I was very surprised to see Ragnaros get downed the first week and I am also very surprised that I am almost level 40 in just a week of playtime. Back in October 2005 Blizzard released a fresh new server named Frostmourne. It took me almost a month to hit level 60 playing many hours everyday and a few months after that to have MC on farm status. I did not expect to level and progress this fast. I know there are dedicated people that have played on private servers and have a method to speed running through Vanilla but in my humble opinion it should not be this easy.
For some reason I thought this version of WoW was supposed to be from 2004… I was sincerely expecting to take a month to hit level 60 and really dedicate my time to my main character but this content is very easy. My main character still has items from WC and I am top DPS in a group of players with lvl 30+ gear. This is just so strange. I do not recall WoW vanilla ever being this easy. That is why I am questioning if Blizzard is taking this serious or if its just something to do when their not working on the current modern version of WoW.
Even tho WoW Classic is nostalgic and it stands apart from the modern version I am taking this seriously. I read an interview by the current Director of WoW that Phase 2 is coming this Fall… The first day of Fall this year is September 23rd. This is going way too fast in my opinion. The content is so ridiculously easy its not authentic. I am happy we have it its just that I feel Blizzard is approaching WoW Classic as something to do when your not playing BFA. I do not play BFA, I want to play WoW Classic that way I played it from 2004 to 2005. Well idk. Maybe my expectations are not realistic and if they aren’t let me know folks. Otherwise I hope I can get the communities support. Thanks for reading.
             
            
              
              
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              if you were to face your 2004 self in lets say an open world PvP fight, would you win or would you lose?
Would you mop the floor with your younger self?
Would your younger self mop the floor with the player you are now?
Would it be a draw?
have you got worse at this game over the years?
have you got better at this game over the years?
do you know more about MMO and game mechanics now or back than?
do you have an easier time understanding gear/role and optimization now or than?
you see where this is going? you see the compounded affect of all those things culiminating?
“MC is down in a week” news flash all of MC has less mechanics than Shivara in eternal palace on heroic.
             
            
              
              
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              Everything is tuned to patch 1.12, not the launch patch.
This is perhaps why you may be noticing these differences.
1.12 came out in Aug 2006.
             
            
              
              
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              Actually, i thought to have taken a good month to reach level 60 also back then. I know the second character might take less, but a good 3 weeks tops.
             
            
              
              
              
            
           
          
            
            
              I was expecting restoration of 2004 version or at least tuned version so everything still remain challenging. At it current form it won’t have longevity.
             
            
              
              
              
            
           
          
            
            
              The WoW we got is the pre-BC nerfest that the game became.
They based the game off of 1.12, if you go look at the pre 1.12 notes all you see is nerfs for NPCS(and some classes, but that’s just balancing classes).
Rag/MC was nerfed twice by the time AQ had hit, if the people who faced Rag this week had faced the original tuning it would have been a completely different story.
This is from patch 1.6:
It’s basically all nerfs and tweaks to make the game easier.
### **Raids and Dungeons**  [Edit](https://wowwiki.fandom.com/wiki/Patch_1.6.0?action=edit&section=22)
* Several spawns removed from [Scholomance](https://wowwiki.fandom.com/wiki/Scholomance). This should make for a more enjoyable 5 player experience.
* Several spawns removed from [Stratholme](https://wowwiki.fandom.com/wiki/Stratholme). This should make for a more enjoyable 5 player experience. Also, you will now be able to make additional attempts at [Ramstein](https://wowwiki.fandom.com/wiki/Ramstein) and/or [Baron Rivendare](https://wowwiki.fandom.com/wiki/Baron_Rivendare) should your initial attempt fail.
* The trapped chests in Stratholme will now show up for [Detect Traps](https://wowwiki.fandom.com/wiki/Detect_Traps) and can be disarmed. In addition, the number of creatures that come out of the trapped chests has been reduced.
* Many creatures in Stratholme have gained Detect Invisibility/Stealth.
* The loot tables in [Molten Core](https://wowwiki.fandom.com/wiki/Molten_Core) have been revised slightly.
* Characters that die and release in the Molten Core will now receive a minimap corpse marker and arrow that will lead them to the window next to [Lothos Riftwaker](https://wowwiki.fandom.com/wiki/Lothos_Riftwaker) in [Blackrock Mountain](https://wowwiki.fandom.com/wiki/Blackrock_Mountain).
* Phase shifted imps are no longer hit by [Magmadar](https://wowwiki.fandom.com/wiki/Magmadar)'s Lava Bomb.
* Damage and resist messages from Magmadar's Lava Bomb shows up in the combat log.
* Fixed a bug that was causing the [Cache of the Firelord](https://wowwiki.fandom.com/wiki/Cache_of_the_Firelord) (Majordomo Loot chest), the [Chest of The Seven](https://wowwiki.fandom.com/wiki/Chest_of_The_Seven) (Blackrock Depths seven dwarves chest) and the [Gordok Tribute Chest](https://wowwiki.fandom.com/wiki/Gordok_Tribute_Chest) (Dire Maul) from despawning too soon.
* The chance for an Epic quest item dropping from the Majordomo's chest has been increased to 100%.
* The [Corrupted Forces of Nature](https://wowwiki.fandom.com/wiki/Corrupt_Force_of_Nature) in [Maraudon](https://wowwiki.fandom.com/wiki/Maraudon) will now pursue correctly.
* [Dire Maul](https://wowwiki.fandom.com/wiki/Dire_Maul) has had several spawn locations changed and a slight increase in population.
* [Crystal Fang](https://wowwiki.fandom.com/wiki/Crystal_Fang), the rare spawn in [Blackrock Spire](https://wowwiki.fandom.com/wiki/Blackrock_Spire), will now potentially appear.
             
