Is anyone else pretty happy with PvP right now?

I didn’t feel as though PvP had gotten the attention it deserved for a really long time until legion/bfa came around. Since:

  • PvP talents came along to partially address the decade old issue of good PvE changes hurting classes in PvP

  • Scaling was refined and unmarried from templates

  • 40v40 queues diverged from 10v10/15v15

  • Dead content like wintergrasp was announced to make a return as an epic battleground

  • Lower level battlegrounds began receiving actual developer attention (they’re still a mess but at least they’re being looked at)

  • War mode was introduced to replace the broken system of 100:1 populated PvP servers (phasing may still need some help but this was a big step in the right direction)

I’m not wholly satisfied with every aspect of it- for example the gearing process appears to need a small overhaul- but the good changes really overshadow the bad for me. Do you agree? Feel free to add your own bullets, I know there are some big ones I’m missing.

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Fully agreed. It’s the reason I’m actually focusing on PvP this expansion.

I’ve never enjoyed it as much as I do now, even if there’s still some glaring issues.

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It’s fine except for the fact that the AOO quest was ever introduced . The extra bonus for alliance makes sense but a quest to give heroic gear just to kill horde players did not when horde don’t have a similar quest with similar rewards .

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Price you pay for playing the inflated pvp faction and it was to remedy horde problems of never seeing ally.

My main issues is I still feel the game is very alt unfriendly with gear having a minor impact. Only so long I can play a class before I just get bored.

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final patch of MOP/wod was better

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PVP could be the biggest dumpster fire and still be a lot better then the content they have pushed out pve wise.

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I am pushing for that glorious skeletal warhorse and the elite transmog.

I am personally having alot of fun and making friends but the random gear reward is annoying though

I miss the vendors

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This is honestly the most fun and the most time I’ve played in casual BGs since Cata.

I’m having a blast!

And despite some if its issues, i think WM has been great. I can’t remember the last time people were so passionate about WPVP.

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Still having fun but I preferred the gearing in WOD, even Legion had a vendor and the template system I thought was perfect for the casual solo bg participants.

I’m experimenting with alts, strictly playing BGs with only the intro neck quest. Still in the 119 bracket there and it’s not bad.

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I’m liking it more than I did in Legion, but not as much as MoP or even WoD. They aren’t strictly PvP issues as to why but affecting PvP and how I used to perceive it. Customizing, reforging and gearing are missed. While I like the PvP only talents, they aren’t near enough to make up for losing some other things.

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Legion instanced PvP was more balanced. World PvP was not haha. I don’t enjoy some of the general changes of classes introduced in BFA.

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It’s alright…i still enjoy mop pvp a lot more where it was faster paced but this isn’t so bad. I’m actually enjoying my marksman hunter a bit more, a definite step up from sidewinder game play in legion…and i’m having a blast as combat rogue pewpew between the eyes on half the team

Yeah, instanced PvP feels like it’s in a pretty okay place to me. Gear matters (as it should) and it’s cool that by raising your rating you can get some really nice pieces. And that the bar for the biggest item level boosts are set pretty low with 380s and 395s being given for end of match and weekly chest at just 1400 CR.

I think casual PvP is in a nice place as well, I think you’re getting 360s for end match and 375s for your cap and cache. And that’s pretty good.

Though, I would like vendors. That’s one of my biggest concerns. Because nothing feels worse than getting an end of match reward or cache rewards early for the slot that’s scheduled for that week. So, you know beforehand that you’re filling that bar for nothing.

That’s a real problem. That there’s no real intelligence behind the system that can modulate its self on the fly based off of what you have in any particular slot. And, that’s always going to be a problem with systems that are operating with any element of randomness. Unless, they add every potential slot to every conquest cap. And with stat variations.

Say you got a 395 cloak from end of match. And that’s also the bar reward for the week. The system would need to offer all potential rewards for all slots to insure you were rewarded for your time that week. Imagine a drop down menu that takes up 95% of your screen real estate.

Non-azerite pieces offer a couple different slot choices but that’s not nearly adequate. And, I don’t want a system that has a massive drop down. I guess they could add pages to it… And, I don’t know that they’re willing to code a system that’s intelligent such that the cap reward is always a choice of something you don’t already have.

This is already long, but I have to talk about warmode. Because it’s a disaster. The sharding system is basically special needs. Really. It just doesn’t work. The system leaves something to be desired even outside of raid groups. But, the moment a raid group enters the fray the system poops the bed. Because it can’t split groups up.

So, the individuals that are unlucky enough to be on the same shard as the big raid group that just formed is SOL. Because the system isn’t going to take the individuals to a different shard to protect them. Because the system thinks it has to have someone to match the big group against.

And because of the likelihood that there’s not going to be two big raid groups on both sides at one time, the big group gets to just hang out in the shard with the individuals and decimate them over and over. Because it’s got no other big groups to put them in a shard with. The system just wasn’t well thought out.

What can be done about this? Outside of disallowing raid groups in warmode. But, that goes against the whole nature of organic world PvP, so that’s a bad idea right? You don’t want to split groups up in a social game, right? I really have no good suggestions for how to fix this. It’s just a dumb system, that spawned from a great idea.

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I’ve gone back and forth throughout the years doing primarily PvE then primarily PvP and back…this expansion I find it hard to get into PvP. I’m not finding huge game breaking issues or anything, but I’m not getting that sense of engagement when I PvP. I hated the first tier raid this expac, but I do like the current tier raid…

I’m just unsure if my disengagement from PvP is just a personal thing or if it’s something lacking in PvP.

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doesnt even exist right now and you’re still crying. good god… you bunch of BABIES.

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for real bro lmao. we was taking L after L in bg’s yesterday and all the dudes in chat was telling me “it’s cause ally has 400 gear!” like chill bro it was 1 piece of gear and if 1 piece of gear makes the difference in a casual bg that’s…sad

Pvp alone wouldn’t keep me playing, in it’s current state. But the fix is easy.

Azerite traits should never have been enabled in instanced pvp, classes should be balanced without it.
Rated pvp player should have a pvp vendor where they can buy gear.

Done.

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I got maledicts on my priest yesterday.

I’m loving casual pvp, but I’d change the all or nothing reward system. Maybe 40 cr for win and 15 for loss on random 10v10 or 15v15 bg

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I have tried to play my ele shaman 6 times in the last 2 weeks.

I just can’t get over lava burst hitting so softly and having earthshock hitting so hard.

It drives me nuts.

I jump on my marks and aim shot someone for 30k+ and just play that because it feels more like an ele than ele does.

Make a low lvl and have arcane running rampant, go lvl one of my 110s and have people hitting 3 times harder with 3 times the health.

There are players worse than bots in max lvl, Aussie prime time has a lot better players than US prime time for ally.

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