Instead of calling for random nerfs to tanks, lets come up with a solution

some say to disable all tank runes in pvp and some say for flat % damage nerfs for people while running certain runes.

whats your solution ?

after i get out of ab ill work on posting mine.

discuss.

its quite simple, you shouldnt be beefy through tank class specific runes and still do the same damage as a damage spec of the same class in a PvP scenario.

personally running SM on a shaman just because it gives me defensive benefits in a way against melees so they tickle me even more + 4SP per defensive above 300 (34x4) makes this an easy choice vs a 60% chance of a duplicate spell.

A similar thing is why shamans started going from ES to WoE, especially when you can just run both heal and caster set on shaman to double dip the 2pc and 3pc iirc. Around 40stam and 4% shock crits.
(es is still useful vs casters)

2 Likes

clearly they wanted to buff tank shaman in pve as they doubled the sp you get from shield mastery as you just posted.

im trying to come up with something that doesnt gut their pve ability but also addresses their pvp dominance .

something like a flat % damage reduction would have to be rebalanced in some sort of % threat compensation but even that , the smaller the number gets the harder it gets to re add the threat without it being like a huge % and then people just barely breathe on a target and hold aggro forever.

the clear solution is to disable the “tank” runes in pvp, but they would have to be actual tank runes and not something that just is a bit tanky.

things like way of earth but not earth shield or riptide (which has already gotten nerfs and are crap without the deep second to last row 5 point talent purification in the resto tree) .

i dont know enough about the other tank classes to really say what needs disabled on them and would appreciate some insight into them.

anyways please discuss what you would do that wouldnt also ruin pve for these classes.

Fixing tanks is incredibly simple. Nerf the damage output they can do but significantly increase the threat amount. Done

3 Likes

It’s simple for the SM rune. It gives the SP based off of using a shock. All they need to do is change the coding to a shock dealt to a non-player giving you the SP buff. You could dtill get around that in AV but no one plays AV.

simplistic but ive already addressed the problems with that.

Forget it, we’ve seen both sides of the coin. Burst meta had people crying about not being able to survive. Tank specs have people crying about surviving too long.

This game is not balanced around PvP. In fact it’s so poorly designed that no amount of work from such a small team will fix it at this stage. Hope they’ll do a better job with it on classic+

3 Likes

descent tanks already hold aggro without problem. Reducing their damage output and increasing the threat from abilities is far easier than going in and nerfing every specific rune

Just double the amount of damage that tanks take in PvP ezpz

1 Like

this is true and i guess it would also address the fact that some of the other classes dont easily have runes that are outliers im guessing so would have to then be balanced in other ways.

like for instance shield wall being 5 mins cooldown (which i dont think is a rune making it that low of a cooldown).

i dont know how to classify some classes as running a “tank” spec either without some sort of universal thing to denote it.

the only other thing i could think of is to reduce damage based on -% damage taken talents in pvp or in both with a +% threat increase while the cooldowns are active or something?

5 min shield wall is not a problem. warriors need it. Prot warrior damage with the cc they can do is a problem

gutting an ability/rune because of PvP is never a good idea, eg see balance druids. nothing really usable for wrists and boots.

Yet the job of a tank is to hold threat, not do DPS. Which is exactly why threat needs to be buffed if there was any damage nerf. To bring it more in line like it would be before.

At least all classes have a chance then to burst eachother down, unlike current AB clownfiestas.

1 Like

Make all players tankier except tanks.

Do not nerf tank damage. Game should be fun for them too, or they will evaporate.

Best solution overall is thinking rock paper scissor and relying on roles to solve the roleplaying game problem.

ya well im just trying to come up with something that denotes “tank” spec to actually address it.

maybe the idea of -% damage done while running some dr cooldown (shamanistic rage as an example) and +% threat while its running .

something like sr being -20% damage taken so -20% damage done while its up but also a +% threat gen while active too.

i dont know , just spitballing here.

Solution would be to not let 30 IQ bums post freely on forums.

3 Likes

Even with their current damage they are still bottom dps… Reducing it more but increasing threat will not make tanks quit. Tanks enjoy holding alot of mobs and being insanely tanky/sturdy. not dps

Insanely wrong.

1 Like

but I like posting

as a tank i enjoy both.

still though , just making the tanks happy and crapping on everyone else is not the solution either.

I’m sorry you tank?