Initial 9.1 PTR notes, Fire nerfs

And all that 'cause a mediocre player thinks doing a +14 is challenging enough to entitle him to be a complete jerk.

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No where did I say completing 14s meant anything.

You clearly didn’t actually read the conversation.

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Well, your end of season’s purple parses mean nothing either. So, leave them alone, let them talk about the class without being offended.

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What about my early purple and orange parses on rogue?

^rhetorical question.

Either way I’m still correct that the sky isn’t falling.

You’re definitely confused. I haven’t been offended at all.

You are making everyone here unconfortable, can’t you see that by yourself and LEAVE?

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The only people who would be uncomfortable are the ones who can’t handle facts.

And no

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What matters is the logical breakdown of what is being said. Just ask, is there sufficient evidence to back up what’s being said? Just because someone parses well doesn’t mean they know anything about class balance or how well classes perform relative to one another. Just take all these pro player takes on mythic log summaries posted on some of these WoW news sites. At times they are laughable because they don’t know how to interpret the logs in the first place. Just because someone knows how to play their class well does not mean they have a clue on statistical analyses or class balance. Conversely, someone can accurately infer from logs without parsing well.

Additionally, the opinions of how the class/spec plays are absolutely valid. If the class/spec is only intuitive to a very small percentage of players, and very difficult to play, Blizzard’s past design philosophy (and I’m assuming current with Ion still on board) suggests that this is a problem. Remember “we’d rather you didn’t play demonology”? This is evidence that the difficulty of playing the spec matters too.

I also don’t believe that class changes are for balancing the classes anymore. Statements like “shaking up the meta” used in these Blizzard posts regarding upcoming changes, are clear indicators that they are trying to appease the masses and aren’t interested in truly balancing classes/specs. I get it though. With their system, true balance doesn’t really matter when you’re constantly changing what abilities work well to keep the game fresh. The problem with all of this though, is that it just makes perception an even bigger deal. Perception ends up dictating nerfs, and it just gives more power to the vocal subgroup of players that don’t have a leg to stand on with their opinions of other classes/specs that they don’t actually play.

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Tbh, as long as they don’t take away uncapped AoE on Flamepatch the spec will always have its niche over Frost in higher M+ keys. Frost’s GF lego hard caps at 5, its Orb hard caps at 8, and its Blizzard soft caps at 20, but Flamestrike has literally the same soft cap so it’s very easy for Fire to consistently outdo Frost on large AoE pulls.

It seems the nerfs are aimed towards M+, but considering the potential of the spec (courtesy of MDI), I honestly don’t even see it losing to Frost despite these nerfs with similar routes/setups.

Fire also had a sluggish start to SL, but it was picked over Frost just because of how much worse Frost was. But in the grand scheme it was exceptionally weak. Most if not all the world first CE guilds just took 1 Fire mage for its buff only, and it often finished low on the DPS meters because it needed conduits to scale. It might have a similar story in 9.1

You could have a point if say someone had a high ilvl parse but lower over all parse.

When you have 221 mages pulling grey ilvl parses or grey parses in general it’s not because they have a great understanding of the class.

Also just because someone’s avatar doesn’t match the class doesn’t mean they don’t play it.

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You’re still here doing this?..nobody cares anymore move on

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Yep. That’s what forums are for :man_shrugging:t3:

Not really. They’ve designed the spec around our combust usage so giving us more of that would be just them fulfilling spec design… the removal of that is them saying to us “guys we have no idea what we’re doing “

They’re balancing the spec around borrowed power which has been the problem with class design since WoD. Everyone knows that borrowed power and “systemcraft” has been the biggest issue and cause of every other mistake that the development team makes.

Why the F do you think Daniel Kim quit the company after 8 months on the WoW team after spending 8 years on SC2 and D4?

Actually I’m just going to avoid this thread entirely so as not to feed the troll. I have too much going on irl right now to worry about a little person trying to elevate themselves in internet land.

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I think this is where they started to have the downfall. BFA was really bad for this.

I wish they would go back to not having borrowed power and back to daily hubs with more emphasis on rep requirements.

More alt friendly imo.

I also personally feel they should remove x removes y from z cooldown abilities not just for fire but for every class.

It makes trying to line up specific CDs a nightmare.

I just find it funny that all I said about you is that instead of saying the sky is falling that you should improve your parses.

Yet you keep making insults and personal jabs.

The hypocrisy is real.

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Like I said earlier, they need to balance out the absurdness of benevolent fairy + PI before they do anything to the specs (in my opinion). However, to think Fire didn’t need nerfs given its m+ dominance is absurd as well.

He calls anyone who points out his flaws/mistakes/wrong posts as a troll, lol.

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You know I kinda got that vibe from him.

He’s also friends with a mage in my old guild and to say that things didn’t end on a good note is an understatement.

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He’s gone that route when he basically has no points left to make. It’s ironic because he attacks people who basically never attack him, but simply point out what’s wrong in the things he’s saying.

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NGL I laughed a little when he said he was going to email my GM.

Someone’s feelings must have gotten really hurt.

As M+ is the most represented content in the game, I would have to agree.