Yeah, instanced PvP feels like it’s in a pretty okay place to me. Gear matters (as it should) and it’s cool that by raising your rating you can get some really nice pieces. And that the bar for the biggest item level boosts are set pretty low with 380s and 395s being given for end of match and weekly chest at just 1400 CR.
I think casual PvP is in a nice place as well, I think you’re getting 360s for end match and 375s for your cap and cache. And that’s pretty good.
Though, I would like vendors. That’s one of my biggest concerns. Because nothing feels worse than getting an end of match reward or cache rewards early for the slot that’s scheduled for that week. So, you know beforehand that you’re filling that bar for nothing.
That’s a real problem. That there’s no real intelligence behind the system that can modulate its self on the fly based off of what you have in any particular slot. And, that’s always going to be a problem with systems that are operating with any element of randomness. Unless, they add every potential slot to every conquest cap. And with stat variations.
Say you got a 395 cloak from end of match. And that’s also the bar reward for the week. The system would need to offer all potential rewards for all slots to insure you were rewarded for your time that week. Imagine a drop down menu that takes up 95% of your screen real estate.
Non-azerite pieces offer a couple different slot choices but that’s not nearly adequate. And, I don’t want a system that has a massive drop down. I guess they could add pages to it… And, I don’t know that they’re willing to code a system that’s intelligent such that the cap reward is always a choice of something you don’t already have.
This is already long, but I have to talk about warmode. Because it’s a disaster. The sharding system is basically special needs. Really. It just doesn’t work. The system leaves something to be desired even outside of raid groups. But, the moment a raid group enters the fray the system poops the bed. Because it can’t split groups up.
So, the individuals that are unlucky enough to be on the same shard as the big raid group that just formed is SOL. Because the system isn’t going to take the individuals to a different shard to protect them. Because the system thinks it has to have someone to match the big group against.
And because of the likelihood that there’s not going to be two big raid groups on both sides at one time, the big group gets to just hang out in the shard with the individuals and decimate them over and over. Because it’s got no other big groups to put them in a shard with. The system just wasn’t well thought out.
What can be done about this? Outside of disallowing raid groups in warmode. But, that goes against the whole nature of organic world PvP, so that’s a bad idea right? You don’t want to split groups up in a social game, right? I really have no good suggestions for how to fix this. It’s just a dumb system, that spawned from a great idea.