So, I posted a little bit of what I’m about to post here.
Just as a start I have a BA in Animation and Game design and have worked for a few small studios.
There is a solution to the “flying” issue. To me, great game design when a marriage between game play and story development.
Instead of making flying a hassle, merge it into questing and pvp. For example: aerial combat could be a great way to engage players and add dynamics.
Imagine you’re in a battle ground. You’re flying and you see the enemy near you. You both get close enough to where one of you jumps to the other mount and both of you unleash your rage on each other. When one person claims victory he could possible chuck the other person to their ground and laugh knowing their opponent is watching themselves fall before they can release. Another possible way to add insult to injury is giving the other person a set time to ride the other persons mount, giving the other dude a serious motivation for revenge. Mounts could attack siege towers, catapults, picking up npcs with their mouth or talons and dropping them to their inevitable death.
While questing, terrain could be designed with flying in mind, npcs could be given tools to bring down the npc, forcing them to engage the area.
My whole point in this is as follows: there are ways to engage the player base with engaging content and allowing us to have the ability to fly. It would be easy to get new enemies, new story etc… and would def be more interesting than it being taken away from us after we had it and then wait until eternity into an expansion to make us grind to give it back…
These are just some examples. I’m sure others here could have equal or even better suggestions.
Any thoughts? I would really like to get a good game play discussion. Not trolling, not hostility, but honest and inventive game design. Yes, I know the flying issue has been brought up a bunch. This is just my take on it.