Is 11.0.5 a buff or nerf for Ret paladin?

It depends on how seal of crusader is designed to function (Does it activate when damage happen, or when the spell CSSA activates)

This is better tested in a dungeon with a party.

It says your ā€œauto-attacksā€, Iā€™d say the action of attacking is what triggers it and not the result of the auto.

Probably meant to trigger once.

What I find interesting is that , on the wowhead tree (could be a display bug), that node is the only one where the healing is based on Attack power instead of Spell power.

And itā€™s basically the same amount as CSAA AP%.

Things about WoWhead, is that it doewsnā€™t distinguish between ret/holy specs in spell discriptions allot or at all, so sometimes itā€™s co-efficients isnā€™t entirely accurate.

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Itā€™s a buff, we are losing some haste and thatā€™s it.

it what universe is -3% damage a buff?

do you subscribe to Terrance Howard theoretical mathematics?

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Conceptually, one could see the changes to the general ecosystem of the class tree as an overall ā€œbuffā€ or improvement if you wish.

If you look at it purely as throughput, yeah, it was established as a slight nerf.

and yes-- m+ and raiders are

ONLY GOING TO LOOK AT PARSES, they arent going to care about the minutae of whatever else any class brings to the table.

the throughput is all the matters in this game unfortunately.

Lol no, but Iā€™m sure heā€™s the one doing the math for the Ret discord. We got a 6% blanket buff and lost nothing but some horrible talents, haste, and 10% CD reduction on spenders we already GCD capped into. Iā€™m sorry but 4% haste is not -9% DPS.

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Itā€™s a bit more than that.

The 4% haste is more than it is through background mechanics (Donā€™t ask me how).
But it was apparent in game if you were to remove it and take a measure of your haste.

And we loose the holy damage on AA from Seal and some other marginal DPS gain from Touch of Light.
Even if touch was like a 0,4% and seal was 1,6%, over 9% itā€™s adds up quick with stronger talents.

More specifically, haste also affect CSAA in a passive manner, weā€™re already at 2 % with some so-so talents, add-up CSAA, expurg ticks, consecration tick, etcā€¦

ES is also pretty deceptive in this regard.
You need to also account for this damage not being part of ES 12sec window, it wonā€™t hit as hard on the back of those things doing less damage as well.

It would be interesting to see the full detail of how it gets to 9% though.

If that was the case haste would be more highly valued than it is now, sure it matters but itā€™s not -9% lol.

Like I said, itā€™s a bit more and just the 2 talents I pointed out, that are not that good, already accounts for 2%.

It is not a far fetched idea, that the sum total of the change would approximate 9%.

If I were to use the stat weight value of my character now (not perfect considering the changes that just occurred but just as general idea), haste gives me about 14 DPS per points in ST.

1% haste is 660 points, which means 37k DPS which on my character means roughly 3.2%.

This value probably changes drastically at lower level of haste.

So right there, imperfect as it may be, thatā€™s an obvious 5% loss which we know is more from how the bonus interacted mechanically with the rest.

The loss is calculated in ST too if Iā€™m not mistaken you need to also take into account that you need to see this with the top ST build as well.

I calculated my weight with a M+ build so there are things that arenā€™t affected too much at all (Searing Light for example doesnā€™t suffer from haste as much as Divine Arbiter does in ST)

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Well, be glad weā€™re not DKā€™s and Mages. They just got hit with a serious nerf bat at the very last minuteā€¦

Death Knight

Blood
    Deathbringer: Reaperā€™s Mark initial and stacking damage reduced by 22%.
    Deathbringer: Exterminate damage reduced by 22%.
    Deathbringer: Wave of Souls damage reduced by 22% (does not apply to PvP combat).

Frost
    Deathbringer: Reaperā€™s Mark initial and stacking damage reduced by 22%.
    Deathbringer: Exterminate damage reduced by 22%.
    Deathbringer: Wave of Souls damage reduced by 22% (does not apply to PvP combat).
    Obliterate damage reduced by 6% (does not apply to PvP combat).
    Breath of Sindragosa damage reduced by 10%.
    Icy Death Torrent damage reduced by 12% (does not apply to PvP combat).

Mage

Arcane
    Sunfury: Spellfire Sphere spell damage bonus for Arcane Mages reduced to 1% (was 2%).
    Sunfury: Lingering Embers spell damage bonus for Arcane Mages reduced to 1% (was 2%).
    Sunfury: Glorious Incandescence Arcane Barrage damage bonus reduced to 20% (was 30%).
    Sunfury: Mana Cascade now grants 0.5% Haste for Arcane Mages (was 1%).
    Spellslinger - Splintering Orbs Splinter generation cap per orb reduced to 4 for Arcane Mages (was 6).
    Arcane Blast damage reduced by 10%.
    Arcane Barrage damage reduced by 10%.

And this is why I constantly say we DONā€™T want to be top dps because you get on Blizzardā€™s radar when you do.

Iā€™m gonna go over to their respective forums and to give my sincerest condolences and hear/read the tears.

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you dont like to listen or read dont you

I donā€™t have numbers or any actual data to show you, I just did a key, 10 mists, and my overall damage was very similar to what I was doing yesterday. If there was an actual nerf that occurred it was so minimal most folks wonā€™t even realize it most likely. Thatā€™s my take away so far. Iā€™m going to be running more keys with the guild tonight, and I have guild raid tonight as well. Iā€™m honestly expecting to see very little/no difference in my damage.