Is class design too complicated?

Yes. I think almost every class should have at least 1 “optimized” spec.
This would mean 1-2 abilities for ST damage, 1-2 for AOE. A CC, a Silence/interrupt. That’s probably good enough.

Also the APM(actions per minute) is too high. I have no desire to spam press buttons. If I don’t have to move or I am a class that has all insta casts, just let me channel my rotation until I need to stop.

This part of the game is entertaining to some, yes, but to others of us, it is inane arthritis and carpal tunnel inducing waste of our time/body.

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My button bloat has been the same for a long time now, its the constant change in what said buttons do and what to do with said buttons that continue to change patch to patch that annoys me.

But if there’s 1 area where there’s way to much bloat and stupidity by the Dev’s its in the Skill Trees. With 1/2 the tree never being used because its worthless in all situations and another 1/3 being taken for the wrong situations because its just as good without the hassle.

Meanwhile Dev’s really don’t understand with the problem is even when you break it down to them like they were in kindergarten so they end up nerfing the 1, buffing the other an then are still confused why nobody bothers with it still…

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Class design is more complicated now because what used to be borrowed power is now class and spec power.

We’re also playing unpruned classes, so we have utility spells we can use and engaging DPS rotations that aren’t just four buttons.

I am pretty happy with both those things.

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I don’t mind button bloat, but I do mind having meaningless talents.

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This basically already exists though? Sub rogue has 2 ST abilities and 2 MT abilities. Fury warrior is basically just Raging Blow spam until you have enough rage for Rampage unless you consciously talent into Bloodthirsty and Slam improvements, and the MT rotation literally only adds whirlwind to make RB and Ramp MT. Ret Paladin now has Crusading Strikes so you only have to worry about Judgment and Blade of Justice if you talent into it.

This really annoys me with Fury Warrior and SMF. Why the hell does it take up a talent point when it’s an unambiguously MASSIVE DPS loss? It should be baseline like TG.

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Go play classic era then

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Havent tried dragoon ? All those different buttons for different situations .

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Of course it is. Just look at the overall game design philosophy here. The dev team is famous for making increasingly complicated systems and game mechanics. That’s not going to stop at class design. That’s one of the problems with Paladins right now. They once were a fairly simple class, until a decade or so ago when they got all RNGish and stuff. Now they’re usually broken to one extreme or another.

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OH I always forget dragoon. I loved that too.

Do you not like SAM or RDM? Those are my two mains and I love how chaotic they can get. Still salty about SAM losing Hisatsu: Kaiten. It was the one thing that actually made Kenki management a little complex

We finally clawed out of the awful prune, please don’t try and have us go back.

I love my prot paladin. I have for years. I have more abilities on my bar now than I ever have… And I actually use them.

So no, I don’t think everyone is overly complicated. Perhaps you could pick passive abilities until you’ve mastered everything. Then work your way toward more.

Yeah I do like that about Fury. Sub seems to have quite a lot of buttons to press…I have to use more than my 12 button mouse can bind, so I’m not sure what you’re saying unless the spec has changed a lot in the last month. Ret… Now that is pretty good, not gonna lie. A+

The problem is though, that the APM on these are still too high IMO and while it’s a brain dead rotation, why not make it less spammy? I don’t want to press a button every second.

Dragon is what I play now and it is great so far. Low APM, Low keybinds. Happy player. More classes need this IMO.

If you want a lower APM, either play a caster or try FFXIV. WoW class design clearly has high APM in mind for people who enjoy faster paced gameplay.

I see you already play FFXIV so moot point

I think a good mix is best. Not everyone wants to play the same way

Plus everyone’s definition of too many buttons is going to vary from person to person.

I would be bored if I had downtime as a melee

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Clearly, but I don’t understand people like you. With how many classes/specs we have, there is room for both of us.

“People like you” that’s very loaded language there buddy. WoW has lower APM in casters and rogues/monks waiting for Energy regen. But the game’s niche is high APM. Just like FFXIV’s niche is low APM and the only way you can overcome that is stacking the sh-t out of SKS

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It depends entirely on what spec you’re talking about. There’s zero consistency between class or spec designs.

Nobody can claim that Guardian Druids are too complicated.

Is class design too complicated? No.
Is class design wildly inconsistent and all over the place, with zero overall guidelines? Hell yes.

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there is a big difference between high APM and high KPM. the former is fun, the latter sucks.