I read like 45 posts in this thread, then skipped to the end here. People play the game differently. One side is saying “Locking this and that i bad”. Another side is saying “I like choosing this or that and sticking with it!”. There are other arguments on this issue as well. My point is this:
Who are the Dev’s supposed to listen to? Side A? Side B? Another random side? They cannot make a game that will please everyone, they just cant. They will make a game, to the best of their abilities, that pleases the most people in general.
This argument is pointless, because both sides are correct.
Tell that to the twinks. It is ok to build the strongest character you possibly can at max lvl, but at any other level, your que times have to be separated from others if you wish to stop obtaining exp.
If we are going by most people, based on feedback alone from here, the beta forums, reddit, and discord, it appears they are going with the opposite of “most people.”
I know the term “Vocal Minority” is a trite saying, but it doesn’t make it any less true. What you are seeing being said are just a small part of the people that have opinions on this, one way or the other.
They can please a majority though, and they hit that mark in wrath of the lich king. If blizzard plays their cards correctly, this could very well be a huge comeback for wow. While wrath of the lich king had its problems, it was most satisfactory.
When you factor in that many sources, the argument of a small minority doesn’t float anymore. It’s one thing to say the WoW forums, it’s something else entirely for everything else as well.
Sure, they can, possibly, although, these days, im not as sure of that as i once was.
I will tell you what I have seen. May threads about this subject, and in every single one of them, and on reddit as well, there are 2 sides arguing about this, so who is that majority?
There aren’t two sides because in both locations, it’s a tiny group responding to every post in opposition. It’s the same people everytime, it’s not the case for those complaining about the system.
Not in my experience. I have seen it on both sides. Let me clarify my position on this thing, because i realize in this entire thread i actually haven’t said it. Its not game breaking to me either way. I think the compromise of the 1 week change is probably a bit long, and i wouldn’t be surprised to see that shrunk before launch.
Edit: I mean , if you are going to compromise, make it realistic at least.
Playing optimally and the game being fun are not the same thing. I like playing optimally. Do I find it fun running sims all the time and doing intense amounts of research to make sure I am playing optimally? Not always. I still wish that M+ had never had gear as a reward so we wouldnt have to SIM all the time. It is very tedious.
What blizzard has done with conduits and Covenant abilities is not just an issue with the dreaded “min/maxers”. This is blizzard telling everyone how often you can change your character’s build. I consider the soulbind restriction to be the same thing as blizzard limiting how often we could change talents. Can you imagine the WoW team setting a restriction on how often you could talent change to a weekly cap? Imagine how that would feel. It doesnt matter if you are casual, a heroic raider, someone who casually does dungeons and lfr or even a mythic raider. That would not be fun. That is how I view the conduit change since its the closest thing I can compare the change to since I do not have the beta.
Please stop controlling how your players play the game. It is actually super obnoxious the amount of community backlash you need to create before you start seeing logic, blizz. This is the same as the initial attempt at torments in Torghast. Stop wasting dev time controlling these systems and work on fleshing out soulbinds and zones and balance the classes and covenant abilities since you are still stuck on the idea of making us choose a covenant based on the ability.
I never claimed it was gamebreaking either, only stupid from a sense of how people actually play the game. It’s a system that is doomed to fail and be patched over and over throughout the expansion just like Azerite in BFA.
It will matter once it goes live and the general playerbase gets their hands on it. Within the first month or two, people are going to realize just how restrictive this entire system is and once that happens, the crying will really start and the subs are going to start to drop. And then the Blizzard backtracking will start.
You don’t have to sim, though. You choose to do that. You don’t have to be close to optimal to complete a +15, which is where the system “ends”. Everything past that is an infinitely scaling bragging rights challenge, which I personally think is pretty awesome.
I agree on conduits, not covenants. A week-long lockout is arbitrary and silly. A Covenant change gated by a quest or some other mechanic isn’t that bad. We still haven’t seen what that mechanic is, so I can only speculate, but the idea doesn’t offend me. I like it, as long as it’s not too incredibly obnoxious, which is still yet to be seen.
Again you misunderstand, TO ME, it doesnt matter all that much. To the player base at large, im sure it will. I was clarifying my own point of view on the situation in regards to how it will effect me, which is to say, probably not all that much, because im an altaholic and probably wont see much of endgame, cause i have the attention span of a gnat on crank.