Is class design too complicated?

Classes are the least complicated they’ve ever been. You can hop on a brand new character and fill out your action bars with abilities that are most like your mains and have the rotation down in 5 mins.

No class even has a unique playstyle. So many abilities are basically the same with different names.

Some classes can even top damage meters with a 3 button rotation lol

Sorry but the 3 button design didn’t go over well. There’s plenty of mobile games out there, though.

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WOW, that is a caustic response.

It’s OK to disagree, but you don’t need to verbally attack him or her just because you don’t agree with them.

I think the Legion systems had massive potential but were poorly executed. I really liked how you could get a Legiondary item, but it needed to be in the form of a token you could trade for your item instead of a completely random item. I liked how you could get it from doing just about any content. During ToS I could still find groups for EN because you could still get Legendary drops. It made content relevant longer. I never did get my spec’s best Legiondary lol.

Titanforging didn’t need to go, it just needed to not apply to the highest level content. It is a gearing system that was good for casuals gearing but toxic for non-casuals, but games live and die by the casuals not the 20k(idk) people who are dedicated Mythic raiders. Doing a WQ for an item that has a chance to be boosted into an upgrade for me was nice. I still remember how many early-expansion Titanforged Arcanocrystals I scrapped(about 10) because I didn’t know that their Ilvl didn’t match their value lol. WQ were better during Legion as well. They were simple, but so were the rewards. They weren’t multi-staged events for 150 gold.

Artifacts were a fun progression tool, until you hit the infinite grind node. It was fun unlocking new artifact powers and appearances. Like the above mentioned Titanforging, it needed a cap.

Class halls and class-specific content need to make a return. Content works best when it can relate to the players chosen identity. They created the alchemical formula for gold only to never use it again. Like…bruh…

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yes, you can. WoW does have spells with multiple uses, and the entire Drakthyr class is designed around it. Evoker have less total buttons, but each button does multiple things.

Instead of Evokers having their equivalent of Scorch, Fireball, Pyroblast and Greater Pyroblast as 4 separate spells, they simply have Fire Breath and it will do different things depending on how long you hold it.

Same for Flash Heal, Heal, Greater Heal, vs Dream breath.

Rogues having talented Shiv with additional functionality is the same thing. Instead of having 1 button to increase poison speed, another to increase bleed speed, another to guarantee a poison application, etc. You could just have talented Shiv.

Blizzard does button bloat because they choose to, not because the game engine doesn’t allow it. Updating the old classes to have similar anti-bloat mechanics would be a very welcomed change in my book.

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Frost mage is actually very easy. Barely an inconvenience

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thats not what I said, why are you bringing up game engines capabilities or abilities with multi functions, which I never said isnt in the game.

Its ok for wow to have many buttons for many situation because its an mmo, as long as you didnt need to press all the buttons at all times which is true for all classes in the game.

Funny you mention shiv, because if its not a button we press in rotation unless you play sin. And one of the reason sin is flawed in keys is having to choose between shiv dispel and doing damage, which needs to have seperate keys.

Baking everything into one button oversimplifies the game.

As one of the classes with the most “bloat” I have no where near that many key binds. Spells are all ordered in priority cast, with proc based stuff segmented off.

I have zero issue with the “bloat” (because its not bloat) because it gives my class/spec a higher skill cap to master… I’d rather be challenged to be good at what I play than be able to get by as mediocre

I don’t mind borrowed power as much as others, as long as it’s a passive layer on top of what I can already do.

I am also not entirely sure what you mean by complicated. Did you mean button bloat (which isn’t true for all classes) or something like number of distinct abilities per rotation?

While I do believe adding more abilities, simply for the sake of having more option, is unjustified and can clutter the bars (assuming you’re not smart enough to drop them off your bar), I also think adding an ability here and there that serves a very specific and pertinent role, is warranted.

There’s a wide range of “complexity” as you call it between this hunter and my monk or my mage, for example.

I think the more important thing to look at is consistency between class design. There are a few classes that could stand to have a few more abilities, and some that could be pruned a little, both in terms of raw abilities and rotation.

Having said that, we need proceed to the inevitable disagreement between those who prefer a more complex, challenging system and those who do not. There’s simply no good solution to this other than to pick the class you’re most comfortable with, even if it pigeon holes you into playing certain classes.

bloat doesn’t necessarily add skill. It is as skillful (or even more so), to have a single heal spell that heals more depending on breakpoints so the healer has to choose the exact time to let go; as opposed to having 4 casted heal buttons each with different throughput.

Instead of binding and pressing four buttons with no regard for timing, you instead have 1 button but you have to be very careful with timing.

Hunters were ruined when Ion or whoever removed pet specs.
Killed the personality of the pet.

I don’t like Redmage. I can’t judge SAM I’ve literally never had the desire to play it. I’ll admit though I dislike FFXIV game play on a base level. I know there IS challenging content but I don’t find the combat a fun or the dungeons, trials, and alliance raids as fun as WoW’s.

i dont think design is the issue its there’s too many freaking classes to begin with and too many buttons that doesn’t really get used anyways and just kinda sit there

I’ve been playing Prot Warrior lately and it finally hit me why the class feels so good. It synergizes well.

I can’t say the same for any other class I’ve played thus far. They all feel like an accumulation of bad ideas that’s only bound to get worse. Blizz really needs to sit down and re-think how they want these classes to play. Buttons that stack modifiers for the sake of stacking modifiers surely can’t be it.

Red Mage is the only class I enjoyed in that game. The rest felt like button float to a degree even I felt uncomfortable with. Well, minus the tanking classes but those were all boring homogenized tool kits.

And healing… wtf? The most boring crap I’ve done in a long time. 2.5s GCD is a mistake.

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Damn this is so true. On top of that, those 4 buttons feel extremely impactful. Roughly 10 of all of our classes’ buttons feel like “I’ll press it because I have to,” not because it supplements gameplay in a meaningful way.

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For me personally, yes and no. My BM hunters and demon hunters still have a bit of room for more complexity. My shaman is like um, bleep no because they’re zero spaces for more buttons.

:cookie:

Start of expansion, felt a bit like button bloat on some classes. At this point, have gotten used to it, shifted keybinds a bit, and am really enjoying. At least imo, combat is more fun this expansion…just find a new way to set up your abilities.

No….
It really isn’t.

If y you find it too complicated just copy and paste builds from wowhead.

If your rotation is too complicated prolly best to try the easier kid brother classic wow.
You can spam one button and top the dps meters.

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How are classes complicated? Every class has the same function with different style skins pasted on them.

Everyone can AOE, everyone can Heal/SelfHeal, everyone can CC, everyone can turn invisible.

Some specs no, some specs yes.