Actually the whole argument against semi-permanent choice is based on not being able to “min/max” a single character for every situation. It’s the playerbase who is determining fun based on spreadsheets, not Blizzard.
Why does serving more than one player demographic have to be considered “pandering”? When did it become good business sense to ignore a large part of your customer base?
The cries for “make the game harder” are at least 50% “All content including leveling should be a challenge for the most experienced and well-equipped players. And give me mo’ better loot for doing this content.”
It would truly be pandering to make such a change to the game. People who are that hardcore should not have the entire game designed for them and to exclude all others.
I don’t understand why this is even being discussed.
You do realize that your second example is asking for things that would mostly be a boon to casuals, right?
This is silly. The game is designed so there is a right way to play it well. This has always been the case. Players did not create the meta. Blizzard did.
If that’s the case, what’s the problem with Blizzard changing the meta? If you’re playing a tabletop game, and your DM doesn’t want you metagaming or using overpowered builds, they have every right to disallow that kind of play. Just like you have every right to get up and find another DM or game.
What? The meta changes all the time lol. Also, Blizzard does have the ability to prevent overpowered builds…by actually balancing the classes worth a damn.
What part of the game is designed so that it can only be completed if you’re 100% optimal?
They’re not changing the meta. It will still be there. There will still be a right way to play different content, only now fewer people will qualify. That’s what you’re fighting for, a stronger meta.
Because in the time of doing that, you alienate the other 50%? Blizz makes a decision with design, leads with it, and leaves it there. Then we as players decide if we want to play it. When we have people wanting overhaul to make it to what THEY want, then we cross the line into alienation and pandering, because then what they want is in opposition to what the others do.
Legion and BFA says otherwise.
You don’t even sound remotely sincere. But keep making up those numbers. Made up numbers will surely start impressing the people you think are too stupid to think for themselves.
???
What? Okay, ignore the number, I guess? What part of the game requires you to be optimal by design?
I played all of both, and aside from the terrible system designs of azerite in BfA what exactly did they change in Legion? Only big change I remember was legiondaries going to a vendor after legion basically ended.
Not a single element. Aside from the top end world firsters, that really do not matter
It is arguable that the most efficient is not always the right way. Again, I’d argue a lot smaller number of people than you think only get enjoyment from the game from being completely optimal 100% of the time.
They made multiple changes to artifacts. Hell, even after they said they weren’t going to mess with anything, they hard nerfed the Rogue outlaw artifact just before the first raid.
And of course, all the crap you listed in BFA which goes against your original premise to begin with.
Oh, I almost forgot: we can add flying in Warlords to the list as well. Remember that gem of a design decision? How well did that work? How many people quit the game again?
They’re still making fat stacks so they’re doing something right OP.
Since what you’re trying to do here is convince casuals that the right way to make a covenant decision is by gut feeling, and looking up stuff on the internet is an evil min maxer strategy, what you’re doing is setting up casuals for failure.
It may make you feel all warm and fuzzy inside sticking it to casuals by making them inoptimal in all content. But I can easily guess at your motives from the results you are working toward.
Why are you trying to put words in my mouth instead of answer my question?you’re the one that said:
So where is that true?
Edit:
I read your post a couple more times, and are you sure you’re not just hallucinating an argument here? I look stuff up on the internet all the time, are you replying to the person you think you are?
Well…it is content like this, that certainly is one of the reasons the last expansion I purchased was WOD. Mainly, I stopped purchasing expansions due to Pathfinder. However, along with mandatory participation in dungeons and raids to obtain Pathfinder and level professions, forced PVP (for a short time), removal of content, less emphasis on professions, lack of new class with purchase only of new expansion, etc , that tells me my decision to no longer purchase new expansions and to discontinue recommending WOW to friends and new gamers where I work is the right thing to do…for me.
/wipes tears from eyes