I like the idea of the covenant as is. I want to make a choice, and have it stick.
Itâs really not.
I play a Guardian Druid sometimes. Does that make me a bad player simply because I donât play a Warrior, even though a Warrior is âbetterâ? No, because most people understand that youâre âstuckâ in your class and/or have other reasons want to play it, not that youâre simply an idiot for playing it.
The point is some choices made reflect that the the player is bad at the game, and some choices reflect a preference towards other elements like art, feel, playstyle. Like the difference between classes.
Iâm glad that Ion gave up on Conduits because those were a âright vs wrongâ type of âdecisionâ, but Iâm also glad heâs sticking to his guns on Covenants.
People in this community simply donât understand them. Either they donât understand them, or theyâre simply âBurger Kingâ players who actively hate the idea of playing an RPG while playing an MMORPG.
Ralph on suicide watch
Almost like this preach guy is a pretty bad journalist.
The refusal to make them into essences is mindboggling.
Heaven forbid you have to ponder the choice because of its consequences rather than look up a guide and slot whatever the guide tells you to for each spec.
Itâs rather simple, and itâs because they want to experiment on more people than just the Alpha / Beta people.
Weâve been experimented on since the beginning of vanilla, whether anybody realizes it or not, and itâs not like itâs a bad thing. They need to play the field to see how they can keep their company afloat.
I mean, does it suck for us at times, yes, but all in all I personally still enjoy the game as there is still much for me to accomplish.
Heaven forbid someone wanting to be optimal in the content theyâre doing.
This - they need to innovate. They canât rest on the laurels of good M+ and good raiding, because they wonât be the clear best at those forever, and if the other game has some other features, thatâs a problem.
Personally I think theyâve made covenant choice as flexible as I want it currently. I like the idea of it as is, just like I liked the idea of soulbinds/conduits as is. Iâm not a top end player though so Iâm sure thatâs where the disconnect is coming from. I have my hopes that theyâll continue with the system framework they have in place (with small adjustments as needed Iâm sure) but Iâm not looking to argue over it, because at the end of the day we arenât making the game, blizzard is. Iâm sure Iâm missing more than a few points anyway.
Yeah Iâm not the type of player who needs to look up a guide my dude lol
You are free to level alts.
Heaven forbid I want to play multiple forms of content on the same class
You have this backwards. Opening it up now blows up a lot of stuff. Opening it up slowly later fits the lore. Right now, the Shadowlands are in shambles. Itâs so bad that the Arbiterâs voice says that you must dedicate solely to one Covenant to get it up and running, you literally donât have the time and resources to do more than establish a single foothold in the Shadowlands.
Later, once weâve got things up and running and weâve established diplomatic relations with the other Covenants, we can start opening up features from other Covenants. We can divert Anima from our fully restored realm to other realms and mend those realms as well as the relationship between the realms.
Freely swappable Covenants at the start blows up all of the lore and setup. The Covenants are at odds with each other right now, they donât trust each other, theyâre not going to allow an outsider to just pick and choose on the drop of a hat who they are allied with if they havenât proven themselves.
Mechanically, thereâs a ton of systems in Shadowlands. Restricting you to one Covenant will prevent you from feeling overload. You will have one garrison, one set of mission followers, three soul-binds, one unique social event, and like 6 different world quest hubs you need to restore. Additionally, you will have emissaries that will send you to each world quest hub to help patch things up. Just is on top of needing to play Torghast and The Maw for a total of roughly 2 and a half hours each week.
Imagine multiplying all of that by four. Absolute madness. Complete and utter madness.
The TL;DR is that most people donât understand how big the Covenants are. If you open the system up, you will absolutely drive the casuals away with system overload
Who?
/char
I think itâs bad to announce fall back plans. It will just make people throw tantrums to force that fall back plan. Make people play it without knowing what you have in store if it donât work. Then if people find it working at an acceptable level they wonât just do stupid stuff to skew things in their favor.
All of this QQ about the Covenant system makes me sad. Most players donât like to have to make a choice in a RPG game. Min-maxers are ruining the Covenant purpose. âWe donât want to make choices we just want to be able to switch at will with no punishmentâ
If you have freedom to change your choices that means you also have the freedom to keep your choice and make it stick. Having covenants become open does not remove anything from your experience.
I sort of want to just pick one and be with it for the whole expansion. Like one of those harry potter houses. I think if people cared less about min/maxing it would be better.
Hes 12/12 mythic. Safe to say he plays it