Ok for real, who designed this? 0/10, just make it work like intervene, IE, I charge my target, not this clunky design.
No thanks, it’s far more dynamic like this and I don’t end up in a “Gromnak intervenes goblin tank” crash out so that’s an added bonus (though he is a legend).
If it charged a target it would lose flexibility. It’s been less than a day and you’re asking for a redesign because a spell didn’t instantly click?
Just take intervene if you want intervene.
It is a clunky and poor design. Whats the point of a target area when you can only use it where your teammate is.
Difference? Intervene Is purely for 1 person making you take all dmg for that person, while Interpose is AOE has a trash cap, reduces dmg. Very pointless.
It serves no purpose of having a point a click design.
At this point the OP is correct might as well just make it just be like intervene but a aoe version.
The reason why they made this garbage and clunky? Out of fear warriors will have extra mobility. We are forbidden to have any advantage over any class in anything.
This would have been good if you dont have to use it only where an ally is, but even just as mobility.
You mean besides the fact where it buffs everyone in the reticle with interpose?
If it just functioned like intervene it may only buff one target, if you interpose between 3 people effectively they’re all buffed.
How about you guys actually try to use something for more than a few hours before deciding it’s “clunky” and “poor design”, lmao.
Intervene takes only one hit and only direct attacks, Interpose works against all incoming damage and can affect multiple players, though the damage cap keeps it from becoming an AoE Hand of Sac.
Despite looking like it’s meant to be a defensive though, its real purpose is more of a mobility tool. The issue with Intervene in PvE is that intercepting boss swings will typically get you killed, which is not a risk when using Interpose. This makes it generally safer and easier to use, when you can just vaguely point the cursor over a group of players to “intervene” towards, without fear that it might just happen to pick a tank or the need to select any one individual.
So yes, in the context of PvP it’s not very good, but Intervene wasn’t particularly good in the context of PvE either, so now there’s a better option for both.
Haven’t bothered messing about with it yet, but I am curious if I do decide to build it into a talent set-up does interpose work with the @cursor conditional in not needing to click the final destination?
I’d test it but kinda turned my PC off lmao.
Yep, works just like you would with leap. Same-faction players are also valid targets, though cross-faction ones only work while grouped.
I haven’t messed with it yet but it would be very weird if it didn’t.
Now if I could only see my cursor clearly without my WA borderđź«
Cheers.
https://www.curseforge.com/wow/addons/cursor-ring
It’s an addon now, enjoy,
I knew we kept you around for a reason.
Interpose has a cap, and I never stated it didnt have uses. If a DPS for some reasons intervenes a tank in a raid where it serves no purpose he probably shouldnt be raiding, or told to remove intervene from his bar. Theres only limited and niche situations to use that.
Again the point im stating is its clunky. As its only an Illusion of dynamic “mobility” when all it does is charge you the same distance intervene already does, but has a forced target on teammates location point to click. It can still miss, it can still fail if your friend walks out of the 3 yard radius. So if this is a possibility why not just removed “Forced target on ally” and give it free reign. At this point just make it on target rather than making it an awkward point to use. Then if you have to use MACROS/ADDONS it just makes it even more pointless.
Like i stated 1 is for aoe, and one is for single target. Just make them dash the target if they are afraid warriors will get extra mobility in general especially in pvp.
Now if anyone wants to state “You want the game to be easy” Bro they literally added a 1 button press where you can have your mouth open while drooling staring at the sky holding 1 button and the game plays for you granted you just need to move.
We are at the point where WoW is 1 of those old retro remote control cars that has 1 button.
Can you cheese the movement with totems, or is it only players?
Easy to say, but it happens way more often than you’d think. You can’t always depend on macros that target specific players in content where different people get assigned to go to different positions at different times, or your roster is constantly changing, and when there are twenty people all running in the same direction, it’s surprisingly easy for a split-second mouseover to happen to target a person you didn’t actually want it to, because you didn’t have time to carefully select which player to Intervene. It probably shouldn’t happen, but it absolutely does, and it’s one of the reasons Intervene has been rarely used in PvE content over the last couple expansions.
There are certainly a lot of other ways to solve that problem, but Interpose also works.
Because then it’s just Heroic Leap number 2, or more simply a second charge of Heroic Leap. Don’t get me wrong, I’d be all for that, but try convincing every other class in the game that it’s a good thing! ![]()
You could similarly ask why Charge requires a target, and there’s really no other answer except that these restrictions add context and make abilities feel different from one another.
It seems like you still don’t understand the inherent differences between the abilities.
This is not even remotely accurate.
Funniest part about this is if you’d just use an @cursor macro this would essentially function how you want it to.
Warriors are finally getting some real utility, can we take a second to appreciate that we might actually have more to contribute to a group?
It’s not Bloodlust (long overdue) But i’ll take it.
I haven’t bothered to look at how it functions with safeguard but it might be pretty spicy with that pvp talent. It doesn’t womp womp
Your making it seem like its so elaborate Lol.
As I stated earlier, if we have to use a macro/addon theres no point to a point and target. Hence making it clunky. Players have to fix the skill to make it work semi better. Which is why i agree with the OP.
Then you again you still have a chance to miss your target if you have one of those players who cant keep still.
The skill itself is okay. I dont think I complained about its function, but its a clunky skill, and its poorly designed.
I’ve found an “at cursor” macro has worked really well. My mouse is hovering around my targets anyway so it’s not difficult to shift it slightly toward my ally.
I think interpose should work anywhere not just near an ally
Warrior is in serious need of mobility options because the only one they have that can be used outside of combat is heroic leap, and that risks damaging non aggressive NPCs like deer and such
You don’t have to.
You can.
Gigantic difference here and more people will likely use it just fine without a macro.
Again, you’re complaining about your comfortability with a spell you’ve been using for less than a day. Relax.
Just say you’d rather have a second charge of leap. That defeats the design intent of the spell.
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