So instead of using queued content option A we now have option B instead for the same gear as if we had done option A to begin with. Which it seems the same person and their alts think system A ruins the game but system B (being the same for less work) is much better.
I just wanna know what queue ill be sitting in. Imagine boasting that one line is better for the same relative outcome.
Cut/Pasting gear and a flat % increase to dungeons clearly is easier than getting LFR working.
Judging from which comments got the most likes at this point, it looks like the majority here want LFR. Outside of the initial blue post getting 27 likes, no other comments in support of the changes got anywhere near the likes of those wanting LFR. Of those who care enough to give input, the majority is pretty clear.
Judging from my experience with the Twilight Dungeons in Cata, if you queue for option A and it’s a 25 person LFR and you’re there to learn the mechanics, you won’t get kicked unless you are the tank.
If you’re in a 5 man, you’ll be kicked after the first wipe and get dungeon deserter.
So B is significantly more difficult to complete than A ever was unless you go with a premade.
I’m just trying to illustrate how inane it is to champion one form of queued content while stomping on another as having “killed the game.”
The smaller minute points you raise weren’t my focus.
Either way it’s silly to treat the celestial dungeons as if they were LFR and release them behind the main raid content. That’s my main gripe.
The problem is they are replacing an easy and accessible form of queueable content and replacing it with a system that caters to the elite players so yes, people are upset.
You can’t reason with people who just want to S all over others experiences. They are not being genuine in their arguments, and really have no idea what they are talking about.
The developers could and honestly shouldhave released the game as it was originally, without modern quality-of-life changes. If every version of Classic had been launched in its authentic form—with the original phases and patches rather than a final patch build that removed key features like heroic dungeons and vendor items—then LFR might have been viable if introduced in phase three of Cataclysm, similar to how it was handled with Dragon Soul and later in Mists of Pandaria. Instead, by continuously adding and removing elements of Classic, they disrupted the original game code to the point that LFR broke beyond repair. > > Now, they’re trying to cover up their mistake by pretending they’re doing something for the players, but adding LFR gear to heroic dungeons would have detrimental consequences. It would accelerate raid progression, causing players to obtain tier set bonuses more quickly, which in turn would shorten the lifespan of the raiding phases. Meanwhile, Blizzard isn’t speeding up content release; they’re sticking to the same timeline, which means players may end up quitting at a faster rate. This is 100% history repeating itself—Blizzard’s developers and many players either fail to recognize these facts or choose to ignore them. They could have easily preserved the game’s integrity by simply re-releasing it in its original form.
And here is the toxic comment I expected.
Not sure why you bothered, it added nothing to the conversation other than showing how toxic this community is.
And not “Bawling” simply stating facts re my disapointment in this decision and how it genuinly affects me.
Both your reply and their post, despite appearing opposite, are strikingly similar in their lack of substance. Neither engages with the core issue—instead, both resort to personal jabs and tautological comments that add nothing of value. One side dismissively belittles another’s experience, while the other merely labels genuine criticism as toxicity without addressing the underlying points. Ultimately, neither argument holds up, and both contribute nothing constructive to the discussion.
Wait what? Did you even read the conversation? Rads initially said nothing about anyone else. He just shared his feelings on the subject and how it affected him. Osherne was being toxic. Period.
A system that caters to the elite players? In what way? They are replacing one easy and accessible system with another.
The only differences are the content being done (Dungeon vs. Raid), the number of players needed (5 vs. 25), and how gear is obtained (Deterministic vs. RNG).
Mainly focusing on at what point are we just arguing over the type of door being used to enter content and is it THAT important to rub others faces in it based on which door another prefers.
Phase 1 Raids (Bastion of Twilight, Blackwing Descent, Throne of the Four Winds): Launched on May 30, 2024.
Firelands: Released on November 7, 2024—about a 5½-month gap after Phase 1 raids.
Dragon Soul: Launched in January 2025, roughly 2–3 months after Firelands.
MoP Classic: Scheduled for July 21, 2025, which puts it about 6½ months after Dragon Soul.
Cataclysm Classic launched on May 20, 2024, and Mists of Pandaria Classic is set to launch on July 21, 2025—a total span of 14 months across three phases.
Dividing this timeframe by three, the average phase length is 4.6 months. If Cataclysm had actually been “accelerated,” it would have lasted only 10 months, averaging 3 months per phase.
Given this timeline, the claim that Cataclysm was rushed—and that MoP will follow an accelerated schedule—is factually inaccurate.
They are replacing an easy and accessible form of queuable content and replacing it with a system that caters to everyone as it’s also an easy and accessible form of queueable content. The content is barely (BfA) M0 level, it’s not on a timer, and in MoP the mechanics are pretty much a joke compared to Cata.
If people are upset it’s probably because they would rather hide amongst 24 other people hoping others get kicked before they do until it’s impossible to kick more. It’s impossible to afk in 5-man, but you sure can with LFR.
The claim that Cataclysm Classic was accelerated compared to its original release overlooks key factors. While OG Cataclysm lasted 658 days, that duration included Blizzard’s past approach to expansions, which wasn’t standardized and often varied based on shifting design philosophies and engagement trends.
Cataclysm Classic, however, followed a structured three-phase rollout spanning 14 months (from May 20, 2024, to July 21, 2025). Dividing this timeline evenly, each phase lasted roughly 4.6 months—far from a rushed schedule. If Blizzard had truly accelerated Classic, we’d expect a compressed 10-month cycle with phases averaging around 3 months each, which did not happen.
Additionally, comparing Classic’s timeline directly to OG Cataclysm ignores that Blizzard streamlined patch releases in modern Classic iterations to fit within current player expectations and engagement patterns. Just because the total duration of Classic is shorter than the original does not automatically mean it was accelerated—it simply reflects adjustments made to align with today’s MMO ecosystem.
Suggesting that Cataclysm Classic was rushed contradicts the actual timeline of its phases. Making your “accelerated” argument weak at best.