Has anyone tried using the Inky Black Potion? I wonder if blizzy can make this a permanent option in the graphical settings. Would be dope
I do believe the dark night-time conditions were the norm for a brief time, but Blizzard changed it…probably to appease players that didn’t like playing in an unlit environment. The potion is likely their way to make those of differing opinion happy. Or happiER, at any rate.
I use a couple on the days I game, mainly in ZM and in Sepulcher as I game with low ambient light and those zones can be very bright compared to some others.
I would imagine you can achieve the same by adjusting your contrast/brightness either through your game settings or your monitor settings.
That would be nice. Or at least remove the cooldown from the toy version.
Using it once in a while. It’s okayish option to change environment to older ways. But It gets old quickly and I return to it once again only after months of playing with regular lighting.
It’s also a lot more difficult to play with it in M+ and raids.
Inky Bkack and Sunwarmed Sand both need to be options whenever we want them.
I liked it when they first released it in Legion, but the blanket replacement of any skybox with the generic starry sky got pretty old quickly. They should update it to use zone-specific nighttime skyboxes (for the zones that have it, anyways; a place like Sepulcher doesn’t so the generic is acceptable there).
I use it frequently I love the combination of the dynamic lighting and darkness that you can only get with it. The Shadescale toy is nice, but it doesn’t get as dark or produce the same lighting effects, and it also doesn’t do anything in some zones.
The Inky Black potions are also great for preventing Bastion from searing my retinas.
No idea why night isn’t darker given Blizzard ability to do this potion.
Also, I use it in Bastion, the zone is too bright and hurts my old eyes.
I tried with no luck.
does it allow nightelves to get their night buff permanently?
it should
ive heard some ppl use it on some bosses to make the ground effects pop out more or something like that. i don’t really care for it.
That would be nice. I use Inky Black Potion (I have about 800 of them stocked up between characters) to adjust in-game lighting to night for GIFs but never even realized the Sunwarmed Sand existed until a week or so ago from another thread. The toy isn’t useful to me because of the cooldown, but the single use items are. I don’t use them during gameplay or RP or anything, so my use case is not typical.
I’m not going to look through an excel sheet trying to think about which ones I’ve had to use the Inky Black Potion with (depends on the time of day I’m trying to make one and the subject matter), but I know the outside-the-cabin beginning of this one does.
I just discovered this last week, so I really looked forward to Darkmoon faire to try it out, especially since I wanted the real darkness to see the fireworks in game. Love it. Stocked up on a few toons, likely will buy a few more before Sunday. ZM looks so different, as does Bastion.
To me, it seems the cities seem to pop with the lit banners and dark being really dark. Really like the effect, though it can be a bit much after a while, still fun.
Can use the NightIllusion addon to achieve nearly the same effect as the potions. Found it useful when I’d get the bastion arena map since you can’t use pots there plus I am partially blind so it helps me see things better.
I have the opposite problem several M+ are completely unplayable without using them. The contrast between the light environment and dark unit frames makes my eyes bug out.
I don’t think I could ever even go to Bastion without the Inky Black Potion. Its so bright it has woken my wife up on occasion if I head there without a potion already used. I do wish there was just a setting for it as its kind of a gold tax (and uses valuable bag slots) for having a visual impairment.
Thank you for the recommendation. I’ll have to give that a try.
Hmm…I didn’t think about it until now, but if you have the Narcissus addon installed, you could also use an altered version of the macro(s) I use to quickly switch between different chroma key colors to achieve a darker image:
/script f=Narci_ModelContainer.ChromaKey;f:SetShown(not f:IsShown());f:SetAlpha(.5);f:SetColorTexture(0,0,0);
By altering the SetAlpha() parameter to adjust the alpha channel opacity as a decimal number (0 is completely transparent, 1 is completely opaque, .5 is 50%, etc), you can achieve different levels of darkness. SetColorTexture() controls the background overlay color in normalized decimal RGB (0 to 1) where black is (0,0,0), white is (1,1,1), Red is (1,0,0), Magenta is (1,0,1), an normal orange is about (1, .65, 0) etc.
Top-left: (1) or 100%; Top-right: (.75) or 75%; Bottom-left: (.5) or 50%, and Bottom-right: (0) or 0%. (Also, you may be able to overlay an image/texture instead of a solid color, but I never looked through Narcissus api functions enough to know because that’s not something I was trying to do).
To toggle the overlay back off, you can just run the macro again. I should have thought of adjusting the alpha channel of the chroma key overlay a long time ago to a quick dark picture without having to dig out a Inky Black Potion or adjust the brightness/contrast/gamma in-game or after capturing…
This isn’t as extensive or configurable of an effect as NightIllusion add-on seems to be (I’ve not used it, but I’ll probably download it later); however, if you already have Narcissus installed, my macro is a quick and dirty way of achieving a darkened screen effect.
It’s pretty frustrating to have to waste Timewalking badges on single use ones. And that it only lasts an hour and doesn’t persist through death.
Those of us who need daylight kinda got screwed.
I hope they make these accessibility options or graphics options for those who want persistent daylight or persistent darkness.
I think there should be four settings:
- day/night cycle
- daylight
- nighttime
- darker nights (Inky Black)
Thanks for this post, I will try it out. Bastion is visually painful to me.
I’ve used the inky black potion a lot when I wanted it to be dark instead of daylight. You probably could just turn all your graphics down and have a black screen Or play on an old Mac like when I first started. It was always dark! lol
Yeah, it really should be an accessibilty option. If you find yourself needing a brighter display AND, again, you have Narcissus add-on installed, you can swap the chroma key bg color to white (or a slightly-off-white) in the macro I posted above and would have a way to instantly brighten the screen when needed (like dark dungeons/instances or during the night cycle). It’s not going to be the same as daytime in the game or using the sunwarmed sand, but it can certainly brighten things up.
For a slightly yellow-tinted brightening:
/script f=Narci_ModelContainer.ChromaKey;f:SetShown(not f:IsShown());f:SetAlpha(.15);f:SetColorTexture(1,.85,.5);
For pure white brightening:
/script f=Narci_ModelContainer.ChromaKey;f:SetShown(not f:IsShown());f:SetAlpha(.15);f:SetColorTexture(1,1,1);
Personally, I wouldn’t go higher than the 15%/.15 on the alpha channel otherwise it’s going to screw up the contrast more and really wash things out.
The slightly-yellowed at 15% vs normal in Onyxia’s Lair:
Again, it’s not as useful of a solution as an accessibility option would bring; however, it definitely helps when you can’t see because it’s too dark, but you don’t want to mess with your brightness/contrast/gamma settings.