To be fair the troll dungeons should have been in the first patch and we should have jumped directly to the Firelands for the 2nd patch. But also a big part of older expansion which makes this accelerated is we aren’t getting 12 months of Dragon soul so it is faster that way.
My roommate & I were looking forward to LFR in MoP. Sense they are not going to have it, we have decided to quit WoW. Moving on, to the many other games this world offers. peace out
Literally has chatgpt written all over it but ill bite.
It doesn’t matter, when they talked about accelerated Cata it means it was accelerated compared to its initial version and it was. Its around 7.5 months shorter so yes Cata was accelerated.
Your argument hinges entirely on shifting definitions to avoid admitting you were wrong. Initially, “accelerated” implied Blizzard deliberately rushed Cataclysm Classic’s release. But after multiple rebuttals, you’ve conveniently redefined it to mean “shorter than the original.”
This conveniently ignores the structured rollout Blizzard followed, averaging 4.6 months per phase—which hardly qualifies as a “rushed” timeline. If Classic had truly been accelerated, it would have wrapped up in 10 months, with phases lasting around 3 months each. That didn’t happen. Instead of engaging with the actual timeline, you retreat into vague comparisons while avoiding the reality that Blizzard adapted the release schedule to fit today’s MMO landscape.
Redefining “accelerated” after being proven wrong doesn’t strengthen your argument—it weakens it. Moving the goalpost doesn’t make you right; it only highlights how flawed your position is.
because of its shorter overall duration compared to OG Cata overlooks the relevant details. Acceleration implies a compressed, expedited timeline—one where each phase is significantly shorter. However, while OG Cata lasted 658 days, Cataclysm Classic’s 14-month rollout averages about 4.6 months per phase; if it were truly accelerated, we’d expect a compressed 10-month cycle with phases around 3 months each.
By focusing solely on the overall duration and dismissing phase length, you’re shifting the goalposts. This change in criteria doesn’t address the genuine differences in rollout structure but rather reframes the argument to fit a preconceived notion. Moving the goalposts after being presented with concrete timelines only weakens your position rather than substantiating it.
100%: The only effect of including LFR gear in these H+ dungeons is that it allows players to earn tier set bonuses faster.
Your argument redefines
to mean “shorter overall duration,” which ignores the essential details of the rollout’s structure. If Cataclysm Classic were truly accelerated, we’d expect a compressed timeline—roughly a 10-month cycle with phases averaging about 3 months each—instead of a structured, three-phase rollout spanning 14 months (averaging roughly 4.6 months per phase). By focusing solely on the overall length, you’re shifting the goalposts and sidestepping the concrete evidence of how the phases were actually managed.
They have stated that these servers are accelerated compared to the original expansions, why would they keep it exactly the same when we aren’t going to have as much time as the original?
I have explained why I personally think they both shouldn’t exist, casual players are the backbone of most normal difficulty raids, give them the option of LFR and a good amount of people will not bother with normal, which in turn hurts the normal pug raiding scene and guild recruitment. and LFR is not entry level its turn your brain off level. In original MOP they had to nerf LFR Garalon because LFR raiders could not wrap their heads around mechanics.