Is blizzard ready for 1 million + classic players?

Quoting to laugh you outta town in a couple months. NA BfA has 53 Full or High population servers with over double the cap that servers will have in Classic.

100 Full or High pop Classic realms = 50 BfA ones after layering is removed. Hilarious, this garbage is so hilarious.

:rofl:

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you really need validation huh? been here long time talking to walls.

I’ve got a thing for laughing at the delusional dreams of an incredibly upset minority of Classic fans.

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minority thats funny considering we are chunk of huge lose of subs that blizz has been bleeding since van , tbc ,wotlk , cata , mop, and wod?

I’m talking about the minority of Classic fans that think it’s going to absolutely destroy BfA and retain millions of subs.

There’s a few of those people on this forum, they’re delusional.

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Oh I get what your saying bfa already ruined bfa by being absolute time wasting garbage. Great Point!

I think Fortnite is a garbage game. I would be delusional to think that because of my insignificant opinion of Fortnite, the game must be dead and have no one playing it.

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The people who made classic what it was are 30-40+ and have careers/children etc now…the very idea that they’re all going to drop everything and recommit to an endless grind is insane.

BFA is not dead nor is it “unplayable”, my guild is not an elite guild and we have 4 active 30 man raid teams. Classic will have a ton of players for a short period of time until the nostalgia wears off, but 10 million is laughable and ridiculous, and there’s no way you aren’t trolling if you’re typing that.

Everyone who forgets what an insane and time consuming grind Classic was and everyone who has NEVER played it and only played newer iterations of WoW is in for a very rude awakening and will quit very quickly. Classic WoW required 10-15x the grind today does, time gating aside. Time gating actually allows you to keep up and enjoy the game without the pressure of stressing that every minute you’re logged off means you’ve fallen very far behind; if you enjoy having to play 8-12 hours a day to even have the mats for pots, that’s great and I wish you all the best. But to pretend 10 million people are going to buy into that type of game and commit is just insanity.

Classic will be a niche server for nostalgia and players who don’t have jobs/responsibilities/streamers who do it for work to grind endlessly and remember the good times.

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No surprise, leveling in BfA is boring. It feels like a very bad single player RPG.
The world is dead, no one has to work together, professions are dead, enemies are not hard enough, heirlooms ruin everything.
Of course players want to be done with this garbage ASAP.

So, most of us are 30-40+ and have kids, and that’s what is driving a lot of us to Classic. I can’t play much. If I raid log on Classic, get to 60, raid hardcore for a few months through BWL, and then take a break for 6 months… I’m right exactly where I was. If I casual for 3-4 months in BfA, my gear is useless.

I tried this in Legion. I wanted to raidlog in Legion and play Classic on Elysium. I quit retail within 2 weeks IIRC. :smile:

SAMESIES

Different reasons but still, SAMESIES.

Cata was the last expansion I played for more than a few months. I skipped MoP, played about a week of WoD and maybe two days of BfA.
The modern “conveniences” basically play the game for you. Maybe I’m stupid, but I don’t like having all these flashing warnings telling me exactly when and where the enemy is going to attack, nor do I need automatic quest tracking with areas of my map highlighted because it’s intended that I quest by the numbers instead of exploring the zone.

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Now I gotta watch the whole thing… been years lol.

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This idea that there’s some blue ocean of players out there just waiting for the perfect “hardcore” MMO to drop has always been vapid and clueless.

WoW was aimed at the more casual crowd right out of launch. While it’s less casual-friendly than later iterations of WoW, it was far more casual than other MMOs at the time and that was a big part in its success. WoW’s maximum subscriber count was reached right before Cataclysm, when most of the so-called “casualisation” had already been in place. In fact, the first subscriber count drops coincided with the game becoming harder; I’m not going to argue that it was the cause since there were multiple reasons, but it shows that there really is no correlation between games becoming casual-friendly and games losing popularity. If anything it’s the opposite in the majority of cases.

How do you reconcile your delusion that “the masses” are looking for some anti-casual MMO when MMOs both before and after WoW that aimed for the “hardcore” crowd did poorly? Before WoW no MMO surpassed 200,000 subscribers, WoW had several million within a year. After WoW you have MMOs like Eve Online, which despite all its praise amasses some unknown amount of subscribers in the low hundreds of thousands. Wildstar very infamously tried to target the hardcore crowd; remember how they were all fawning over that game and acting like it was the second coming of Christ? Free to play within a year, and now shut down.

