s a gain you can see why blizzard would make that core group content easier. Classic pulls vets in because they remember it. Classic pulls retail players in to experience new content almost like an expansion. Blizzard then asks themselves what can we do to retain every sub interested in classic, both vets and retail players? If the core group gameplay is too difficult & the retail players hit a wall, they will potentially quit. We the vets could potentially quit for the same reason if the content is too easy. Blizzard then compares losses, who is the bigger audience to retain, it becomes a business decision to make the streamlined core group play easier since it will most likely retain the larger crowd. This point is compounded by Blizzard’s track record post Activision- they will accommodate the larger crowd because $$$. This hurts vets because we feel the MMORPG genre is saturated with easier gameplay such as retail wow.
That logic cannot be applied to QoL like aoe looting.
AoE looting would be a small but immediately noticeable QoL change for anyone used to having it in Live. And Blizzard didn’t put it in Classic…
I’m not equating it in importance to combat, I’m saying that if Blizz was looking to ease the transition of Live players into Classic, as you claim, there’s a heck of a lot of other easier things that they could have changed. And they haven’t.
The topic is about a group that is 8-12 levels to low for the content. Yet you posted a group that was doing content at their level.
This topic is about characters that are under geared. Yet the video you posted is of a group that is over geared for the content (Ony is arguably the first boss you kill in wow despite her droping t2), and they are in full t2+
Im sorry you feel that the game isnt in a nerfed state currently, but it is. Morgrane should have had a near 100% crit rate against a level 30 tank, From what I can tell he was only being crit around 20% of the time. Non-crits should be almost 100% crushing blows, yet the damage appears to be just normal hits most of the time.
I played during Vanilla as well, and I’ve never played unauthorised servers; from your past comments admitting to playing on them and putting a lot of stock in them, it seems like your experiences on them could likely be influencing your memories.