            
              
              
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              That’s entirely intentional, people complain when things are too hard.
back in Vanilla, non-raiders used to complain that it was “impossible” to get “Good gear” because they couldn’t get raid gear.
This is why we got heroics with epics.
             
            
              
              
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              we’re on the last patch of vanilla so all kinds of balancing tweaks have happened.
that said, the game is also simply easier than people remember.
             
            
              
              
              
            
           
          
            
            
              The game is the same as it was back then. You just sucked more back then, is all.
             
            
              
              
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              What they should have done is used 1.12 as a base for the class balance and used the earlier tunings for Raids & Instances/World Elite NPCs.
I distinctly remember them heavily nerfing world elites because of how hard it was to find groups for group quests(see: The ogres in Loch Modan, Worgen in Pyrewood, or the Dwarves in Hillsbrad).
             
            
              
              
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              Classic is a modern recreation of vanilla aimed at the retail audience (1.12 suits them best) and to remove the threat of private servers. Its primary goal is to boost subscriber numbers and eventually funnel players back into retail.
             
            
              
              
              
            
           
          
            
            
              It’s like saying TBC was easier. Yea, after nerf 50% everything and then another 75% nerf to everything. Of course it will be joke.
             
            
              
              
              
            
           
          
            
            
              
I have no intention of going to retail. It could back fire if that is the true intention.  Current game is way too easy, people will reach end too fast and no challenge left.
             
            
              
              
              
            
           
          
            
            
              Oh I won’t be going either. But that’s why it’s so easy. Give everyone a fix every few months with a new phase, keep people subscribed, and have them check out and return to retail or the next expansion. It’s a play to boost subscribers, not recreate vanilla with any genuine dedication to authenticity.
             
            
              
              
              
            
           
          
            
            
              Ya…the difficulty is pretty bad.  It honestly feels like once I reach 60 there will be no real point anymore as my gear is irrelevant.
             
            
              
              
              
            
           
          
            
            
              yea was it not tuned or something?
I don’t care how good you are, the dps checks make it MATHEMATICALLY IMPOSSIBLE to beat a 2004 version of MC without the gear. Not only that, how did they get 60 fire resist for some encounters? That gear is TIME GATED.
Sounds like MC wasn’t tuned yet. It sounds like one of those “meh, we have a few weeks to tune and test MC before people get there” type of blunder.
             
            
              
              
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              Perhaps it is almostly people sucked back then and raid wasn’t the main focus until TBC. And we had different set of talent in original wow release
             
            
              
              
              
            
           
          
            
            
              Or maybe, people with more understanding of their class and itemization is able to push out enough dps.
Brutallus in Sunwell was a hard dps check, Death and Taxes rerolled horde and beat him in a mix of blues and low level epics.
Before Elitist Jerks started publically posting theory crafting people had no idea about the numbers and math behind the scenes.
Now people can watch videos or Google how to play
             
            
              
              
              
            
           
          
            
            
              i think i’d kill my first toon warlock with my warrior.
             
            
              
              
              
            
           
          
            
            
              Vanilla was easier in 1.12. Not a large amount, but it is.
Also the game is not as hard as it once was mainly due to knowledge. For example, how did APES get to honored to get the water extinguisher? Layering and knowledge on how to get honored fast.
Vanilla is not classic. We can’t remove the 15 years in which the entire player base learned how to dodge fire, theorycraft skills, and how to get and use consumables.
             
            
              
              
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