Is Blizzard inept? Do they think removing 5% damage on Incarn will do ANYTHING? LOL

This has to be a joke right? It’s gotta be a joke at this point.

  • Feral
    • Berserk and Incarnation: Avatar of Ashamane now increase damage by 10% in PvP combat (was 15%).

    • King of the Jungle increases healing received and movement speed by 3% per stack (was 5%). Stacks up to 3 times (was 4 times).

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They figure the more they make us suffer, the more we’ll stay subbed
It’s working

Don’t underestimate the removal of basically 11% extra healing(taken by all sources btw) at all times. I think the tankiness and strength of incarn is what was complained about the most regarding feral(for those who actually offered up some suggestions beyond parroting “Feral is OP”).

I’d also like to see on a broader scale(and yes for feral too) the impact that some of these hero trees have to overall damage. Seems a bit excessive.

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The King of the Jungle nerf is significant. Feral will be easier to kill. That talent is taken by almost everyone and the alternatives are not great so they can’t really drop it and play something else.

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I agree nerf witchdoctors.

This means absolutely nothing if the Feral is doing 3x the damage of every other class. They needed to nerf the damage more instead of a small 1% overall damage nerf.

Where are you getting that number? 3x? Most of the damage comes from Rip applied via primal wrath to all pets in the area. Are you specifically going based off of the Details addon? Because if you look at the final scoreboard and damage done to actual players over the course of a game where people use their dcds, the damage is pretty in line with other specs.

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I recognize there is a 0% chance you are thinking about any of this rationally. But just to entertain it, outside of incarn, feral is likely 3-5th place in dps in pvp at best. Incarn is what makes feral OP, it’s ability to kill in a few globals bc the cooldown itself is overtuned.

Also Feral lives bc kotj + hero talent give significant healing received to the feral through instant cast regrowths.

Both of these have been addressed in this nerf and maybe more is needed but rather than castrate another class like DK, they are taking a subtle hand approach. This is exactly what the community has asked for over the past few years.

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Ah yes that’s why when swapping as MM they do just as much damage with a single pet on the field. No there is no excusing Feral damage at the moment lol. You’re fried if you think what Blizzard did is more than a tiny tap on the wrist. It equals out to a 1% overall damage nerf in general.

More is 100% needed. And nerfing their bleeds and Ferocious bite further wouldn’t be castrating a class at all. It would slightly remove the insane pressure Feral has during Incarn. I really don’t know how you all can defend Feral at this point when basically the entire AWC is Feral/X/HPal or Feral/X/Healer.

That 5% nerf ONLY during Incarn will do absolutely nothing and it’s ridiculous that Blizzard thinks this will solve Feral doing ridiculous amounts of damage in Arena.

bm hunter is the best class in the game and requires 0 effort to play, class is literally unkiteable please stf and smash your face on your keyboard for 2.4

Did you just call BM 0 effort when you play Survival…and not even Shadowlands Survival. Wildfire Bomb, Wildfire bomb, Wildfire Bomb…I’m pretty sure Survival has less buttons to press these days than a BM Hunter lmao.

Not to mention 90% of your rotation is ranged and the other 10% can be ranged when using Eagle. Get outta here with that crap. If BM Hunter was the best class in the game and easy wins then we’d see every team playing BM/Feral in AWC.

Uhhh no. Survival has the most damage buttons of any spec and is definitely one of the hardest specs in the game to play at a high level.

BMs only mechanic is maintaining barbed shot stacks.

Maintaining Beast Cleave is also important, or would have been if they didnt remove Bleak Powder in this next patch coming up. And what exactly is Survivals rotation? I’ve played both and it doesn’t seem anymore complex. The only thing you need to keep track of is Tip of the Spear stacks. Otherwise it’s Wildfire Bomb spam Explosive Shot spam and Butchery until you have 3 stacks of Tip of the Spear.

Coordinated Assault is a cooldown just like Call of the Wild

Flanking Strike is a gap closer

Butchery is just a one time hit until it comes off Cooldown to reduce Wildfire Bomb CDs so you can spam more Wildfire Bombs.

Fury of the Eagle? Another smaller cooldown to be used with Coordinated Strikes (This basically mirrors Beastial Wrath CD lol).

Kill Command? Energy Builder just like Barbed Shot to build of Tip of the Spear stacks…wow needing to maintain up to 3 stacks…sounds very familiar.

Explosive Shot? Spam it on CD…Wildfire bombs…spam on CD.

Like what exactly is complex about Survival besides using buttons on CD and using your big Cooldowns on CD or during Gos?

Survivals only mechanic is Tip of the spear…literally whats your point? What else is there to track for Survival lmao

The ONLY argument you could provide is that Survival is a “Semi” melee class with Hunter defensives. Everything you do is on the move, no cast time and 50% of your abilities are ranged.

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You tell em Digiti!!

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These people act like I don’t know Survivals easy rotation lol. It’s literally faceroll.

Survival is 100x more complex than BM lmao

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I’m talking about damage rotation…and no it’s not at all. The only thing more complex about Survival is knowing when you’re in danger because you’re in Melee range with Hunter defensives.

All this requires is knowing when to pop Eagle and kite and do damage from range. Otherwise…no Survival is as faceroll as BM when talking damage. It used to be complex back when they had Wildfire Infusion and you needed to pay attention to procs and which Proc you got from Wildfire bomb. But they removed that in DF.

Survival now is literally just melee BM Hunter. Also acting like Survival can’t do every attack instantly while kiting away is laughable. Like I said 50% of Survivals abilities are ranged.

But no actually…I’d like for you to explain exactly why BM damage rotation is 100x simpler than Survival. Go for it.

You’re absolutely delusional and it’s wild.

Bm is one the of the easiest pvp specs in the game and survival is one of the hardest. Without question.

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Calling someone delusional and then not backing up anything about why Survival is more difficult is pretty much removing you from the conversation. You no longer have an opinion here.

“Bm eZ, sUrv HuRd” really sounds smart from you.

Besides the fact that awc players will agree with this if you hop into any stream and ask.

Survival has double the buttons, a more complex rotation, the most damage buttons of any pvp spec for sure. Even laros who is playing hunter in awc swapped to survival and was like nope, too many buttons and went back. Magnus said yesterday that he likes survival because it’s one of the hardest specs to play.

More utility than the other hunter specs as well such as disarm and mending bandage and net.

Has to go into melee range to optimize damage at appropriate times or they get absolutely destroyed.

You have no idea what you’re talking about if you think bm is hard. Mes who is playing bm was memeing on how bm is brain dead to play.

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