exactly what im pointing out. If they are too afraid to that, then theres no point of a point and click. Just make it a charge just like intervene but with its current aoe effect.
Sure, and maybe an option to not have to deal damage. I donât want to aggro random NPCs when Iâm just trying to move around
Anything to give warriors more mobility and speed
Warriors have plenty of mobility, lol.
How is this functionally more flexible than intervene? You still have to have a friendly target, you just added an extra step of having to aim your mouse.
Use your brain.
Looks like the only thing worse than your cognitive skills are your people skills.
Intervene redirects melees. It does nothing for rot, cleave, or sustained AOE.
Interpose is a ground-targeted sprint that creates an 8 second soak aura for anyone stacked on the point. I choose the landing spot (not possible with intervene) and absorb ongoing damage through swaps.
You do not charge directly to the friendly target. You can buff someone in cleave in front of a boss without being in cleave yourself, which is an absolutely massive difference from intervene from a movement perspective.
I can also solo buff a tank with it without fear of dying since thereâs a cap (also not possible with intervene, noticing a trend?)
If you think those are the same button with different steps, itâs you thatâs struggling to think; not me.
If you donât understand how interpose is more flexible while telling someone else to use their brain, youâre simple as hellđ¤Ą.
No kidding. Now yet again, how does not making it charge your target offer anything more functional than how intervene charges your target?
If I want to interpose a tank for a mechanic, I can do it from behind a boss/target hitbox while not being in a frontal or cleave range.
It charges to a 3 yd area, so if someone is on the far edge you can still buff them without being in a bad position. Intervene would bring you right to the target and 100% get you cleaved. This ALONE makes it more flexible than intervene.
As of yesterday you could also cheese it with certain toys and shaman totems as well, which intervene most definitely doesnât do. They may/likely will fix that, but for now itâs not bad.
And again, if you use an @cursor macro this is essentially the same functionality as intervene mechanically, youâll just go to your cursor instead of exactly to the player in that area.
Personally, I donât see how this as much of a boon, but I can see how you can at least make an argument for it, Iâll give you that.
There are a lot of mythic bosses (well, bosses in general but itâs less consequential in lower difficulties usually) with âclosest person/two people get meleed by bossâ or a frontal cleave in general.
If your tank is getting trucked and you can peak an interpose on them to take a big chunk of damage without getting absolutely BTFOâd by the cleave or frontal, thatâs a huge boon.
Uh⌠no
They have heroic leap and thatâs it. Charge requires nearby enemies, nothing to help navigate the world outside of combat
They make mounts for this.
Your argument is that we need the ability to move better indoors out of combat (and they should design specifically for this niche scenario)?
We have solid mobility in combat, where it matters.
Last I checked, you canât use mounts in-doors
Navigating Maraudon or Karazhan is absolute hell for warriors
Compare Warrior to newer classes like Evoker who gets two charges of hover, an ability that instantly resets CD of movement abilities, deep breath, dreaming breath , dream flight, verdant embrace and Zephyr
Yeah ummm last I checked, blizz doesnât design kits (or classes) around farming legacy contentđ¤Ł.
With how warbands work now, you might save yourself a lot of grief if you farmed on a Druid or DH instead. Their mobility would make that old content a lot less tedious to get through.
As for warrior mobility, in combat we are nearly impossible to shake. Any mobility moves added to ease old content farming would likely make warrior oppressive and imbalanced in any PVP scenario.