Is Against Overwhelming Odds removed?

Nope. All PvP gear in Vanilla was purchased with gold, not honor points, until the TBC prepatch, which removed rank requirements for the gear.

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Lol I’ve been wrong one time before so you might check with someone else also :grin: :grin:

People really do live to “Grind” in this game a little too much… One would start to wonder…

I won’t lie the only reason I turned on warmode was for the quest loot. I could care less about the 30% since it doesn’t effect rep.

The fact that the gear was the only reason I’d even bother with that? Just murdering rando horde in-and-of-itself is not actually fun for me. I could form a raid to go do something I didn’t actually want to do, but why would I TRY to do something I don’t enjoy?

I’d assume the same applies for most alli who turn WM off when the reward isn’t grotesquely OP.

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Ok man. Enjoy your safe place.

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I will, enjoy not having anyone to participate in WM with again.

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I was turning it off Sat-Sun-Mon as the sharding started dumping me into Horde heavy zones constantly, and the time lose made Warmode worth avoiding. This last week showed one major thing, doesn’t matter which faction you play, the sharding tech failing to balance the zone you are in makes Warmode an unplayable crapfest.

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I have to disagree, the incentive is the root of the problems.

10% was given to “compensate” for being killed while out in the world. Do tell, what did pvp players get before warmode? Nothing, they rolled pvp servers because they genuinely liked the danger and had the capacity to deal with the bad days.

Now players who live on PVE servers are being incentivize to turn warmode on (server transfer to a pvp server) and it seems they can’t deal with the pvp rules. And the posting here becomes a flood of pvp related tears.

I tried a pvp server years ago, it’s just not my kind of fun. So there’s no incentive out there that will ever get me to turn warmode on. However, for those that enjoy pvp servers, that enjoyment alone should be all the incentive needed. If anything, the need for an incentive at all shows just how popular wpvp is/isn’t.

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No. Faction participation in WM is more “balanced”. The quest only shows up if it’s significantly lop-sided (the lower participation faction will get it).

Frankly, I think they should remove all WM incentives. Too many players don’t understand the reason behind the base incentive or the reason behind the quest/bonus.

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It’s not, they just have a system similar to wow tokens where the “price” (incentives) won’t fluctuate as drastically as they realistically should because they want to ensure some stability. They told us this in one of the QAs recently.

My assumption is the game is back to heavily favoring horde, even though the stable fluctuation they’re showing us reflects last week’s debacle of horde turning wm off in protest (which they were fine doing IMO, I would have). The fact is, WM will always be a dumb imbalance because majority of the players on one side just don’t actually want to participate (alli).

Blizzard has never said how the buff percentage is related to the war mode population ratio. We don’t know if horde population / alliance population =1.3 results in a 30% buff (example).

Further, you can see the quest on the boat without war mode on, and I don’t see normal ilevel loot being a draw for someone who even runs one mythic+ dungeon per week (I have 3 slots where a 385 would be an unambiguous upgrade).

See I am the opposite, on my first account I strictly played on pvp servers (Zuluhed) but quit the game for awhile and when I came back on a new account most of my friends had quit or transferred to a PVE realm. WM has been great for me since I was starting to really become bored out in the world on a PVE realm.

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Someone has been reading their DSM.

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I am sure it was fun for you to tag up and do 40 vs 2 or 3 people in WM for you.

Again, not all shards were heavily imbalanced.

If only people could see passed their own bias and look at the grander scale then they might actually read your words.

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I never did any of that.

But ok, Alliance.

You still have the quest; I know someone who still has the 400 version of the quest from last week. I don’t know if you can turn it in.

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Most important point on WM, why it’s a failure and always will be. It was a good concept in theory but they have no idea how to implement it efficiently. They don’t care to invest in their 15 year old infrastructure to fix sharding issues, so I’ll never care to turn it on on either faction.

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