Inn AFKers, "Q-dodgers"

Well. That’s a false choice. I wouldn’t start with X servers if I was expecting 2*X to log in.

“Hey derpy derp, we’re going to have 2*X people playing this game, maybe more, in a few months what should we do?”

“Try to fix it with code. Don’t buy more hardware.”

Seems derpy.


So then how are you so foolish to sit back and act like You’re the one that can make it go when a company of the industry’s top talent “isn’t able to”.

That alone just blows me away and tells me you’re delusional.

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AKKKKSHOOALLY, those guys are working on the mobile properties, per Blizzard’s own mouthpieces.

TLDR: My gameplay is more important than yours!

If they are in they can do whatever (without going against the ToS) they want.

They are able to, someone told them not to

Go read a god damn software book. Maybe start with Scratch or something, itll be the best fit for your competency

Benediction literally launched yesterday. Give it a day. Servers that launched Monday were full on Tuesday.

If we assume the max capacity their allowing into servers at once is around 10,000 players, there were 85k players in queue in just EST PVP servers last night during peak times.

Did you see the one where the guy was like, “I have a job! I’m more important than neckbeards! Give me queue priority!”

And all of the non-crazy adults went, “Wut child?”

So in serverless architecture you simply scale out and out and out to just meet any and all demand. a robust architecture should never go down because the resources it can leverage by adding new servers into a ‘autoscaling’ resource pool are infinite. There are no bottlenecks because it just infinitely scales up when needed. That is the power of cloud computing and serverless.

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Ever stop to think the queues wouldn’t be as terrible if people were rotating in and out more often?

The people who refuse to log out are creating the problem they are trying to avoid.

Why remove them if they’re not breaking the ToS?

I get that you’re more important than them, but they can play as long as they want.

Anyone with a “gaming” or “macro-keys” keyboard from Corsair, Logitech, Razer, etc can do this though and just set a timed repeating macro to run on a key press of said macro key. How is Blizzard supposed to catch that software when it also controls said keyboard lighting? Like it or not, it’s the only thing a lot of people feel they have to do in these queue times.

That is the power of pushing a button and having a new service created and installed some indeterminate amount of time later and then your spell fires.

Like seriously… your distributed services paradigm doesn’t work in an MMO.

Yeah and what am I gonna learn?

Alieona really is the one that figured it out and Blizz didn’t? This is so mind numbing to me that it hurts.

How are you even able to assume such a thing from a position of total ignorance?

How is it petty to point out a flaw in a product you paid for? I get the subscription doesn’t grant you access anytime, but when a product is paid for the customer feels some entitlement to criticize it if it’s not working as intended. That’s not petty, that keeps companies from constantly doing a bad job.

Based on your theory Yelp, Metactitic and other review sites are “petty”. No, they are simply an outlet for the customer to let people know how the company is doing. In this case they GROSSLY underestimated the number of servers needed and the servers they allowed people to sign up on to reserve names had zero chances to work well.

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Actually no, you automate that. So when your pool of resources reaches say 60% capacity or some other appropriate health checkl you can tell it to automate spin up of new resources which takes minutes - there is no manual management required. That is AWS+DevOps competancies


I’m curious to know where they draw the line with this. Simulated mouse/keyboard input is detectable. If they wanted to, they could detect and ban everyone who used it, but there are legitimate applications (like multiboxing and voice recognition programs), so it would probably be a bit of a manual process for them to separate the acceptable from the unacceptable.

AWS isn’t built for MMOs.

Then why are blizzards games hosted in AWS datacentres?


Batteries I guess.