The idea that RPGs have to be full-to-the-brim with brutal grind to preserve some sort of integrity or sense of “journey” is purely a marketing push to defend time-padding, which itself is a stopgap measure for being unable to produce enough content to meet demands. You just fell for the marketing.

I can’t wait for Barrens chat

As opposed to classic WoW where bosses had little to no mechanics :smiley:

Turn those interface elements off if you don’t like them, for crying out loud.

LOLWUT!? First people are complaining about modern WoW always having easy gear resets and no strict raid progression, now people are arguing that classic WoW was more friendly to returning players?? You people can’t even keep up with your own revisionism at this point.

What’s hilarious, is when you’re arguing with one of the trolls above that don’t pose a logical argument to your nonsensical babble, you write essays. When I destroy each and every one of your points, all you can do is comment on some hypothetical number that means nothing.

Still waiting for you to rationalize how the major WoW streamers’ combined viewership on Twitch grew by ~250K alone while streaming Classic beta, that’s close to every single high/full BFA server combined. And guess what? It’s safe to say each and every single one of those viewers is playing week 1.

I’ll be riiiiight here to watch you wipe the egg off of your face, champ.

Or I could do what I’ve been doing and play modern WoW once in a while and hope they managed to make it fun again. Being spoonfed epics from quests is not fun. The ease of farming basically anything is not fun. How all the classes perform more or less like other classes in that specific role with the only difference being what kind of special effects are going off when you use your abilities is not fun.

I’ve been waiting for Vanilla/Classic WoW since Wrath.

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They have farms of servers (in a hardware sense, not in a WoW realm sense) to handle Retail WoW and the Classic servers run using pretty much the same technology. I’m sure they have enough capacity to handle the load, especially since a lot of people will stop playing Retail and will try Classic - those servers will probably just be dynamically repurposed to run Classic.

They may even spill some of their servers over to another host if they have to. It’s pretty easy these days to virtualize your servers and run them on a variety of hardware, if they have to spin up a few Amazon EC2 instances or other cloud computing services they probably can do that. I don’t personally know how their server environment works but I wouldn’t be surprised if it works something like this.

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WoW was successful because of Blizzard’s brand-name and marketing. Many people didn’t even know about the MMO genre until WoW. It had nothing to do with how casual or hardcore it was, even though calling it more casual than what was already on the market is a pretty false, or at best weak statement.

‘Catch-up’ mechanics started being implemented in WoTLK, which is when the decline started. What are you referring to as ‘hard?’ If you’re referring to PvE, that’s a moot point as PvE is scripted and easy for most people, regardless of the time. I would attribute the rapid decline at this time much more to the fact that people started to see their time investment being marginalized, and casuals that invested a fraction of the time they did being juuuuust slightly behind them on the power creep.

My ‘delusion’ that the masses are unhappy with the genre is based on the entire decline of the genre over the last decade, which is support by factual numbers, even though many games have stopped releasing sub counts because they’re trending so terribly downward. Not to mention you can go to the player-base in any MMO on any public format and see how unhappy the players are.

Eve Online was/is such an incredibly niche game, it’s not even worth discussing. Most people interested in MMOs are attracted to the fantasy archetype and building a character, not assembling some space fleet in a sci-fi game. Other games that came out, like Wildstar in your example, were such close WoW-clones they were destined to fail. And at the time, WoW wasn’t so horrendously dumbed down yet that it wouldn’t make any sense to jump ship to some random new game.

I, and others like myself, didn’t fall for any marketing scheme. I want meaningful progression. Like another poster stated, in Classic you can gear yourself out in rank 12/BWL gear, take a 6 month break and come back to still be completely relevant, dare say at the top of the food chain still. Games nowadays allow people to catch-up so quickly, and your gear becomes irrelevant before you know it.

Not to mention, the power creep is a joke. Most people play RPGs to invest in a character and get it to a point where you can boast your strength, whether it be in PvP, top damage meters, simply standing on the mailbox in Orgrimmar, etc. Every ounce of this progression is gone from games today, because, again, developers are catering to casuals who don’t want to get 2 shot by someone who has invested thousands more hours into their character (newsflash: the way it should be).

Phew.